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About Majestic12
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Majestic12 reacted to a post in a topic: Breach & Clear
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Majestic12 reacted to a post in a topic: Steam Remote Play Together
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It seems what is really missing in this game is a infantry command to breach and clear command when entering suspected hostile buildings. This way entire squads won't get KIA'd by a random single enemy that just won't surrender. It will also my assaulting forces competitive on urbanized maps.
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Closest To Air Assault As You Can Get
Majestic12 replied to Majestic12's topic in Combat Mission - General Discussion
Thank you -
Hello there, I currently own both Black Sea and Shockforce 2. I want to play a light infantry/helicopter centric army using the OOB given to us in a quick battle scenario. So whats the closest army formation in this game for an air assault setup? Like what air assets should I bring and how large of a formation is operating on a typical QB battlespace.
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Ministry of Defense video
Majestic12 replied to BFCElvis's topic in Combat Mission - General Discussion
Why turn comments off? -
So why in quick battle can we not see the weapons an aircraft is carrying? We are able to select Mk 19 and on/off map mortars but this is non-existent for aircraft. When picking aircraft current you get a variant rated heavy/medium/light but can't preview what exactly that means. I put forward as an avid customer for combat mission that we need to have selectable system similar to picking the right land variant like mortars and etc. We need a preview of what we are selecting. If there is a way to see what an aircraft is bringing to the fight then I will gladly push to delete this thread.
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Majestic12 started following UO: How To Take Hostile Buildings and The state of Syrian Mechanized Airborne
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Are they back in the game? Why were they removed in the first place?
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Why doesn't Brazil get Air Controllers?
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I kind of want to pick this up if only to play as the Brazilians in Rome to Victory. How do they play in quick battle and what Brazilian assets do you get to play with?
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As someone with no military experience, I have problems in CM about the use of APCs/IFVs. My particular problem is when is it a good time to unload your infantry in battle? Currently I wait until the first shot goes off and smoke immediately to unload my infantry. Sometime this shot is a rocket/missile that could take out an infantry carrying vehicle with a squad still inside. I'm thinking there has to be a better way.
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UO: How To Take Hostile Buildings
Majestic12 replied to Majestic12's topic in Combat Mission Shock Force 2
But in the Canadian campaign, you have to go into these urban sectors and not destroy a thing or be penalized -
Majestic12 reacted to a post in a topic: UO: How To Take Hostile Buildings
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What move orders is most effective at clearing hostile buildings with minimal casualties?
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Let's make QB more interesting
Majestic12 replied to Majestic12's topic in Combat Mission Shock Force 2
That is good to hear about the map maker community improving QBs. I just hope it manifest itself into better gameplay eventually. -
So I was thinking that certain selectable battlefield parameters would make QB more interesting for attackers and defenders. My idea for one of these parameters is the possibility of reinforcements appearing at a selectable certain point in the battle. It would be really fun to see a meeting engagement spiral into a cluster-f*** mayhem. Another thing that is would allow is a kind of hold the line battle against waves of enemies. What do y'all think?
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Majestic12 reacted to a post in a topic: When HE is gone, so is the WP?
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Mech Airborne and BMP-3 missing
Majestic12 replied to Sir Lancelot's topic in Combat Mission Shock Force 2
Shameless Bump for Awareness -
I think I know what the problem was. QB defaulted to Human purchase for both sides so I done goofed