domfluff Posted October 14, 2021 Share Posted October 14, 2021 17 hours ago, Sgt.Squarehead said: Don't know if it's already been mentioned, but in the scenario 'Czechmate' your BRDM recon vehicles have no C2 links to the rest of your formation. Also your reinforcements spawn in direct LOS of the enemy.....Again! Firmly has been discussed. The BRDMs also don't have their scout teams, among other issues. I still think that this is a tremendous shame - that map is one of the best in Cold War, and it wouldn't take much to turn that into one of the best scenarios in the game. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted October 14, 2021 Share Posted October 14, 2021 (edited) 1 hour ago, domfluff said: I still think that this is a tremendous shame - that map is one of the best in Cold War, and it wouldn't take much to turn that into one of the best scenarios in the game. I found an interesting work around.....If you split off a two man scout team from each of your initial six infantry squads, you can put two men from each platoon into each BRDM. When they are in the vehicle they have radio C2 with their parent platoons, meaning both infantry platoons get contacts direct, rather than through Co. HQ. However my enjoyment of the scenario was rather spoiled when all the reinforcing units arrived in a single big blob, nothing even resembling a formation, and then a T-62 took a hit immediately after arrival. Edited October 14, 2021 by Sgt.Squarehead 1 Quote Link to comment Share on other sites More sharing options...
domfluff Posted October 14, 2021 Share Posted October 14, 2021 Sure. I'd like a way to do that which doesn't cripple my infantry though BRDMs don't have any special reconnaissance equipment above and beyond a large window and a radio - they're a transport vehicle for a scout team (and pretty great at that job). 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted October 14, 2021 Share Posted October 14, 2021 I was really enjoying the scenario with my workaround in place, however in that sort of scenario, I only use the units I use, everything else sits where it started until I gather enough information to develop my plan.....My assumption is always that the setup area is sacrosanct. While following the adventures of my scout teams I kept hearing loud bangs.....Initial checks seemed to indicate that these were from a TOW attempting to take out one of the other BRDMs as it went for a little swim, fair enough. However the bangs continued and I then noticed the number of trees around the initial setup area was diminishing.....At this point I was thinking 'spotting rounds'. Then the reinforcements arrived and the truth of the matter became obvious.....A tank (I believe) had been trying to plink my MBTs since the start of the battle, but the trees were partially obscuring it and providing good, but diminishing cover. When the reinforcements arrived the next platoon of tanks was parked in alignment with the first and outside the cover of the trees.....Boom! It really did feel like the units had been dumped straight onto the map from the editor.....Very frustrating as I reckon it would take me all of about ten minutes to rewrite the reinforcements so they arrive a little more stealthily and in a slightly more organised fashion. 0 Quote Link to comment Share on other sites More sharing options...
ratdeath Posted October 20, 2021 Share Posted October 20, 2021 I noticed that a US team had infiltrated the Soviet setup zone and knocked on 2nd Company HQ. I missed the action, I heard strange sounds that I tried to locate but couldn't imagine there was a US team in the corner of my own setup zone. 0 Quote Link to comment Share on other sites More sharing options...
Artkin Posted October 24, 2021 Share Posted October 24, 2021 On 10/20/2021 at 4:33 PM, ratdeath said: I noticed that a US team had infiltrated the Soviet setup zone and knocked on 2nd Company HQ. I missed the action, I heard strange sounds that I tried to locate but couldn't imagine there was a US team in the corner of my own setup zone. Is this in a quick battle? If you set reinforcements in QB they will spawn in the corner like that, in your enemies area. Not sure on the exact science of what goes on with that. But similar to how opfor/blufor setup in the same spot when you are setting them up in the editor 0 Quote Link to comment Share on other sites More sharing options...
ratdeath Posted October 25, 2021 Share Posted October 25, 2021 6 hours ago, Artkin said: Is this in a quick battle? If you set reinforcements in QB they will spawn in the corner like that, in your enemies area. Not sure on the exact science of what goes on with that. But similar to how opfor/blufor setup in the same spot when you are setting them up in the editor QB don't have any reinforcements to my knowledge. I will post more details later, after work. 0 Quote Link to comment Share on other sites More sharing options...
Artkin Posted October 25, 2021 Share Posted October 25, 2021 (edited) 7 hours ago, ratdeath said: QB don't have any reinforcements to my knowledge. I will post more details later, after work. They technically do but not really. Edited October 25, 2021 by Artkin 0 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted October 28, 2021 Share Posted October 28, 2021 I want to report this as a bug, I don't think it is deliberate. In CMCW Quickbattles, TRPs cost 375 points for 5 TRPs. So far so bad (see below), but Blue also has rarity on TRPs at 1125 points, while Red has no rarity on TRPs. This looks like it was fatfingered. As for the price, I don't doubt that a TRP for the powerful CMCW artillery can be worth 75 points (each), but the bundle is too expensive in small battles. I suggest selling them in packages of 2 or 1 for 150 or 75 points, respectively. P.s. Blue fortification rarity values should probably all be reviewed. The hedgehogs come in at 2800 points in standard rarity. That eats up a small battle right there. 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted October 28, 2021 Share Posted October 28, 2021 2 hours ago, Redwolf said: As for the price, I don't doubt that a TRP for the powerful CMCW artillery can be worth 75 points (each), but the bundle is too expensive in small battles. I suggest selling them in packages of 2 or 1 for 150 or 75 points, respectively. Individual fortifications can be deleted to fit your needs. Want 2 TRPs? Buy the 5-pack then delete 3. The rarity looks weird to me. I'll run that up the flag pole. 0 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted October 28, 2021 Share Posted October 28, 2021 29 minutes ago, Vanir Ausf B said: Individual fortifications can be deleted to fit your needs. Want 2 TRPs? Buy the 5-pack then delete 3. The rarity looks weird to me. I'll run that up the flag pole. Oh. Thanks on both counts, Vanir. 0 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted October 28, 2021 Share Posted October 28, 2021 42 minutes ago, Vanir Ausf B said: Individual fortifications can be deleted to fit your needs. Want 2 TRPs? Buy the 5-pack then delete 3. The rarity looks weird to me. I'll run that up the flag pole. Oh, don't forget to modify the bunker from wood to concrete. For Blue it ends up with rarity 115000-something. 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted October 28, 2021 Share Posted October 28, 2021 Did CM-style bunkers even exist in 1979 Germany? I feel like their presence is anachronistic but maybe I'm wrong. 0 Quote Link to comment Share on other sites More sharing options...
akd Posted October 28, 2021 Share Posted October 28, 2021 Honestly, the CM-style bunkers didn’t really exist any where at any time, at least not as any standard fighting position / fortification. They are, nonetheless, the only option for placeable overhead cover in game, so have to stand in for many things that did exist and were used routinely. 2 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted October 28, 2021 Share Posted October 28, 2021 Alright then, consider all bunker business logged along with the other issues. 1 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted October 28, 2021 Share Posted October 28, 2021 18 minutes ago, Vanir Ausf B said: Alright then, consider all bunker business logged along with the other issues. The wooden ones I assume ... 5 Quote Link to comment Share on other sites More sharing options...
Bufo Posted October 31, 2021 Author Share Posted October 31, 2021 (edited) Delete Edited October 31, 2021 by Bufo 0 Quote Link to comment Share on other sites More sharing options...
Feru Posted November 2, 2021 Share Posted November 2, 2021 Hi. Speaking of bunkers: The US bunkers contain 7.62x39mm ammunition instead of 7.62x51mm. 1 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted November 2, 2021 Share Posted November 2, 2021 When you get a 120mm Soviet mortar team in the scenario editor, it has 15-50 rounds available. When you get the same mortar in a Quickbattle purchase you get ~ 120 rounds. Both seem excessive, but the difference in particular looks like a strait bug. 0 Quote Link to comment Share on other sites More sharing options...
Monty's Mighty Moustache Posted November 5, 2021 Share Posted November 5, 2021 I haven't checked the rest of the thread but I've noticed this happen to me twice now in Cold War. I'll reverse a vehicle out of a position, put a pause on it for 30 seconds or so and then have it move off elsewhere and it doesn't actually pause. The label flashes up momentarily as if it's going to pause and then it disappears and the vehicle moves on its merry way. I don't have time to test at the moment but was wondering if anyone else had experienced similar or if it was a known issue? MMM 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted November 5, 2021 Share Posted November 5, 2021 18 minutes ago, Monty's Mighty Moustache said: I haven't checked the rest of the thread but I've noticed this happen to me twice now in Cold War. I'll reverse a vehicle out of a position, put a pause on it for 30 seconds or so and then have it move off elsewhere and it doesn't actually pause. The label flashes up momentarily as if it's going to pause and then it disappears and the vehicle moves on its merry way. I just tested this with a M60A1 and it paused as expected, so there must be something else going on. Would need more information or a save file. 0 Quote Link to comment Share on other sites More sharing options...
Monty's Mighty Moustache Posted November 5, 2021 Share Posted November 5, 2021 Thanks, I'll PM you a link to a save file later on. MMM 0 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted November 5, 2021 Share Posted November 5, 2021 44 minutes ago, Monty's Mighty Moustache said: I haven't checked the rest of the thread but I've noticed this happen to me twice now in Cold War. I'll reverse a vehicle out of a position, put a pause on it for 30 seconds or so and then have it move off elsewhere and it doesn't actually pause. The label flashes up momentarily as if it's going to pause and then it disappears and the vehicle moves on its merry way. I don't have time to test at the moment but was wondering if anyone else had experienced similar or if it was a known issue? MMM Maybe with a reverse command it's going backwards in time? 0 Quote Link to comment Share on other sites More sharing options...
Monty's Mighty Moustache Posted November 5, 2021 Share Posted November 5, 2021 22 minutes ago, Redwolf said: Maybe with a reverse command it's going backwards in time? A momentary time reversal, starts then immediately ends? I like it! MMM 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted November 5, 2021 Share Posted November 5, 2021 It can depend on the length of the line between the waypoints. If it is too short, the unit may ignore any commands at the new waypoint (ie: it doesn't PAUSE or fire) and it immediately continues to the next waypoint. 0 Quote Link to comment Share on other sites More sharing options...
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