Jump to content

AAR-AXIS - Clearing the Niscemi Highway


Recommended Posts

I find the encounter quite perplexing, the reaction times and accuracy of the M4 are more akin to a SF M1. The PzIV is initiating and the M4 reacting to the first attack, yet the German crews firing cycle is slower! The M4 reacts to the first miss, most humans take 1-2 seconds to process new information, whereas the PzIV crew is working on muscle memory, which by it's nature has little sensory input lag (hence the wax on wax off training such crews went through).

One of my long standing pet peeves. Tanks react as if they were a single living breathing organism instead of 4 or 5 individuals having to communicate information with each other.

Link to comment
Share on other sites

It seems to me that people might be making too much a single instance that might be an extreme outlier. Running the turn through ten times might result in the Panzer getting off its second shot before the Sherman reacts, or the Sherman reacts but misses also.

...most folks here generally agree that tanks are preternaturally aware of their surroundings.

That I would agree with. Something in the way that tank spotting is calculated might need a tweak.

Michael

Link to comment
Share on other sites

I will only say that the Sherman turret began to turn immediately when my round sailed overhead. That reaction did seem pretty damned fast. Granted I was very close (64m) but could they have really heard my tank fire, or would they in reality even have noticed the round missing high?

Sh*t happens, all of this really just adds to the chaos.. strange things happen in a battle... I just chock it up to friction and hope that next time my tank actually takes aim before it fires off a round. That attack against the Sherman was supposed to be with both Pz-IVs by the way.. but my other tank got hung up in the woods and never got close to its intended attack position... if it had this would have all been moot.

War is a series of catastrophes which result in victory.

Albert Pike

Bil

Link to comment
Share on other sites

Do German tanks respond with equal vigour and accuracy? If yes, then a tweak maybe needed, if no, then I guess my European paranoia creeps in. On the record, I firmly believe it is the former, and aquisition and reaction routines need to be slowed down, perhaps fuzzy logic could be added.

Link to comment
Share on other sites

That tanks reaction time is not unusual for the game, and no it is not just american tanks that get that quick reaction.

In general. tanks react instantly once they see something. I have seen them spot another tank moving behind a tall hedge or bocage and their turret will immediatly follow along the path and be able to fire and hit on a shot that in R.L. would be gone and passed before the spotter in the tank could even say a word to anyone else.

No, if the game wants to be more realistic. they need to build in a couple of seconds of communication time before a tank can respond to a new target.once spotted, that is all.

Link to comment
Share on other sites

The Forty Fourth Minute

The wheels are starting to come off the bus on this one... ND has his two remaining Shermans in excellent positions and punishes me with them this turn.

From across the map ND's Sherman takes out my last remaining R35, which was doing nothing more harmful than putting a few rounds into his troops in the Villa.

8043761242_95a40ce7cd_b.jpg

I sent a Pz-III to the backside of the Villa in search of ND's T30.. it finds it facing away, and its a fat juicy target. Unfortunately... the tank also spots a mortar team sitting in the open, freaks out, hits reverse, popping smoke as it moved... at the end of the turn it had not fired a round at the T30, it loses the spot to that enemy vehicle when it get hits by a bazooka round from the Villa. No casualties, minor damage, but it is now rattled and could be a sitting duck to a hunting Bazooka team or ND's T30.

8043761064_c6a38c5a85_b.jpg

I really think the gods are not on my side in this scenario.. here is more proof. I send my Pz-IV against ND's Sherman in front of the Villa... that Sherman is buttoned, and its turret is facing towards its front... at 46:31 my panzer is creeping to the Sherman's deep flank... at 46:27 the Sherman spots my tank and starts to slew its turret... at 46:23 the Sherman fires and penetrates my tank... this causes a casualty and delays any return fire... at 46:16 the Sherman hits my tank again, this hit kills my tank.

Should I call foul?

8043751225_088562a8ed_k.jpg

Link to comment
Share on other sites

Sorry Bill, substitute referees seem to have infested your game, making dodgy calls! Although anecdotal, tanks do seem to perform as sentient organisms, so are able to go through the OODA loop at unrealistic speeds, precluding historical tactics. The tanks in SF are quite frankly a joke, able to react instantly to any threat, whether buttoned or closed, out of or in arc.

BF do sumfink!

Link to comment
Share on other sites

Just to be devil's advocate here. Considering the round is loaded and the distance is not particularly great. - it took four seconds to slew the turret around and fire. Having no experience in a tank especially a WW2 tank, how long should it take?

I too, have no experience in this matter, but it seems :

After the 4 second turret turn, it stopped perfectly aligned - I would expect a moment of fine tuning of the aim.

It also has perfect elevation - that should also take a moment, probably not as long as the left-right adjustment.

And after all that, the next question is : for the PzIV, how long does it take to extract a shell casing, slam in a new one and adjust elevation down a tad ?

Link to comment
Share on other sites

I received this from ND...

Also, I've received two emails now about my magical immobilized Sherman that can spot and kill everything it sees.

I think the people who are concerned about this behavior are not looking at the full picture. Go back and look through this scenario, even the last turn (Allied side), and you'll see plenty of examples of tanks being blind and dumb. Two of my Shermans were lost without ever firing a shot or doing anything useful. The immobilized Sherman has mostly killed targets directly to its front. The last Panzer IV it killed, it was anticipating because I had ordered a cover armor arc in precisely that direction, since I knew Bil's tank would come from there. For whatever the reason the turret wasn't pointed straight at it, but they definitely had orders to look in that direction. You'll notice that that same Sherman tank is not spotting all the Luftwaffe infantry on the Castelletti Hill objective.

It's easy to notice when things occur beyond the norm, it takes some attention to note when they are working as expected.

I admit my tank was moving and his was stationary.. thus his should have spotted better.

Bil

Link to comment
Share on other sites

The Forty Fifth Minute - Part 1

The bazooka team is spotted by my infantry team and quickly eliminated.

8045230021_b8e6bb199b_b.jpg

ND has an infantry squad crest the ridge above my HQ team and in seconds my team is wiped out... they had been distracted by the enemy crew in the background of this image and never saw the team above them.

8045237138_be483dca8d_b.jpg

They are re-payed in kind as my tank and follow on infantry start to attrit them.

8045237076_94776bdd27_b.jpg

Link to comment
Share on other sites

The Forty Fifth Minute - Part 2

I had another dual mode attack going against ND's right most Sherman this turn... I have a Pz-IV in the woods (no spot yet) and an infantry team with a rifle grenade advance. The infantry team spots the Sherman (can hardly miss it at this range), settles in and fires off their only rifle grenade. Penetration.,.. but I have no clue what the result actually is...

Actually I lie.. I do know the result as ND told me in an email ;) This Sherman is KOed.

8045236998_336b32db60_b.jpg

This is interesting.. it seems that ND has pulled the infantry platoon that has been sitting in the orchard for 20 minutes or so and appears to be setting up a base of fire on my infantry on the Hill objective. I think they can expect a counter-attack very soon.

8045236912_588deaba92_b.jpg

Link to comment
Share on other sites

Bil,

I understand the why of the grid mod, but it does make for rather jarring screenshots. The cut up squad on the hill looks like it's atop a slightly upheaved concrete slab.

I blame that on ND's crappy map making skills.. :P

Amazing the way this battle continues to go back and forth!

Regards,

John Kettler

I agree... this damned battle is really messing with my emotions... I was ready to call the whole thing off after I lost my 4th armored vehicle in two turns... but now I am getting the confidence back.

But I have learned patience with this one too.. every time I start to get ahead of myself and careless ND snaps me back to reality.

Bil

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...