Glubokii Boy Posted December 8, 2017 Share Posted December 8, 2017 I'm sure this will be another jewel in the CMRT campaign folder._. Very much looking forward to this one.._will it include simular 'story telling' as your brilliant - kampfgruppe von Schroif - campaign ? I really liked that feature Many thanks for your hard work ! 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted December 10, 2017 Share Posted December 10, 2017 On 08/12/2017 at 7:11 PM, RepsolCBR said: I'm sure this will be another jewel in the CMRT campaign folder._. Very much looking forward to this one.._will it include simular 'story telling' as your brilliant - kampfgruppe von Schroif - campaign ? I really liked that feature Many thanks for your hard work ! Thanks, I'm not sure re the storyline. It follows larger more diverse units so keeping a set of key characters going might be tougher. Still, I'll see how it pans out. Glad you enjoyed that aspect of KG von Schroif, as it takes wee while to create these briefings, although worth it as it does mean you care about your pixel grenadiers and panzer crews. 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted December 10, 2017 Share Posted December 10, 2017 (edited) The gathering darkness and using the ground has worked to my advantage. managed to close with the PAk without further losses and take them out at close range, although the CO of this Panther copped his whack earlier from a ATR round through the napper. With the AT threat neutralised (I hoped!) I started moving my SPW forward to keep up with the armour. I moved them along a shallow flooded valley to avoid exposing them too much to any long range PAK threat that might still be lurking. During this manouver, they took some fire from several ATRs which the return MG fire from other supporting SPW was soon neutralised. Another view of the same SPW platoon advancing. You can't see the other platoon (with attached 251/9) in overwatch. Edited December 10, 2017 by George MC 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted December 10, 2017 Share Posted December 10, 2017 (edited) The grenadiers debussed to clear some dug in Soviets - I lost a few grenadiers in this action, but I managed to capture a bridge which allowed my armour to keep pushing forward to attack their next objective, another bridge. Edited December 23, 2017 by George MC 2 Quote Link to comment Share on other sites More sharing options...
Erwin Posted December 10, 2017 Share Posted December 10, 2017 Looks very good, George. 0 Quote Link to comment Share on other sites More sharing options...
Heinrich505 Posted December 10, 2017 Share Posted December 10, 2017 +1 to that. Really nice shots too. Looking forward to this. Heinrich505 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted December 11, 2017 Share Posted December 11, 2017 Thanks @Erwin and @Heinrich505 😀 0 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted December 13, 2017 Share Posted December 13, 2017 Is this still the Mühlenkamp-scenario, George? Love those screenshots. You should write a book, with screenshots instead of photos. 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted December 23, 2017 Share Posted December 23, 2017 On 13/12/2017 at 8:40 AM, Aragorn2002 said: Is this still the Mühlenkamp-scenario, George? Love those screenshots. You should write a book, with screenshots instead of photos. Aye they are - although this scenario is part of the proposed branch and is a fictitious action (the RL actions are the main pathway of the proposed campaign design. Great idea re an illustrated book, and I'd love to, but with a wee baby etc I'm bit stuck for free time! Take all the time I have to get this thing finished! 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted December 23, 2017 Share Posted December 23, 2017 In another part of the map of the same mission, I had pushed a zug of Panthers to keep an eye on my flank. They ambushed some T-34s, trying to outflank me and shot them up at close range. I got a wee bit cocky and thought I'd push the Panthers up further. Howevere the T-34s were a full platoon and the surviving T-34 had bogged down in a stream. This spot gave him an excellent ambush position, which coupled with my cockiness caught my three Panthers advancing in single file along a road... Two Panthers were brewed up before they could even return fire. The zug HQ Panther managed to break contact without being hit and circled around catching the T-34 from the flank. One round hit the T-34s ammo causing a catastrophic explosion. This is the view of the T-34 being immolated from the other Panthers ambush site. 1 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted December 23, 2017 Share Posted December 23, 2017 Losing two Panthers like that can really ruin your Christmas spirit. 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted December 23, 2017 Share Posted December 23, 2017 32 minutes ago, Aragorn2002 said: Losing two Panthers like that can really ruin your Christmas spirit. I may have cursed in a very unreasonable way...! Hoisted by my own AI Plan! 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted December 23, 2017 Share Posted December 23, 2017 2 minutes ago, George MC said: I may have cursed in a very unreasonable way...! Hoisted by my own AI Plan! HATE when that happens............. Sounds like a good scenario if its giving its creator some unexpected challenges. 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted December 24, 2017 Share Posted December 24, 2017 5 hours ago, MOS:96B2P said: HATE when that happens............. Sounds like a good scenario if its giving its creator some unexpected challenges. Or he's a forgetful chap .... but knowing @George MC's skill with the editor, your interpretation is more likely true. 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted December 24, 2017 Share Posted December 24, 2017 8 hours ago, Combatintman said: Or he's a forgetful chap .... but knowing @George MC's skill with the editor, your interpretation is more likely true. Think you might have hit the nail on the head! Baby brain! The T-34 bogged down and I totally forgot there were three in that platoon (most of the enemy tank units in this mission are not at full strength hence why I never thought...). Still after finding out that location is a great ambush spot I'm going to build it into the AI Plan! 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted December 24, 2017 Share Posted December 24, 2017 13 hours ago, MOS:96B2P said: HATE when that happens............. Sounds like a good scenario if its giving its creator some unexpected challenges. Cheers! I've still work to do on the AI Plan but that wee moment certainly caught me totally out. 0 Quote Link to comment Share on other sites More sharing options...
HerrTom Posted January 5, 2018 Share Posted January 5, 2018 (edited) Breathing old life into a new scenario? Something like that. The convoy moves out! Panzergrenadiere dismount to cover the ford crossing. MG-42s seem almost more effective than the PKMs! Air support fires on a suspected Russian position. I translated the BTR platoon into a PzGr platoon in SdKfz (with the 37mm guy to make up for the lack of firepower and protection of the halftracks). The BMP platoon is also PzGr with two Luchs in support to be the BMPs Maybe it's just that I'm bad at the WWII titles but I still find it much harder, even though the Russians don't have good handheld AT weapons and need to rely on AT rifles, flamethrowers and a pair of light AT guns. @George MC what have you done to me? I feel obsessed at this point haha Edit: Swapping the FW-190 for mortars or something... Air support looked cool at first, but then it swung around, bombed a building I was occupying, killed two halftracks and strafed my command team. Edited January 5, 2018 by HerrTom 2 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted January 5, 2018 Share Posted January 5, 2018 (edited) Don't yer just hate it when the flyboys do that? Grrrrrr... Edited January 5, 2018 by Warts 'n' all 1 Quote Link to comment Share on other sites More sharing options...
Erwin Posted January 5, 2018 Share Posted January 5, 2018 Looking like a fun scenario, Tom. 0 Quote Link to comment Share on other sites More sharing options...
IICptMillerII Posted January 5, 2018 Share Posted January 5, 2018 Damn @HerrTom these screenshots are amazing! I especially like the first one. I wish I had the technical skills and patience to create a shader like you have. Truly stunning. 0 Quote Link to comment Share on other sites More sharing options...
JohnO Posted January 5, 2018 Share Posted January 5, 2018 47 minutes ago, IICptMillerII said: Damn @HerrTom these screenshots are amazing! I especially like the first one. I wish I had the technical skills and patience to create a shader like you have. Truly stunning. Same here, I can never get the dam Reshader to work right on my two computers. HerrTom needs to explain in layman's term on how to set it up. 0 Quote Link to comment Share on other sites More sharing options...
IICptMillerII Posted January 6, 2018 Share Posted January 6, 2018 2 hours ago, JohnO said: Same here, I can never get the dam Reshader to work right on my two computers. HerrTom needs to explain in layman's term on how to set it up. I basically have the same issue. I can get the program running, but tweaking it all so it looks just right is where I get lost. I think its just that I don't have the patience and technical expertise to get it looking exactly right. I think HerrTom has posted his setup before, but I could be wrong. Its generally more complicated than just taking someone's shader.ini file. There are a lot of micro tweaks that have to be made based on what type of computer, monitor, etc you have. At the very least I'm sure we can expect many more great screenshots (and videos) from HerrTom in the future. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted January 6, 2018 Share Posted January 6, 2018 (edited) 18 hours ago, JohnO said: never get the dam Reshader to work right on my two computers. HerrTom needs to explain in layman's term on how to set it up. +1 pleeeze - crayon level instructions re what to do after downloading. Edited January 6, 2018 by Erwin 0 Quote Link to comment Share on other sites More sharing options...
CarlWAW Posted January 6, 2018 Share Posted January 6, 2018 (edited) 1 hour ago, Erwin said: +1 pleeeze - crayon level instructions re what to do after downloading. I just installed it and have got it running. I haven't played with the shaders, but with two out of the box preset shaders that come with reshade, I got very good results in replacing the ingame movie mode with better colors and with fully working anti aliasing. System: Win10, Nvidia GTX960m Here's what you do: Download Reshade 3.1 Install When asked during installation download fx-shader presets? YES Running reshade it asks for the executable of the game you want to work with. Choose one. I chose FB. When starting FB it crashed. Go to the CM game data folder (usually in "Documents"). There you should see a "reshade-shaders" folder. Rename "Shaders" and "Textures" in that folder to something else (e.g. Shaders_ Textures_) Create a new "Shaders" folder. Into that folder you only copy those shaders you want to work with. To have an instantly better looking movie-mode with working anti-aliasing, from the renamed "Shaders_" copy to "Shaders" folder: ReShade.fxh Levels.fx Technicolor.fx For fun you can also copy other shaders, like Nighvision.fx or Monochrome.fx Start CM. Press SHIFT + F2 Now you should see the ReShade config menu as an overlay within the game, where the shaders you copied into the folder, should be listed. Choose one, i.e. "Monochrome". The changes take effect immediately. The game becomes b/w. If that works, deselect Monochrome and select "Levels" and "Technicolor". Voila! A good looking movie mode with fully working anti-aliasing. When you are satisfied with your settings, go into ReShade's SETTINGS menu and switch from "Configuration Mode" to "Performance Mode". Which allegedly gives an even better performance. With these two shaders activated I do not recognize a noticeable performance hit (ReShade allows to display the frame rate!). Amazing software! @HerrTom Now it's up to you to share your stunningly looking shaders! Are they well suited for gaming or is the contrast too high? Levels.fx + Technicolor.fx is well suited for gaming. I think it's a good compromise between a better look with not too much strain on the eyes. Edited January 6, 2018 by CarlWAW 0 Quote Link to comment Share on other sites More sharing options...
HerrTom Posted January 6, 2018 Share Posted January 6, 2018 Wow that's a convoluted install process you have there! Glad it worked though. I'll put together an illustrated guide to show how I did it and how to get my present values. 0 Quote Link to comment Share on other sites More sharing options...
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