Copper Posted May 24, 2016 Share Posted May 24, 2016 Good Job! Whats next??????? 0 Quote Link to comment Share on other sites More sharing options...
waffelmann Posted May 24, 2016 Share Posted May 24, 2016 18 hours ago, Anthony P. said: I don't see any division patches on either 82nd nor 101st airborne winter units, which I'd expect since they wear the same jackets as when you select normal uniforms. Is this a bug, or by design? Hi, there are only no explicit textures. But I tested and when you put textures with [101st] and [82nd] in your mod-folder, these uniforms will be shown! Greetings, alex 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted May 24, 2016 Share Posted May 24, 2016 On 2016-05-23 at 2:03 AM, Erwin said: You make it sound easy, but I still am confused. How does one know which mods have "strings". And what is the "game install mod location" - where the game installs or where the mods install? Sounds like the safest action is to remove the mods folder altogether b4 installing any patch, so one doesn't have to worry about the above. OK sorry I'll be more explicit. On the subject of how do you know -> by reading the fine print / readme / forum post associated with the mod. For example Vin goes out of his way to point out that his mods are version specific. If you don't see that kind of language in the description of a mod then it is not version specific. At the moment the only one I know of is Vin's Animated text mod. On the subject of where to put mods -> On my machine I have CMFB installed in "C:\Programs\Battlefront\CMFB". Which means that there is place for mods in the documents folder in a location like this: "C:\Users\<username>\Documents\Battlefront\Combat Mission\Final Blitzkrieg\User Data\Mods". That location will be used by any version of the CMFB game you have installed. There is however another place you can put mods - under the game install directory, which for me is here: "C:\Programs\Battlefront\CMFB\Data" that location will only be used by the version of the game installed at "C:\Programs\Battlefront\CMFB". I always create a "Mods" folder under that so I can keep track of what I added. So now I can have "C:\Programs\Battlefront\CMFB" and "C:\Programs\Battlefront\CMFB101" running and sharing all my Aris vehicle mods (in the shared my documents mod directory) but each with their own version of Vin's Animated text mod (each a separate mod in the game install directory). If you are not one to keep multiple versions around for long I admit it is not really super important. But it does serve as a reminder that certain mods are version specific. My way of working is to copy my game install and patch the copy so I am then able to run either version. After I do that copy I delete any install directory mods so after my patch it will run without problems. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted May 25, 2016 Share Posted May 25, 2016 Ever since CM1 and CMSF I have installed all BF games to c:/sims/'GAME NAME" and did not have a problem for many years. However, I get the feeling that this now confuses the updater for patches etc, as I found a 2nd installation of the game elsewhere, and had to manually move the new files into the correct folders in order to get the v1.01 running. 0 Quote Link to comment Share on other sites More sharing options...
John Kettler Posted May 28, 2016 Share Posted May 28, 2016 (edited) BFC, Belatedly found this announcement and successfully installed patch quickly and with zero issues on my 132 in cyber years iMac. Longest part of the process? The download! Regards, John Kettler Edited May 28, 2016 by John Kettler 0 Quote Link to comment Share on other sites More sharing options...
SgtHatred Posted May 29, 2016 Share Posted May 29, 2016 On 5/22/2016 at 8:38 PM, ChrisND said: Bug Fixes * Floating trenches and moving fortifications in TCP/IP fixed. Mines appear to still have teleport capability. Here they are magically appearing in my spawn at the start of a quickbattle game. They were placed at start nearly 700m away. Saving and reloading moved the mines to their correct locations. 0 Quote Link to comment Share on other sites More sharing options...
Anthony P. Posted June 8, 2016 Share Posted June 8, 2016 The M1919A6 gets a second bipod when semi-deployed on the ground: The loader here is awfully low down to be operating his .50 cal: 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted June 9, 2016 Share Posted June 9, 2016 On June 8, 2016 at 5:04 AM, Anthony P. said: The M1919A6 gets a second bipod when semi-deployed on the ground: He also seems to have pushed his fingers through the receiver in lieu of an ammo belt. Michael 0 Quote Link to comment Share on other sites More sharing options...
eniced73 Posted June 11, 2016 Share Posted June 11, 2016 (edited) Anyone else seeing this problem when trying to install the patch. I have my game on an alternate drive. Not my main one. I tried unzipping to that drive and then installing and also installing from inside the game folder. I keep getting the same message. Any help is appreciated. Thanks. Edited June 11, 2016 by eniced73 forgot screen shot 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted June 12, 2016 Share Posted June 12, 2016 I think it tries to install to the BF default install path. If you have a different path you need to copy the files into the correct folders manually. At least that is what I had to do. Wish BF would give us a choice (ie: able to "BROWSE") of install path with patches. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted June 12, 2016 Share Posted June 12, 2016 On May 29, 2016 at 4:51 AM, SgtHatred said: Mines appear to still have teleport capability. Here they are magically appearing in my spawn at the start of a quickbattle game. They were placed at start nearly 700m away. Saving and reloading moved the mines to their correct locations. On June 8, 2016 at 8:04 AM, Anthony P. said: The M1919A6 gets a second bipod when semi-deployed on the ground: The loader here is awfully low down to be operating his .50 cal: Gah! Thanks for the reports. I'll verify and pass them on. (Is a dual bipod a quapod?) Ken 0 Quote Link to comment Share on other sites More sharing options...
Anthony P. Posted June 12, 2016 Share Posted June 12, 2016 I'd like to say so, but since they're not attached, no. However, the one is spread out, with the other in between its legs. So maybe they're busy making a quadpod? 0 Quote Link to comment Share on other sites More sharing options...
eniced73 Posted June 12, 2016 Share Posted June 12, 2016 (edited) 3 hours ago, Erwin said: deleted post. I solved my issue by uninstalling and then re-installing. Edited June 12, 2016 by eniced73 solved issue 0 Quote Link to comment Share on other sites More sharing options...
Anthony P. Posted June 16, 2016 Share Posted June 16, 2016 On 2016-05-22 at 4:38 AM, ChrisND said: * Vehicle commanders now button faster in response to small arms fire. Was this supposed to apply to halftracks as well? If so, it's not working. If not, no issue of course. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted June 16, 2016 Share Posted June 16, 2016 I don't think halfie gunners ever button due to incoming fire, so "buttoning faster" isn't relevant. The change with halftrack gunners on the advent of FB is that they default to buttoned, and won't fire unless "opened up". Given the rate at which they die, they'd have to button really quickly for it to make much difference 0 Quote Link to comment Share on other sites More sharing options...
wildboar Posted June 27, 2016 Share Posted June 27, 2016 On 23 May 2016 at 0:55 PM, Erwin said: When I install the patch, it doesn't work - in that I don't see the new 1.01 data in the data folder. I installed the original game to C:/SIMS/CMFB and I know that the patch must go into the installed folder. However, the patch installer doesn't give one the opportunity to select which folder to install the patch to. Is it installing to another folder? How to get it to install to the correct folder? Thank you Erwin. On my Mac it was opening a New folder in my Applications folder. Copied all of the contents to where I want them and it worked. Up to now, on all the Mac Updaters we had the choice of choosing where to install the Updates. BF please think of including this feature in an upcoming update, if possible? Cheers! 0 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted August 13, 2016 Share Posted August 13, 2016 (edited) I can't seem to select the 251/21 for the Waffen SS (it is available for the Heer only). Hopefully that can be fixed with the next patch. Edited August 13, 2016 by Aragorn2002 0 Quote Link to comment Share on other sites More sharing options...
bruce90 Posted September 12, 2016 Share Posted September 12, 2016 I have most of the CM games and never seen this message before after installing a patch. I went to the game directory following the path in the message and put a folder named 'mod' in there and reinstalled the patch but no go. Could anyone point out what I'm doing wrong? Thanks in advance. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted September 12, 2016 Share Posted September 12, 2016 (edited) My guess is you are unzipping more than just the patch and it is selecting other archived files at the same time. That particular file is not part of the BF patch. That sounds like a mod file that is also being affected. You may want to make sure the patch file goes into a directory with no other files in it Edited September 12, 2016 by sburke 0 Quote Link to comment Share on other sites More sharing options...
bruce90 Posted September 12, 2016 Share Posted September 12, 2016 (edited) Yes thanks sburke I just rushed back here to apologise for time wasting. I opened the patch onto my desktop and just ran it from there and it must have been picking up other files that were already on the desktop. Thanks for your reply. Edited September 12, 2016 by bruce90 spelling 0 Quote Link to comment Share on other sites More sharing options...
General Jack Ripper Posted September 14, 2016 Share Posted September 14, 2016 * Scoped M1 Garand rifle removed, replaced with scoped Springfield M1903A4. 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted September 20, 2016 Share Posted September 20, 2016 On 9/14/2016 at 3:12 PM, SLIM said: * Scoped M1 Garand rifle removed, replaced with scoped Springfield M1903A4. The scoped Garand wasn't used in the ETO. 0 Quote Link to comment Share on other sites More sharing options...
General Jack Ripper Posted September 21, 2016 Share Posted September 21, 2016 13 hours ago, LukeFF said: The scoped Garand wasn't used in the ETO. I know, but I wanted it anyway. Such delicious toys, taken away at the last moment. Very sad. 0 Quote Link to comment Share on other sites More sharing options...
Hellmann Posted September 24, 2016 Share Posted September 24, 2016 Hi, thanks for the patch! Just one small bug report (so far, lol) the trigger for music splash.wav is still broken during scenario load. music intro.wav plays instead. (music end of battle.wav works fine as normal after a scenario). Just mentioning it in case you were unaware. I see Erwin and CMFDR were talking about the bug in Maps & Mods before 1.01 patch release... 0 Quote Link to comment Share on other sites More sharing options...
Aloko Mac Posted June 7, 2018 Share Posted June 7, 2018 Hi all, It's been a really long time since I launched any of my CM games, I updated them to V4 engine and now CMFB is saying Im on version 2.00. For the record CMBN says Im on V4.00. How do I know Im using latest patch ? on the Patch page CMFB is saying V3.02 is the latest so Im not sure why mine is on Version 2.00 for example. Sorry if it's a realy dumb question, as I said I've been away from game and forum for a long time, but I'd like to play my games theses days... 0 Quote Link to comment Share on other sites More sharing options...
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