TheFriendlyFelon Posted January 4, 2023 Share Posted January 4, 2023 @RockinHarry... I like your signature. I forgot to say that in my previous reply. Slava Ukraini indeed. 1 Quote Link to comment Share on other sites More sharing options...
NPye Posted January 4, 2023 Share Posted January 4, 2023 Excellent bud, I don't have that game so I converted to use in WWII, Hope you don't mind. Cheers Great for tall walls, Metal Fences (finally) Destroyed walls etc. Cheers Felon and LS, always awesome work. Cheers for looking.... 4 Quote Link to comment Share on other sites More sharing options...
TheFriendlyFelon Posted January 4, 2023 Share Posted January 4, 2023 4 hours ago, NPye said: Excellent bud, I don't have that game so I converted to use in WWII, Hope you don't mind. Cheers I dont mind at all and based off what I know about Lucky Strike, he'll probably be happy they're finding use too. Ill let him speak for himself, but I know I'm happy you could use them! 4 hours ago, NPye said: Metal Fences (finally) This is what I need too! Definitely feel free to send them back my way with your revisions if you'd like. Good work! 1 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted January 4, 2023 Share Posted January 4, 2023 (edited) 4 hours ago, NPye said: Excellent bud, I don't have that game so I converted to use in WWII, Hope you don't mind. Cheers Great for tall walls, Metal Fences (finally) Destroyed walls etc. Cheers Felon and LS, always awesome work. Cheers for looking.... Just woaaw @NPye more i dont have to say ! wait a minut... Grandiose, splendide, yours textures are really a must on this game, but keep also your imagination, this is our key of news that we can added news things, let us see more of your imagination you know that the detail make alway the difference ! PS wrecks PK2 are in the hands of @Bootie since...yes since...but this is holliday time, and this is understanding. Cheers Edited January 4, 2023 by JM Stuff 2 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted January 4, 2023 Share Posted January 4, 2023 16 hours ago, TheFriendlyFelon said: Already posted this in the general mods/maps forum, but figured I'd include these here as well. "Map creators/scenario designers... Have you ever been trying to make a map of an urban area and run into a building or buildings that have garage doors on them and had trouble deciding how to make the building look right? If not, I envy you. I definitely had that issue while creating my maps for Hostomel and Antonov Airport in Ukraine for an upcoming campaign I'm planning to release, and it was driving me nuts. Since I knew asking Battlefront for things accomplishes absolutely nothing, I got in touch with my man @Lucky Strikeand asked him for some help turning the "poster" flavor objects into a garage door or two for my maps since the poster flavor objects are basically worthless. Being the nice guy he is, he agreed to help, and then proceeded to turn my request for "1 or 2" doors into 12 beautiful garage door flavor objects in various sizes ranging from "backyard storage shed" all the way up to "aircraft hangar". They're pretty epic.After obtaining his permission, I created a PDF document showing what each of them looks like and highlighting the "sweet spot" where you click each of them to rotate it, move it, delete it, etc. You can find both at the link below, or attached to this post (maybe?) along with the PDF showing the doors. I also included some screenshots from my Antonov Airport map showing some of the garage doors in use. **NOTE**These doors are significantly easier to place than the posters were. They DO have a front and a back side, which can be identified by looking at the top of each door. One side of them will be textured, and the back side of each door will have an invisible part you can see through. The invisible side faces the building. I have found if you get them lined up in front of the building where you want them, then "nudge" them towards the building, they will sometimes latch themselves to the side of the building. If not, Lucky Strike made them thick enough that you can get them close and it still looks great. Also, you will need a mod to create more flavor object buttons. I included that as well."https://1drv.ms/u/s!As9rnkvqZG0viIZ83msyyUnH3kEhgg?e=NMMz63 Hi Josh, I was missing this thread and is a lot to know, you and Lucky are doing very beautiful and interresting things Lucky and Harry are really guysto have it in your pocket. I will check in details all this thread to know a little more, in fact I was not reading, all I was too busy with my own... Hope to see more about you ! Cheers 1 Quote Link to comment Share on other sites More sharing options...
Bootie Posted January 4, 2023 Share Posted January 4, 2023 Back at my desk now so these will be up online this evening. 1 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted January 4, 2023 Share Posted January 4, 2023 13 minutes ago, Bootie said: Back at my desk now so these will be up online this evening. Yes I know @Bootie that we can count on you, it was a bad moment to send you ! Cheers 0 Quote Link to comment Share on other sites More sharing options...
Bootie Posted January 4, 2023 Share Posted January 4, 2023 https://www.thefewgoodmen.com/cm-mod-warehouse/combat-mission-red-thunder/cmrt-scenery/cmrt-wrecks-pk2/ 1 Quote Link to comment Share on other sites More sharing options...
Vacillator Posted January 4, 2023 Share Posted January 4, 2023 Excellent work all of you wonderful people, I'm loving it (a lot more than a Maccy D). 1 Quote Link to comment Share on other sites More sharing options...
NPye Posted January 4, 2023 Share Posted January 4, 2023 Looking like a 1940s city even more now, love the metal fences and JM's new vehicles. Cheers 4 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted January 4, 2023 Share Posted January 4, 2023 (edited) 9 minutes ago, NPye said: Looking like a 1940s city even more now, love the metal fences and JM's new vehicles. Cheers Hehehe a touch very welcome ! Enjoy the news things ! Say thanks to @Aragorn2002 with the red cross truck, idea is from him. Cheers Edited January 4, 2023 by JM Stuff 4 Quote Link to comment Share on other sites More sharing options...
NPye Posted January 4, 2023 Share Posted January 4, 2023 Version 2 is now available from AFGM: https://www.thefewgoodmen.com/cm-mod-warehouse/combat-mission-red-thunder/cmrt-scenery/cmrt-battle-for-berlin/ 2 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted January 5, 2023 Share Posted January 5, 2023 15 minutes ago, NPye said: Version 2 is now available from AFGM: https://www.thefewgoodmen.com/cm-mod-warehouse/combat-mission-red-thunder/cmrt-scenery/cmrt-battle-for-berlin/ OMG is really a beast, !! Cheers Nigel ! 1 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted January 5, 2023 Share Posted January 5, 2023 15 hours ago, JM Stuff said: Hehehe a touch very welcome ! Enjoy the news things ! Say thanks to @Aragorn2002 with the red cross truck, idea is from him. Cheers Ideas are cheap, my friend. It takes gifted people like you to make them reality. 4 Quote Link to comment Share on other sites More sharing options...
Erwin Posted January 5, 2023 Share Posted January 5, 2023 Astonishing work! 1 Quote Link to comment Share on other sites More sharing options...
NPye Posted January 8, 2023 Share Posted January 8, 2023 0 Quote Link to comment Share on other sites More sharing options...
quakerparrot67 Posted January 17, 2023 Share Posted January 17, 2023 (edited) On 1/4/2023 at 5:56 AM, NPye said: Metal Fences (finally) ???!!!??? still interested in maybe doing some arnhem/oosterbeek? also, would it be possible to make shorter (1 meter or so)? cheers, rob Edited January 17, 2023 by quakerparrot67 1 Quote Link to comment Share on other sites More sharing options...
ViperAssassin26 Posted January 18, 2023 Share Posted January 18, 2023 Hi guys. I got vertical grips on the M4A1 with ACOG in SF2. I also managed to import them in CMBS for the most part.The issue I face now(CMBS) is that I can't find the mdr file for the m4a1-TWS. I was able to swap the models for the m4a1.mdr and the m4a1_acog mdr. there should be a third mdr im guessing. but I can't find it in the brz files I exploded. can anyone help with this? Id like the entire platoon to have the same M4. 0 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted January 18, 2023 Share Posted January 18, 2023 (edited) 14 hours ago, ViperAssassin26 said: Hi guys. I got vertical grips on the M4A1 with ACOG in SF2. I also managed to import them in CMBS for the most part.The issue I face now(CMBS) is that I can't find the mdr file for the m4a1-TWS. I was able to swap the models for the m4a1.mdr and the m4a1_acog mdr. there should be a third mdr im guessing. but I can't find it in the brz files I exploded. can anyone help with this? Id like the entire platoon to have the same M4. I can only aprove yout job about swaping things from CM to CM, is common to searching "missing things" from vehicles or weapons in CM, because they are used for common or differents vehicles, the "thing" is to search correctly to another's folder the missing piece or better to import a full other weapon, when you see the "missing piece", in blender you have the path from the folder down from your screen by materials and textures. Cheers Edited January 18, 2023 by JM Stuff 0 Quote Link to comment Share on other sites More sharing options...
NPye Posted January 18, 2023 Share Posted January 18, 2023 17 hours ago, quakerparrot67 said: ???!!!??? still interested in maybe doing some arnhem/oosterbeek? also, would it be possible to make shorter (1 meter or so)? cheers, rob My CMBN and RT dont work at the moment, but maybe once i get back running. Cheers 1 Quote Link to comment Share on other sites More sharing options...
quakerparrot67 Posted January 18, 2023 Share Posted January 18, 2023 5 hours ago, NPye said: My CMBN and RT dont work at the moment, but maybe once i get back running. Cheers damn, i'm sorry to hear that. is it graphics card problems like others are having? 1 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted January 22, 2023 Share Posted January 22, 2023 @ViperAssassin26 I don't own CMBS and am not a modern war knowledge guy but have in my goodybox a master list of all files in all the games. Courtesy of @Kevin2k My coffee cup in hand analysis says it MIGHT be in folder v103 and MIGHT be called m4a1_thermal.mdr 1 Quote Link to comment Share on other sites More sharing options...
ViperAssassin26 Posted January 22, 2023 Share Posted January 22, 2023 7 hours ago, kohlenklau said: @ViperAssassin26 I don't own CMBS and am not a modern war knowledge guy but have in my goodybox a master list of all files in all the games. Courtesy of @Kevin2k My coffee cup in hand analysis says it MIGHT be in folder v103 and MIGHT be called m4a1_thermal.mdr You were 100% right!!! Thanks for the help!!! 0 Quote Link to comment Share on other sites More sharing options...
ViperAssassin26 Posted January 25, 2023 Share Posted January 25, 2023 im trying to import the plugins on blender using the instructions in the video. I zipped the io_scene_mdr. but when i go to check the import box in the testing tab i get an error message. 0 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted January 25, 2023 Share Posted January 25, 2023 1 hour ago, ViperAssassin26 said: im trying to import the plugins on blender using the instructions in the video. I zipped the io_scene_mdr. but when i go to check the import box in the testing tab i get an error message. Which version of blender are you using ? 0 Quote Link to comment Share on other sites More sharing options...
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