JM Stuff Posted May 10, 2023 Author Share Posted May 10, 2023 (edited) 5 minutes ago, kohlenklau said: I think it is not a good match because of the thicker armor. But if you want to use it... Does CMFI have the Archer vehicle? If yes, find the exact name of the Archer mdr file. ****.mdr Then you take your blender creation untitled.mdr and rename as ****.mdr Put in z folder. Start CMFI. Purchase an Archer and it should appear as your creation. I could have a view like you said, just curiousity ? I want only help, is not my mod, so is up to you ! Edited May 10, 2023 by JM Stuff 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted May 10, 2023 Share Posted May 10, 2023 6 minutes ago, JM Stuff said: I want only help, is not my mod, so is up to you ! It needs just the 47mm gun and less armor so in my opinion (2 Eurocents) it is not good to use the Archer. If (Le grande "if") you can find a solution then it is an interesting addition to the CMFI France 1940 mod. Merci http://www.littlewars.se/french1940/w15tcc.html 0 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted May 10, 2023 Author Share Posted May 10, 2023 5 minutes ago, kohlenklau said: It needs just the 47mm gun and less armor so in my opinion (2 Eurocents) it is not good to use the Archer. If (Le grande "if") you can find a solution then it is an interesting addition to the CMFI France 1940 mod. Merci http://www.littlewars.se/french1940/w15tcc.html Ok, than I am sure you will find something different, ...searching correct Armor and Calibre vehicle, is not my world, I m lost ! 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted May 10, 2023 Share Posted May 10, 2023 8 minutes ago, JM Stuff said: Ok, than I am sure you will find something different, ...searching correct Armor and Calibre vehicle, is not my world, I m lost ! No, I did not plan to take this as a work for the mod. I do find it very interesting but I cannot do all. Right? 0 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted May 10, 2023 Author Share Posted May 10, 2023 All right, this mean, I will have another try, you did already much for this mod, with all levels and headaches, thanks to yours advices ! 0 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted May 31, 2023 Author Share Posted May 31, 2023 (edited) Hola guys Activities today ! Since, today... you will be able to have internet, and light on the battlefield, I' am working on maps and scenarios, with help from Phill, and I just made a (little illusion mod), just be awake when the mod comes out that will cost you, a bit of gymnastics to pose your telephone poles...so they are not perfects ! So far there are only two telephone poles I've been working on but I think it will be up to 8 variations with some broken ones I'wil see! Just a question: My trees dont appears correctly on the field with the editor, how is the procedure, I guess this is the differents levels ??? Edited May 31, 2023 by JM Stuff 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted May 31, 2023 Share Posted May 31, 2023 1 hour ago, JM Stuff said: My trees dont appears correctly on the field with the editor Idea: When you are in your scenario try hitting alt-T a few times as this cycles (full trees-->stumps-->nothing) 0 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted May 31, 2023 Author Share Posted May 31, 2023 (edited) 24 minutes ago, kohlenklau said: Idea: When you are in your scenario try hitting alt-T a few times as this cycles (full trees-->stumps-->nothing) Ah good advice i will try this, thanks, I didn t know this combination was also working for the editor !!! Just do it now... course it s work maps look like more differents now thanks again Phill ! Edited May 31, 2023 by JM Stuff 0 Quote Link to comment Share on other sites More sharing options...
PEB14 Posted June 1, 2023 Share Posted June 1, 2023 12 hours ago, JM Stuff said: Hola guys Activities today ! Since, today... you will be able to have internet, and light on the battlefield, I' am working on maps and scenarios, with help from Phill, and I just made a (little illusion mod), just be awake when the mod comes out that will cost you, a bit of gymnastics to pose your telephone poles...so they are not perfects ! So far there are only two telephone poles I've been working on but I think it will be up to 8 variations with some broken ones I'wil see! Just a question: My trees dont appears correctly on the field with the editor, how is the procedure, I guess this is the differents levels ??? It looks like there is wire between your telephone poles. I don't think I ever saw this before! Did I miss something, or is it your new magic trick? 0 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted June 1, 2023 Author Share Posted June 1, 2023 (edited) 2 hours ago, PEB14 said: It looks like there is wire between your telephone poles. I don't think I ever saw this before! Did I miss something, or is it your new magic trick? Oh Oh Oh is magic ...Like I said, it's a bit of an "illusion mod" because the telephone poles are Flavours Objects (FOs), they appear to be "connected to each other,... in fact only half of the wire is connected, (to give the possibility to the player to turn the FO, approximately to the place that he wants on the ground). You can understand in this way that the connection of the two wires is very difficult, and more when you try to "connect" a third one, but as the wires "float in the air" they disappear with the view and the distance, and seem to be connected, this is why another telephones poles is on the way (that I have to created), to have only one wire side to give more "facility" to be connected, to eachothers, of course if you look more closely at all the details, you notice that the wire is cut, but this way it gives a nice effect, but that's only my opinion. So yes this is a magic trick ! Mais il fallait y penser ! Edited June 1, 2023 by JM Stuff 2 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted June 10, 2023 Share Posted June 10, 2023 On 6/1/2023 at 11:08 AM, JM Stuff said: Oh Oh Oh is magic ...Like I said, it's a bit of an "illusion mod" because the telephone poles are Flavours Objects (FOs), they appear to be "connected to each other,... in fact only half of the wire is connected, (to give the possibility to the player to turn the FO, approximately to the place that he wants on the ground). You can understand in this way that the connection of the two wires is very difficult, and more when you try to "connect" a third one, but as the wires "float in the air" they disappear with the view and the distance, and seem to be connected, this is why another telephones poles is on the way (that I have to created), to have only one wire side to give more "facility" to be connected, to eachothers, of course if you look more closely at all the details, you notice that the wire is cut, but this way it gives a nice effect, but that's only my opinion. So yes this is a magic trick ! Mais il fallait y penser ! JM, you clever man! 0 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted July 10 Author Share Posted July 10 Hi guys Activities of the month ! 2 Heli Huey wrecks here CMAF but can be used for SF and BS. British CMFB in the snow ! when I will put the snow ! Overview but not finish ! to be continued... 6 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted July 15 Author Share Posted July 15 (edited) Activities ! Working on the British Paras Fix the Chinstrap look more british now ! My goal today Added some details >rope >bandoliers every soldiers have one on differents positions and colors just detail bandolier cannot be bigger because will disturb others meshes and textutes (thinking to put it later in 3d because dont see too much, will see)... Overview My Own Denison Jackett, working on another one... Snowing vers not very good, need more snow, advices?? Working also on cold faces frozen faces and helmets... Also Canada Polish and Comando with both use of helmets and berets on the same time, busy to test it... !to be continued... Edited July 15 by JM Stuff 4 Quote Link to comment Share on other sites More sharing options...
Lieutenant Ash Posted July 16 Share Posted July 16 Looking good, were white camo uniforms issued to the infantry much (or mainly used by snipers)? 0 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted July 16 Author Share Posted July 16 (edited) 1 hour ago, Lieutenant Ash said: Looking good, were white camo uniforms issued to the infantry much (or mainly used by snipers)? Thanks to your comment. This was also my first question if I have to make a mod, this must be for the whole army or minimum some elite units, this is why, I took some infos about it, and discover a sentence that apparently justified my opinion. "Unlike the Americans who had to improvise snow uniforms during the winter of 1944, the British had them mass produced and already distributed to units before the winter". This is why the ideas was become more clear to trying to produce a mod. In common accord with a member of the forum, we will try to represent a scen or a mini campaign, with british army in the Bulge, perhaps the only one significative, battle that some of us know, and they were fighting in white uniform again the advance of the german army. Edited July 16 by JM Stuff 0 Quote Link to comment Share on other sites More sharing options...
Lieutenant Ash Posted July 16 Share Posted July 16 Interesting, had not seen these uniforms before. The snowy airborne uniforms look good too, they match well, with other snowy uniform mods that I have seen. Thanks for the reply. 0 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted July 17 Author Share Posted July 17 (edited) Ok guys I was recieving some e mail asking how I can do this, or this, I m not an expert, but so for those that want to starting to moding a uniform this is my way to work, but for sure exist many others, the web is full of infos and videos, but advices are welcome... My goal for the comming days, another Denison Jackett for the British Paras. 1 1 Try to cut the correct picture to apply on the original picture in the game check many time to have a similar jacket 2 make differents layer to the wishing piece of the jacket trouser pocket zip collar buttons... 3 Imagine the jacket without pocket and draw a camo patern under the pocket 4 this is an original pocket on the picture above not really straight and in good position 5 try to apply the correct size and the correct straight curve regarding to the original .bmp in the game 6 pick up your model composed from many layer and let see the correct position of t pockets of the original picture 7 added your straight pocket on the model and apply the correct position. 8 let see all layer visible that you can make now a test in the game Dont be to happy quick CM is bewitched and the models laugh at you, model bring you to be crazy ! Is not because your new uniform looking good that he will appear in the same way in the game... This one looking good you will said, BUT... 9 Lets stard a test and check in the game every details front rear and side also from above >the pocket are too big I have to resized >also apply some seam to let see the pockets >valid for the zip and the middel of the jacket with some seam >working on the collar >seam on the shoulder >checking the button up from the shoulders seem to be a part of the rank, probably the button is too big, perhaps I will let desapear, will see... >have also to apply a 3d effect and some bump files behind seem to be ok I have to apply also a seam down the jacket to let see behind the typical parachute jacket This one have to be reworked on the pocket probably not correct apply or too big This one seem to be ok After working on the mentioned points, I will than starting to working on the arms and schoulders, and this is also not easy. But first take your time and make many tests and you will see your job will go further and further, just be patient stay calm and drink fresh ! hope this will help some of you ! to be continued... Edited July 17 by JM Stuff 1 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted July 22 Author Share Posted July 22 (edited) Activities No this is not a reworked picture with gimp PS or whatever is the real aspect from my Paras using both helmets and berets on the same time, snow also on the way... And in this way the germans and some "Feldwebel" will have to wear a cap (feldmütze), unstead a helmet like the rest of the troops, reworked on helmets and thinking to make also rope and bandoliers 3d, will see... to be continued... Edited July 22 by JM Stuff 4 Quote Link to comment Share on other sites More sharing options...
Anonymous_Jonze Posted August 7 Share Posted August 7 On 7/22/2024 at 4:06 PM, JM Stuff said: Activities No this is not a reworked picture with gimp PS or whatever is the real aspect from my Paras using both helmets and berets on the same time, snow also on the way... And in this way the germans and some "Feldwebel" will have to wear a cap (feldmütze), unstead a helmet like the rest of the troops, reworked on helmets and thinking to make also rope and bandoliers 3d, will see... to be continued... Wow. I didn't know this was possible to mix the headware like that. Can't wait for the release 0 Quote Link to comment Share on other sites More sharing options...
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