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Everything posted by Aquila-SmartWargames

  1. Many are tweaks and additions. There is an extra mission. From nowadays perspective it can be expected that the revised campaign plays more challenging due to the less experiencied 2/8, more resistant Germans, and less ammo/refit. On the other hand you will have more air support and more variable time at your disposal. I would see it as an alternative to stock Montebourg. Bummer when it comes with wrong uniforms.
  2. The Road to Montebourg revised.cam can now be found in my Dropbox: https://www.dropbox.com/sh/1tviryry89g6py7/AAAJpSvGH6u1iEx4WzwVLSnJa?dl=0
  3. Outstanding screenshots, is there already a way to download all of these mods and specifically the reshade profile(s), I want to combine it with the Hedge Hell mod.
  4. The games allow modification of what I call "hard data" so the JTS mods are not only cosmetical. While it is technicallly correct that HE does not change hard data, calling it only cosmetical would be the biggest understatement I´ve heard alongside it. To everybody that has the slightest interest I recommend to test it out for yourself. Playing the yot Rat campaign in HE was on of the greatest and most unique experiences I´ve had in recent years in CM. It is remarkable what the team achieved despite CM´s modding restrictions. Which brings me to my point: I do not ask the devs to go
  5. Another recent example is that there were people telling me that they got into CMSF2 because of the Heaven & Earth mod. If I hypothetically had zero interest in CMSF2´s Middle Eastern modern warfare setting but some interest in the Vietnam/Asian setting, I would buy CMSF2 just for it without thinking twice. I mentioned it several times while playing the Year of the Rat campaign on the stream and it was meant serious. I guess I have a lesser threshold than the average to spent money on wargames but if I assume that for some reason I had no interest in the default content of the ot
  6. Also when viewers on my channel ask for recommendation which CM game they should buy, one of the most popular questions they add in is, wether the games come with rich user and mod content.
  7. My first physical copy of IL2 I bought because of German 3rd party historical addon campaigns. I purchased a second digital copy of IL1946 exclusively for the BAT mod. Similar with countless other games. There are dozen games I would´ve never purchased if there would be no modding coming with them.
  8. China modern/near-future PLA as a faction would be interesting. Expanded campaign mechanics aswell.
  9. That a tank in a ditch in front of another one might get later fully aquired but might catch a shot by accident doesn´t seem that unreasonable. I second that. While it a) can stand for a contact report that was received from contact sharing it b) also can stand for "I see an enemy tank but don´t have it fully identified and/or are not ready to engage it yet" There is sometimes no way to distinguish if a contact report is coming from a) or b) and can be of mixed sources but the very strong color points more towards a very strong b) (This limitation is also why I think wh
  10. They decided to move alot of the effects into "legacy" when installing which isn´t downloaded anymore by default but has to be selected manually, perhaps thats the issue.
  11. @37mm The Reshade settings of your latest CMSF2 video, are they available for download?
  12. Courage Conquers, 1st mission. First encounter at 1:46:00, Sherman vs Sherman at 2:35:19 Really liked the idea.
  13. One of the CMFB campaigns is featuring a German Sherman Beutepanzer.
  14. @Lucky_Strike I´ve just found this thread and these screenshots are on another level. I would like to test the new looks and your reshade profile, furthermore I´d also like to make a video showcase/preview of it. The only thing I did with bocage models is to add them onto vehicles as addon 3D camo experimt but they can be modified on their own. Would be interesting to see the results and options. About LOS it might help your project to know that some of the LOD graphic degradation can be "modded out" by replacing the LOD files.mdr with copies of the original model mdr file al
  15. - German addon skirts were introduced to tackle the Soviet ATR threat in order to interfere with the projectile before making contact with the main hull. It seemed to work good, also good effectiveness was reported against 76mm HE which also was used against vehicles. It was never designed with HEAT protection really in mind as primary. - With the arrival of the Western Allies and its HEAT based portable launchers it was reported to offer (some) protection "by accident". It seems there was no real consesus even back in the days about how effective it is and it remaints a controversial top
  16. He experienced a LOS block in his test scenario with the terrain cover mod when bringing infantry from the fake ceiling into upper levels, wich is surprising and exciting aswell. He uploaded it a couple of posts ago but I didn´t check it out yet but others are welcome to take a look as well as this would enable alot of new options in case it is indeed the case. That´s great news as there are not many that got this far. With that you´ve managed to overcome a big part of the challenge of this Blender/CM Tools method. Would be great to see your ideas coming to frutition. Everybody is
  17. Wasn´t sure if the simulation is going that far as modelling blindspots of specific vehicles. Great to see it´s the case.
  18. While the facing of a tank and its turret play an important role in CM spotting it doesn´t mean they´re blind on the flanks or rear. Despite the commander, crew member positions were equipped with viewports and periscopes as well and they were trained - along their main job - to observe specific areas around the tank. They didn´t had the quality optics as the gunner/commander but for closer ranges it could be enough. Which is in unity with @Bulletpoint´s observation although I didn´t pay attention how much this is tied to the tank having a TC cupola which would naturally make sense. Neverthele
  19. Tagged mods are only activated when the specific tag is used by the scenario/campaign and AFAIK tagged mods are overwriting every non-tagged mod.
  20. Possible, I am not into Blender/Python specifics, I followed the CM Tools instructions and somehow ended up with this working setup, which is enough for me. Somebody else might know more. It comes with a dedicated texture which can be replaced by whatever is required. Creating several versions would make sense if a designer for some reason would require several covers each with a different texture in a single scenario. Further when talking about this modding department I advice not to jump into fast absolute and universal conclusions like "it is for x purposes only" because let al
  21. Z folder still works across all CM2 games. Use what is more confortable for you either documents mods folder or the game install data/z folder which might have to be created. There is no difference when it comes to modtags. Documents folder might have the advantage that several local users can keep different modding setups without requiring manual copy/paste. Never tested it but should work in theory. I only use z folders as I prefer to keep mods in the install folder and not everyone wants to keep several GB of mods on the system partition.
  22. The comparison pic should also suit my colored silhouettes pretty good
  23. Ramelle is part of the CMBN Saving Private Ryan campaign:
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