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Rinaldi

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  1. Like
    Rinaldi got a reaction from Lethaface in Will this rig likely run this game when it's released?   
    A potato with jumper cables can run this game engine if you dial it down low enough - your rig is fine. 
  2. Upvote
    Rinaldi reacted to MikeyD in PT 76   
    I went into the game and clicked a pict of it.

  3. Like
    Rinaldi got a reaction from Sandokan in U.S. Thread - CM Cold War - BETA AAR - Battle of Dolbach Heights 1980   
    Gun depression is not modelled in game in the strictest sense, but it will become apparent as a large negative time addition to engaging a target after acquiring. Most often you'll notice this when fighting infantry with armored vehicles in close quarters - that's been in game since the Market Garden module. EDIT: I want to clarify this is strictly noticeable at extremely close range, this was an addition in MG to better represent the difficulty a tank (of any era) faces in fighting infantry in built-up or close in terrain. It was meant to even the odds for light infantry when conducting close attacks on armour. 
    Soviet-era tanks are squat with a low centre of gravity and a longer or comparable barrel to NATO counterparts. As a rule they had worse gun depression as a result. Again, not modelled in game unless something has changed beyond my knowledge. 
  4. Upvote
    Rinaldi got a reaction from A Canadian Cat in U.S. Thread - CM Cold War - BETA AAR - Battle of Dolbach Heights 1980   
    Gun depression is not modelled in game in the strictest sense, but it will become apparent as a large negative time addition to engaging a target after acquiring. Most often you'll notice this when fighting infantry with armored vehicles in close quarters - that's been in game since the Market Garden module. EDIT: I want to clarify this is strictly noticeable at extremely close range, this was an addition in MG to better represent the difficulty a tank (of any era) faces in fighting infantry in built-up or close in terrain. It was meant to even the odds for light infantry when conducting close attacks on armour. 
    Soviet-era tanks are squat with a low centre of gravity and a longer or comparable barrel to NATO counterparts. As a rule they had worse gun depression as a result. Again, not modelled in game unless something has changed beyond my knowledge. 
  5. Upvote
    Rinaldi reacted to Pete Wenman in Pre-reading recommendations   
    A great place to start is First Clash by Kenneth Macksey. An easy read, but very informative, having been commissioned as a manual for the Canadian Armed Forces in the early 80's
    Team Yankee is in a similar vein but written as an out and out novel and so offers slightly less detail re TOE and weapons systems than First Clash
    P
     
  6. Upvote
    Rinaldi got a reaction from BletchleyGeek in U.S. Thread - CM Cold War - BETA AAR - Battle of Dolbach Heights 1980   
    Gun depression is not modelled in game in the strictest sense, but it will become apparent as a large negative time addition to engaging a target after acquiring. Most often you'll notice this when fighting infantry with armored vehicles in close quarters - that's been in game since the Market Garden module. EDIT: I want to clarify this is strictly noticeable at extremely close range, this was an addition in MG to better represent the difficulty a tank (of any era) faces in fighting infantry in built-up or close in terrain. It was meant to even the odds for light infantry when conducting close attacks on armour. 
    Soviet-era tanks are squat with a low centre of gravity and a longer or comparable barrel to NATO counterparts. As a rule they had worse gun depression as a result. Again, not modelled in game unless something has changed beyond my knowledge. 
  7. Upvote
    Rinaldi reacted to Bil Hardenberger in U.S. Thread - CM Cold War - BETA AAR - Battle of Dolbach Heights 1980   
    The T-64 is a bad-ass tank.  Take M-60A1s of any flavor (and I have all three types in this game) against it one on one on a flat map and the T-64 wins the majority of times.. mainly because its armor is so tough against the rounds carried in the M-60A1... not until the M-60A3 and M-1 does the curve start to flex the other way due to the superior ammo and optics they carry.
    What you are seeing now is a difference in positioning... my M-60s are all hull down, Warren's tanks are not.. plus he is moving into my line of sight, mine are stationary most times... a moving tank is easier to spot.  My tanks are keyholed... his are set up in non-hull down positions in treelines.. now I'm a fan of treeline positions for armor, but I will take a hulldown position over them any day.  One T-64A presented its flank to me in front of the trees.. it lasted seconds after getting spotted.
    On average it is taking me multiple rounds to kill the T-64s, in the case of the most recent T-64A it must have taken 8-10 hits (lost count) over two turns before the tank was destroyed... if it had been the T-64A firing at my M-60A1, the M-60A1 would have been destroyed with the first hit in most cases.
    Bil
  8. Upvote
    Rinaldi reacted to Bil Hardenberger in U.S. Thread - CM Cold War - BETA AAR - Battle of Dolbach Heights 1980   
    Thirteenth Minute - The Board is Set
     
    “In the midst of chaos, there is also opportunity.”
    Art of War, Sun Tsu
     
    Minute 13:
    1st Platoon's Tank Section 2 continued to harass the two T-64As on the Soviet left (my right) flank.  These are the two T-64s that took a beating in the 12th minute... and they each take several more rounds into their front hull and turret, both backing into the woods the whole time.

    T-64A (right side) manages to escape.. but it has to be damaged.  I am considering it a mission kill until I know otherwise.  If it pops back up later I will address it then.
    T-64A (left side) takes a penetrating hit at the end of the turn.. and this one kills it:

     

    CURRENT SITUATION
    This is a busy image, and I apologize for that. 
    Enemy Situation:
    Recon Company remnants are pushing forward and are on my extreme left. Warren's dismounted infantry and scouts continue to push toward Dolbach, supported by the Recon Company BMP-1Ps/BMR-1 and the Infantry Company's BMP-1s BMP-1s in overwatch are starting to move forward some, but are remaining behind the infantry for now T-62 Company is still being held in reserve, but is moving forward slightly T-64B Platoon is down to one fully functional tank and one wounded and probably gun damaged tank T-64A platoon is down to one wounded and probably disabled tank
    My Support Plan:
    2 of my 3 available M-106 Mortars are starting to drop rounds in front of the Soviet infantry.  Timing with indirect fire is always a challenge, but I am liking how this is shaping up
    One of 155mm batteries is dropping spotting rounds for a linear fire mission as shown below.  Fire for effect should start in a couple turns.
    I do have more planned, but am saving that for the next report!  Yes, I will finally let you in on the planning that I have been working toward for several turns now... stay tuned! Finally, some Tank Porn!!
    BMP-1P:

    BMR-1 (Recon Company CO's ride:

  9. Upvote
    Rinaldi reacted to Rice in CMA Dynamic Campaign: Afghan Dust   
    Hello, I am Rice and I am about to start my first trial run of my Combat Mission Afghanistan dynamic campaign; Afghan Dust.
    This dynamic campaign will feature 6 total players and me, as the Game Master. I will post screenshots and updates about the ongoing game here. As for introduction to how the game is intended to work I will provide a brief description. Currently the trial run is meant to serve as a Beta Test to make sure it holds up as an actually playable game.
    - - - - - - - - - - -

    - - - - - - - - - - -
    What units do the players command?
    Each team has a battalion starting out. The Soviets in this trial run will be starting with an Motorized Rifle Battalion using BTR-60PBs. Each player gets one of the three companies. They must then decide as a team where to deploy the remaining assets (for this game, they will have an Anti-Tank platoon to allocate where they all agree it would be best). The Mujahideen has an Islamic Battalion backing them as well. (Same player to player distribution as soviets in terms of command)
    Each team will get addition assets such as artillery, aircraft, and more units as per GM allocation.
    What is the map like?
    The map is a patch torn out of Afghanistan's mountain highways. The game centers around the town of Anjoman and the surrounding terrain.
    (Game Map on Google Earth)
    How long is the campaign?
    This depends on the objectives but games objective but I am not sure how long it will take in real time to play out. I expect 3 weeks to 1 month.
    How can I join?
    The game will open up to the public once the Trial Game has concluded and I have had made time to review and alter the games rules and structure for a more fun experience. I will post on this thread when that happens.
    - - - - - - - - - - -
    More posts to come explaining more details. Please reply with any questions.
     
  10. Like
    Rinaldi got a reaction from jtsjc1 in Will this rig likely run this game when it's released?   
    A potato with jumper cables can run this game engine if you dial it down low enough - your rig is fine. 
  11. Upvote
    Rinaldi reacted to The_MonkeyKing in Ground surveillance radars   
    Thanks for the info!

    I find this strange because it is modeled and working mechanic in CMBS. Now we have the same unit in CMCW but you say is not functional as a mechanic.
    Does the model have the radar on it?
  12. Upvote
    Rinaldi reacted to TankHunter in Canadian Leopards?   
    Mentioning the Finns might make some poor Soviet suffer flashbacks.
    Canadians would certainly be interesting to have if only for a potential "First Clash" campaign.
  13. Upvote
    Rinaldi reacted to Bil Hardenberger in Can anyone post an in-game screenshot of the soviet infantry at close range?   
    Thank you, but this is more than just my idea... @The_Capt has been working with me since the beginning on this project and it was our brainchild, not mine, ours. 
    In addition @IICptMillerII has been a boon since he joined the core team, managing scenario development and doing a ton of research and testing.  There are also a few special people like @George MC, @Pete Wenman, @Combatintman to name just a few that have contributed some serious content, from campaign, scenarios, maps, quick battle map development, etc. to this project.  
    Cheers, Bil
  14. Upvote
    Rinaldi reacted to Bil Hardenberger in U.S. Thread - CM Cold War - BETA AAR - Battle of Dolbach Heights 1980   
    Eleventh & Twelfth Minutes – “…damn your eyes.”
     
    “There are not enough Indians in the world to defeat the Seventh Cavalry.”
    George Armstrong Custer
     
    Minute 11:
    This might have been a pivotal turn and Warren must be reeling... his email simply said, “…damn your eyes”.  Warren is a pretty confident guy, but it could be that I am getting under his skin now.
    Planned moves for this turn…
    Tank Section 1 was moving to the rear slightly to improve their Hull Down status to the T-64Bs near NAI3 Tank Section 2 was moving forward to aggressively interdict the enemy vehicles near NAI2.. note that at the end of the last turn I had one BMP-1P spotted on this flank and this was the only enemy vehicle identified on this flank. Note the identified enemy units important for this turn’s resolution. Also note that the T-64B tagged in the following image, is NOT the same one I beat up on last turn.  I ordered my M-60s to ignore that one and concentrate on this second tank further back in the tree line.
    For each of the following overall images, the firing unit is circled in white, the target is circled in yellow.

    Tank Section 1 – 1/9: 
    At the end of last turn this tank left a round in the air, and this turn it connected with a BMP-1…


    Kill #1
     
    Tank Section 1 – 1/8: 
    Manually targeted the T-64B in the tree line… first round was a penetration but several HEAT rounds later this T-64B was knocked out.  Tough bastards.
    Note that in this image, a T-64A has been spotted on Warren’s left flank (my right).


    Kill #2
     
    Tank Section 2 – 1/5: 
    The T-64A was moving laterally in front of the treeline… it was an easy two rounds into its flank.



    Kill #3
    Note the BMP-1P in the background of the above image…
     
    Tank Section 2 – 1/6: 
    At the end of the turn, this tank finally killed the last of the Recon Platoon BMPs that was on this flank (this was the BMP that killed my M-150 last turn).  It took two rounds to kill it... a third set it alight.


    Kill #4
    Note the knocked out T-64A in the background.

     
    Finally at the end of the eleventh minute, my 1st platoon’s recon scouts spotted a platoon of T-62s… this will be his final reinforcement.  These are located just beyond the overpass and behind the line of BMP-1s overwatching the infantry swarming toward the town.

     
     
    Minute 12:
    No images this turn… but in the twelfth minute Tank Section 2 (1/5 and 1/6) spot two more T-64As in the trees near the one destroyed last turn next to the BMP-1P… they hit them both several times (one received a gun hit), no penetrations and both were alive at the end of the turn, but they had both moved back and away from the line.. one or both of these tanks might be severely damaged and will be engaged again next turn.
     I've been building to this.for a while, but now... 
    ...Warren’s left flank is open.
  15. Upvote
    Rinaldi reacted to IICptMillerII in Promo Video   
    This is something I threw together in my own time. Please remember that this is from a beta build of the game and is subject to change. 
  16. Upvote
    Rinaldi reacted to Macisle in CMFB (Unofficial) Screenshot Thread   
    On the German right, the enemy Rooster Gang armor forces friendly infantry there to hold fire and hide in fields and buildings while American infantry gets ever closer.

     
    And, as if things weren't bad enough already, the Rooster Gang Sherman spots some of the German infantry grouped with the Hetzer HQ on the marsh road. It opens up on them with its .50 cal.

     
    Then, it takes a shot at the HQ Hetzer.

     
    Luckily, the angle is bad and it does not penetrate. However, the resulting shrapnel takes out several men. One of them is the squad leader nearby. The blast and casualties shake the morale of the Germans and more units start falling back, as does the Hetzer.

     
    And finally, to put a pretty ribbon on things, with the German left suppressed by US artillery, the GIs there have recovered their nerve and are pressing forward again. 

     
     
  17. Upvote
    Rinaldi reacted to Strykr45 in CMFB (Unofficial) Screenshot Thread   
    I survived.     
  18. Upvote
    Rinaldi reacted to puje in Qarmat Ali 1 PWRR Basra Iraq 05 August 2004   
    @Combatintman I know this is ancient by now, but I just found this map a week ago and got very excited. I did because back in late 2006- early 2007 this place was my hood. I was deployed with the Danish Army back then, and this place (Al Harta) was the southern tip of my company's AO.
    I just thought it would be fun to do a little review (everybody's a reviewer these days, right?) of your map and compare it to some actual images.
    I've marked a few spots on the overview where the following images were taken.
     

    Qarmat Ali bridge. There are some clear limits in the CM editor, so I get why you made a land bridge. But the real thing was very large and frankly daunting. Like in your scenario, we also had a lot of trouble with it. We had one man KIA a hundred meters south of it (if just applying North to the top of the map), and 2 WIA just when they reached the northen side, at another time. Also single shots fired at us.

     
    The Tate factory, as we called it. We took breaks in there a few times. When I was there the werehouses were just open with tin roofs. Not sure all the holes were damage from fighting, or just decay. There were some families with cute kids living in there. One thing you missed, was that one of the buildings was actually a water tower. For some reason my PL found it a great idea to put a guard up in it. It was the worst position ever. It took 5 minutes to crawl up there. I could not imagine a more ****ty position to be in if you got shot at. Luckily we never did while up there.

     
    This is just a shot from a little street we called Happy Street- The image is take a few hundred meters up the road west. One day we got shot at up this street. after searching the area we found a KPV 14.5 HMG in a garden. It wasn't the weapon that fired at us, but at least we got that one off the street. Pulling out we had a firefight again.

    But yeah Al Harta, Iraq was a pretty ****ty place. I rate it 2/10.
    Your map I'll give 7/10 for realism
    --
    @Sgt.Squarehead, I mentioned this to you, thought perhaps you'd want to see it.
  19. Upvote
    Rinaldi reacted to Lucky_Strike in CM:BN Screenshot Thread #2   
    Strangely post mortem ...

    ... no hair ...
     
    ... distinctly hairy, though I suggest some vitamin D might not go amiss
    ... or a certain Mr King Cole singing about a Sweet Lorraine (definitely not the hairy Heep’s version though)
  20. Upvote
    Rinaldi reacted to theforger in CMFB (Unofficial) Screenshot Thread   
    KGs lead Panther from the  1./Kompanie engages 57mm AT gun at the Trois Ponts viaducts

  21. Upvote
    Rinaldi reacted to Warts 'n' all in CM:BN Screenshot Thread #2   
    "It says here that a lot of men fire their panzerfausts too early."
    "Yes, my Heinrich has the same problem."
     

  22. Like
    Rinaldi got a reaction from Falaise in CM:BN Screenshot Thread #2   
    From an AAR I've been making of 'Cut off at Kovering What if' that has been quite literally months in the making - I have been far too busy to put the finishing touches. As frustrating as my inability to get back to Canada for x-mas is this year I am (secretly) looking forward to the free time to put a ribbon on this one. 
    https://i.imgur.com/DmS3l8c.mp4


    Scenario is initially a frustrating bit of rompo pallo for the Allied attacker, too little frontage, too little cover and too many men. Once you get stuck in though I find the Germans begin to unravel swiftly. 
  23. Like
    Rinaldi got a reaction from Lethaface in CM:BN Screenshot Thread #2   
    From an AAR I've been making of 'Cut off at Kovering What if' that has been quite literally months in the making - I have been far too busy to put the finishing touches. As frustrating as my inability to get back to Canada for x-mas is this year I am (secretly) looking forward to the free time to put a ribbon on this one. 
    https://i.imgur.com/DmS3l8c.mp4


    Scenario is initially a frustrating bit of rompo pallo for the Allied attacker, too little frontage, too little cover and too many men. Once you get stuck in though I find the Germans begin to unravel swiftly. 
  24. Upvote
    Rinaldi got a reaction from A Canadian Cat in CM:BN Screenshot Thread #2   
    From an AAR I've been making of 'Cut off at Kovering What if' that has been quite literally months in the making - I have been far too busy to put the finishing touches. As frustrating as my inability to get back to Canada for x-mas is this year I am (secretly) looking forward to the free time to put a ribbon on this one. 
    https://i.imgur.com/DmS3l8c.mp4


    Scenario is initially a frustrating bit of rompo pallo for the Allied attacker, too little frontage, too little cover and too many men. Once you get stuck in though I find the Germans begin to unravel swiftly. 
  25. Like
    Rinaldi got a reaction from quakerparrot67 in CM:BN Screenshot Thread #2   
    From an AAR I've been making of 'Cut off at Kovering What if' that has been quite literally months in the making - I have been far too busy to put the finishing touches. As frustrating as my inability to get back to Canada for x-mas is this year I am (secretly) looking forward to the free time to put a ribbon on this one. 
    https://i.imgur.com/DmS3l8c.mp4


    Scenario is initially a frustrating bit of rompo pallo for the Allied attacker, too little frontage, too little cover and too many men. Once you get stuck in though I find the Germans begin to unravel swiftly. 
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