Jump to content

kipanderson

Members
  • Posts

    3,261
  • Joined

  • Last visited

Everything posted by kipanderson

  1. Hi, Thanks.. great photos . We are lucky to have CM... ! All the best, Kip.
  2. Hi, Agreed . I very much hope this one happens. But I have noticed that both Vassal, and the broad games themselves, have improved a lot. Very doable to use say, Multi-Man Publishing's Panzers Last Stand, together with Vassal as an operational layer. All the best, Kip.
  3. 37mm, hi, Am astounded by what I have found. Incredible work and generosity. Just installed and launched a Saved game. Fantastic. Thanks for all the fine work. All the best, Kip.
  4. Hi, thanks to Sorceror117 for the Matrix video. I think the future looks very bright for CM. The fact that the military have got their teeth well into Combat Mission Professional is a big plus. One advantage is that they are bound to drive the use of CM within a larger operational setting. Flashpoint Campaigns use Command for their operational layer. (According to the video mentioned above and others.) Agreed that Command Ops is a stunning game. But seems to have moved nowhere in last few years. I think the developer has other interests he now puts first. All the best, kip.
  5. Hi, I have the full set of rules from the James Bailey, Normandy based CMMC involving the 43rd Brit division amongst others. They are hundreds of pages long but superbly written and formatted. If anyone wants them, just for inspiration and to see how it can be done, just message me. In Word they are 8MB I think. The quality of Vassal operational games, example Multi-Man's Battalion Combat Series for WWII, changes things. It would be simple to have a larger operational game in which some of the battles were resolved at the operational level and some at the CM level. With the Umpires maintaining three operational maps. One master map for themselves, one showing blue forces with FOW of red forces and one for the red players with FOW of blue forces. But will stop there. You can get drawn into huge posts outlining your personal take on the way to play CMMC. Suffice to say a simplified version of the James Bailey method of CMMC is my preferred but within a larger operational, Vassal based game. All good fun, All the best, kip.
  6. Artkin, hi, I don't... It is interesting to see the different ways people play or would like to play CMMC type games. You mention the use of the CM campaign editor other I see use QBs as the base for their games. When it comes to maps, I agree it is a big problem. One partial solution, they are all partial solutions and no more unfortunately, is use the Master Maps that ship with the titles. My experience is that editing maps, changing elevations, deleting woods here, adding fields there can in a short time make a map unrecognisable from its previous iteration. And is, relatively, very quick. All the best, kip.
  7. Artkin, because with the return of the final saved file from a game of CM everything could be edited, and a new battle built. Given the orders/movements and such from the operational game the CM map could be edited by enlarging it in a given direction. The forces on both sides could be edited in order to reflect reinforcements and withdrawals, the time of day changed, everything. Editing is way quicker than starting from scratch. In my experience. All the best, kip.
  8. Hi, what I mean is that when you go to Save a scenario, in the editor, a dialog box appears with the option to enter a password meaning that from then on in order to edit the scenario one would have re-enter that password. All the best, Kip. PS This feature combined with being able to edit Saved games, if had the password, would make umpiring CMMC games so much easier.
  9. Hi, current star, and perfect fit for CMCW is Less Than 60 Miles, by Thin Red Line games. All the best, kip.
  10. Hi, agree on all points. Remember the James Bailey, Normandy CMMC? Best wargame I ever played. And never even fought a CM contact battle through the entire campaign. With CM engine 4 and the quality of the Vassal versions of many a great operational cardboard game would be fun. But would be so much easier if one could password protect scenarios and edit Saved games. All the best, kip.
  11. Hi, Allowing Saved Games to be edited and adding the ability to password protect scenarios. Currently it is massive amount of work to build and rebuild games/scenarios, but the two above features would transform everything. They may already be in Combat Mission Professional. Presumably the military use CM within operational games, to some degree. However, it is not a trivial job as Charles has previously explained that games are saved in a different format to that used in the current editor. Some wargames are available in the standard and “professional…” versions for all to buy. Hopefully the same will happen with CM. For tactics and more tactics CM is unequalled. Far, far ahead of all else. And with all the player aids turned off, and the camera down low, certainly takes me into the zone as if watching a Spielberg movie. But its potential for use in an ongoing operational game is currently wasted. All the best, Kip.
  12. danfrodo, hi, thanks for the heads-up... All the best, kip.
  13. JM, hi, I would go for CMCW. Then with some of modding skills others have demonstrated I agree that a workable Yum Kippur War could be constructed. Restricted on the equipment list but very workable. More of the equipment you need in CMCW than any other version. I have only just noticed that work on the next module is already under way so for this outing lobbying is too late. But for next time . All the best, Kip.
  14. Hi, have you guys seen this? You probably have but worth watching if not. Interesting to see how the military use CM. Unimaginably lucky to have CM. For tactics, tactics and more tactics functions in a different stratosphere to other wargames. All the best, Kip.
  15. Hi, It’s the Yom Kippur War for me ! During the forty-five years of the Cold War, it was the only major, mechanised warfare clash. All the classic armour of the Cold War was used in quantity. Added to which it was very close-run thing. Most books on the war end after the Chinese Farm battles. In the real-world Israel was losing as many men in the last seven days of the war as it did during the first four days. Long after Chinese Farm. Best book I know on the subject is Yom Kippur, No Peace, No War, October 1973 by Peter Baxter. Great little book, very even handed and full of interesting information. Unbelievably lucky to have CM at all! All the best, Kip. PS Hear what some say who may know what wargames sell and which don’t. But still Yum Kippur for me.
  16. Ithikial_AU, Wow... superbly explained and presented. As with others will follow this closely! Thanks.. All the best, Kip.
  17. Hi, congratulations.. it is a great video! Favourite CM setting. The tech balance is perfect between electronics and heavy metal. Also the armies were very much real. Plus interesting to play out "what could have been..." with such a high quality wargame/simulation. The ultimate tactical wargame in my very bias opinion! All the best, kip.
  18. Lethaface, hi, Thanks for your answer. Am very grateful. I did a speed read of what Steam is and must have made assumptions about "coplay...". Thanks again, All the best, Kip.
  19. Hi. Have never used Steam so please forgive me for some basic questions. If you have Steam installed and get your appropriate key from Matrix is it then possible to play live, human v human CM through Steam? Maybe you login to their server and then invite/accept from others on their server? Sorry for basic question. Thanks. All the best, Kip.
  20. Hi, “In John Sowden's all-time classic scenario "Platoon Patrol" (one of the smallest scenarios that were released in the first edition of Combat Mission Battle for Normandy), a US infantry platoon is tasked with securing a ford in Normandy. The platoon leader has a 60 mm mortar as the only indirect fire asset.” From this article.. http://kriegsimulation.blogspot.co.uk/2018/05/walk-and-shoot-combat-mission-battle.html#more All the best, Kip.
  21. Hi, very impressive stuff. Congratulations.. . All the best, kip.
  22. Hi, I don't know how they do it, but agree with your sentiment. The next APS used by the T14 and any others it will no doubt be fitted to must be designed to cope with diving attack ATGMs. It will be interesting when they seriously start to market it or give up trying to hide how the combination of systems work and we too get to know . All the best, Kip.
  23. Hi, Just so. As I understand it the HE effect of the interceptor thrown at the incoming KE penetrator can cause it to slightly skew such that the energy is no longer perfectly in line nose to tail. This greatly reduces the penetrating power. This was the explanation in one article a few years ago on the hopes to intercept KE projectiles. It was a German system in RD being discussed. All the best, Kip.
  24. RockinHarry, Thanks. Understandably most military history is your standard narrative fare, be it good or less so, or tactical manuals. The Doubler book and Stour Hearts are really the ideal for us CM fans in that they explain the tactics in such detail. Stout Hearts explains that AT guns were never setup to fire head on but always from the side to take an example. But explains this within a very well written book. Not a manual. But it is understandable that most want a given campaign or battle explained. Thanks again, All the best, Kip.
  25. Hi, Does anyone know of a book from the German side that is the equivalent to Closing With The Enemy by Michael Doubler or Stout Hearts by Ben Kite dealing respectively American and British CM scale tactics? The two above books are far head of others in explaining American and Commonwealth tactics in WWII. In my view but each to their own of course. A little as though Max Hastings or James Holland had written books in their usual narrative form but taking even greater care and effort to explain tactical detail. No book covering the Germans springs to mind that does the same trick. Thanks, All the best, Kip.
×
×
  • Create New...