BFCElvis Posted June 14, 2019 Share Posted June 14, 2019 I like to call this the "Aught 2" (02) patch. I call it the "02" patch because each version ends with 02, except for Black Sea. It is up and ready for everyone. Grab the one(s) that you need right here: Aught 2 Patches This is almost a "hotfix" patch and mainly addresses 3 issues: - Quick Battle Play by Email crashes for CMBN, CMFI and CMRT (but the fix was applied to all games) has been fixed - AI Infantry running toward enemy fire rather than away from the firing unit. Particularly inn bocage. - TO&E changes, particularly wrong uniforms being used in CMFI 0 Quote Link to comment Share on other sites More sharing options...
Falaise Posted June 14, 2019 Share Posted June 14, 2019 (edited) super !! merci it must be installed above v4 00 or v4 01 Edited June 14, 2019 by Falaise 0 Quote Link to comment Share on other sites More sharing options...
Kaunitz Posted June 14, 2019 Share Posted June 14, 2019 0 Quote Link to comment Share on other sites More sharing options...
BFCElvis Posted June 14, 2019 Author Share Posted June 14, 2019 18 minutes ago, Falaise said: super !! merci it must be installed above v4 00 or v4 01 Either. If you never had "01" installed it will install that, in addition to "02" (4.01 and 4.02 in CMBN's case) 0 Quote Link to comment Share on other sites More sharing options...
Peter Panzer Posted June 14, 2019 Share Posted June 14, 2019 BFCElvis: First, thank you for keeping us so well informed - you are doing a great job! Can you remind me how we install the patch to a game in progress to see the fixes take effect? It must be done while the game is saved in the "command" phase and then you can resume regular play, right? 1 Quote Link to comment Share on other sites More sharing options...
BFCElvis Posted June 14, 2019 Author Share Posted June 14, 2019 2 minutes ago, Peter Panzer said: Can you remind me how we install the patch to a game in progress to see the fixes take effect? It must be done while the game is saved in the "command" phase and then you can resume regular play, right? Exactly. Either a saved game or an email game can be saved in the orders phase then patched and opened to continue. That didn't work for CMRT last patch (the others were fine). It is unusual that can't move a game forward with a patch but it isn't unheard of either. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted June 14, 2019 Share Posted June 14, 2019 Correct. Here are the steps layed out: 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted June 14, 2019 Share Posted June 14, 2019 (edited) Did I miss a 'very' somewhere? Cheers! Edited June 14, 2019 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
Peter Panzer Posted June 14, 2019 Share Posted June 14, 2019 Very good, thank you sir. 0 Quote Link to comment Share on other sites More sharing options...
Peter Panzer Posted June 14, 2019 Share Posted June 14, 2019 (edited) 4 minutes ago, BFCElvis said: Exactly. Either a saved game or an email game can be saved in the orders phase then patched and opened to continue. That didn't work for CMRT last patch (the others were fine). It is unusual that can't move a game forward with a patch but it isn't unheard of either. Thanks! Edited June 14, 2019 by Peter Panzer opps - sorry for the sloppy double post. 0 Quote Link to comment Share on other sites More sharing options...
Frenchy56 Posted June 14, 2019 Share Posted June 14, 2019 Yep, models are fixed. Thanks a lot! 0 Quote Link to comment Share on other sites More sharing options...
Falaise Posted June 14, 2019 Share Posted June 14, 2019 immediately downloadedtry immediately with Roadblockunfortunately the reaction under the fire of the anti-tank gun, the team crosses the hedge to the danger to take refugedon't work 1 Quote Link to comment Share on other sites More sharing options...
BFCElvis Posted June 14, 2019 Author Share Posted June 14, 2019 42 minutes ago, Sgt.Squarehead said: Did I miss a 'very' somewhere? Cheers! Yes. In the Thread about confirmed patch issues thread. 0 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted June 14, 2019 Share Posted June 14, 2019 1 hour ago, BFCElvis said: I like to call this the "Aught 2" (02) patch. I call it the "02" patch because each version ends with 02, except for Black Sea. It is up and ready for everyone. Grab the one(s) that you need right here: Aught 2 Patches This is almost a "hotfix" patch and mainly addresses 3 issues: - Quick Battle Play by Email crashes for CMBN, CMFI and CMRT (but the fix was applied to all games) has been fixed - AI Infantry running toward enemy fire rather than away from the firing unit. Particularly inn bocage. - TO&E changes, particularly wrong uniforms being used in CMFI Is that going to be addressed in another patch then? Just before I install 4.02 and waste time. 0 Quote Link to comment Share on other sites More sharing options...
BFCElvis Posted June 14, 2019 Author Share Posted June 14, 2019 16 minutes ago, RockinHarry said: Is that going to be addressed in another patch then? Just before I install 4.02 and waste time. I'm not even sure that that has been confirmed and isolated as a bug internally. If it is addressed in a patch it will not be a patch that turned around as quickly as this one was. 0 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted June 14, 2019 Share Posted June 14, 2019 24 minutes ago, BFCElvis said: I'm not even sure that that has been confirmed and isolated as a bug internally. If it is addressed in a patch it will not be a patch that turned around as quickly as this one was. thanks! I´d added a link to a save file in that posting. If that is sufficient maybe someone can look into the matter. If not, I can share other files or additional info as well. Would be nice if other players keep the game from that save going and maybe report the same issue or not. There´s yet 4 more turns of AIP artillery/mortar fire on the pillboxes and thus plenty of opportunity to observe. 0 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted June 14, 2019 Share Posted June 14, 2019 Appreciate Elvis thank you ! 1 Quote Link to comment Share on other sites More sharing options...
Trooper117 Posted June 14, 2019 Share Posted June 14, 2019 Thanks very much! 1 Quote Link to comment Share on other sites More sharing options...
PIATpunk Posted June 14, 2019 Share Posted June 14, 2019 thankyou Ser Costello 0 Quote Link to comment Share on other sites More sharing options...
Gafford Posted June 14, 2019 Share Posted June 14, 2019 Thanks much for all your effort and hard work. Much appreciated. 0 Quote Link to comment Share on other sites More sharing options...
PIATpunk Posted June 15, 2019 Share Posted June 15, 2019 (edited) Still seeing same behaviour as 4.01 - I started a fresh Scottish corridor campaign with 4.02 and once the bullets fly the AI German outposts are running towards my positions... (see western edge of map for behaviour) https://www.dropbox.com/s/gta5hjdn9abpofk/The Scottish Corridor 003.bts?dl=0 https://www.dropbox.com/s/mb6a5awjxpwwuhg/The Scottish Corridor 004.bts?dl=0 ps do you need more testers. Happy to help. Edited June 15, 2019 by PIATpunk 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted June 15, 2019 Share Posted June 15, 2019 I haven't even installed the last patches yet. Thanks for these new ones! Mord. 0 Quote Link to comment Share on other sites More sharing options...
Hardradi Posted June 15, 2019 Share Posted June 15, 2019 Thanks for the quick turn around. 0 Quote Link to comment Share on other sites More sharing options...
The Steppenwulf Posted June 15, 2019 Share Posted June 15, 2019 14 hours ago, Peter Panzer said: First, thank you for keeping us so well informed - you are doing a great job! +1 and thanks to BF for turning around these fixes. 0 Quote Link to comment Share on other sites More sharing options...
Falaise Posted June 15, 2019 Share Posted June 15, 2019 3 hours ago, Hardradi said: Thanks for the quick turn around. maybe it should have been less fast and make a patch of patch that works for the players of bn nothing is solved, it remains unplayable ! 0 Quote Link to comment Share on other sites More sharing options...
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