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CMRT - BETA AAR - Soviet Side


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Which makes me wonder how often it has been used by scenario designers, and to what extent.

Michael

Well, off of the top of my head, pre-battle intel is used in the CMBN demo scenario that is also the 1st battle of the "Task Force Raff" training campaign included with CMBN, so most players who have played the CMBN demo should be familiar with it. Pre-battle intel also features in several battles of the more recently released Road to Nijmagen campaign included with the Market Garden module. These are just the first examples I could think of; there are many others.

What did you all think those enemy icons you were seeing during setup phase were there for? Decoration? :D

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Well, off of the top of my head, pre-battle intel is used in the CMBN demo scenario that is also the 1st battle of the "Task Force Raff" training campaign included with CMBN, so most players who have played the CMBN demo should be familiar with it. Pre-battle intel also features in several battles of the more recently released Road to Nijmagen campaign included with the Market Garden module. These are just the first examples I could think of; there are many others.

What did you all think those enemy icons you were seeing during setup phase were there for? Decoration? :D

I don't recall seeing any during the setup phase of the demo, but it's been a while and I may have just forgotten. What I do recall is having the crews of the ACs dismount and crawl up to the hedgerow and observe for a while. By the time the rest of the force had shown up they had spotted a few units. Those ATGs were a bitch to locate though.

Michael

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YankeeDog, it's been awhile since I played the newer versions and I only played them a couple times to be honest. My heart has always been set on the Russian theater for WWII. I thought Fortress Italy would grab me due to the terrain, but so that didn't work out. I didn't even check out how scenarios are made. Of course, this all changes with Red Thunder. I'm a sucker for Russians. Izvinite!

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I thought I would start this turn off with today's official tank porn:

Miss February, the T34/85:

12355058683_62bc71eef8_b.jpg

..and her hotter little sister, the OT34:

12355058813_b52b504622_b.jpg

This turn started off with my SMG team in position.. it didn't take long to spot an enemy infantryman.. obviously oriented towards my moving Rifle Team... it only took one squirt from the SMG to take this fellow out at around 15 meters:

12354886375_7257566ab3_b.jpg

Another enemy soldier was spotted later in the turn... note that this soldier was killed before the two grenades (red circles) landed... after the grenades exploded I heard another soldier cry out in pain... so it sounds like Elvis suffered three casualties this turn (possibly).

12355332964_bcd5a4f6d1_o.png

So this is the setup at turn end.. note the second sound contact. The one enemy unit I encountered didn't seem to have enough firepower to be a complete squad, so I suspect I am facing enemy teams.. if that's the case then the one team I hit this turn must be down to one man.

My goal is now to pin the second (team) before it can slink away and to eliminate the first... if this is his recon, then I want to blind him as quickly as possible.

12354886015_92a5c30bb3_o.png

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I have a question, definitely added to the sounds of the Soviet weapons, but is otherwise in terms of sound changed anything? (eg whether the game can randomly choose between several ambient sounds / music - so that each time it was different? etc.)

ps. give to images without the effect of the film - with practice I know, no one uses (just see some videos on youtube, even movies not recorded with this effect)

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Endymion

This "film effect" only looks good on screen. They do not show how the game looks in practice - because really this effect is used very rarely

I realize that and I never use it myself in game. But as screenshots go, especially the ones made by Bil, I prefer the ones where he uses movie mode, they just look prettier to me.

As for the game colour palette, you can see how it looks like in the other AAR, by Elvis. It's a bit too colourful and bright for my tastes (same as stock CMBN or CMFI) and I will probably use some texture and colour palette modification as soon as it comes out. For now, I like what Bil does with the screenshots a lot. But like I said, it's all a matter of taste.

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Another fact I was not aware of is the long range these flamethrower tanks had.

Thanks. Wounder how ammo loadout is affected? The fuel needs to be stored somewhere?

I knew the range was long but not 130 meters long. Thats impressive. Any grog that can inform if it was a typical engagement range or if it usually was used much closer to target?

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Remember Bill that the scream you heard after the nades went off COULD be an already wounded guy (red cross) getting killed. I have had that happen before.

Yes I had considered that, which is why I said (possible).. it has yet to be confirmed.

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This "film effect" only looks good on screen. They do not show how the game looks in practice - because really this effect is used very rarely

Sorry but I only play with the game on War Movie mode now... whether it be CMFI, CMBN, or now CMRT. But that's just me and my preference.

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I wanted to make one note from last turn... previously my HMGs were getting pulled around like they were ATGs and could only be given Move orders.. now with the new BETA (yes we recently upgraded) they can indeed be hustled forward so my HMGs are now on the move heading towards KT3 and KT2 specifically to backup my scouts.

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