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About TankHunter

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  1. I think the issue with the RPG-29 is that it is kind of bulky and things like the BMP-2 are rather cramped inside. That might be the reason for the RPG-29 not being used by the Russians.
  2. Oops, not sure why I didn't see it before, evidently I'm blind. Thanks for the help.
  3. Very good service 37mm, found a few that I had downloaded and lost along the way. On a related note, does anyone have the a Battle of Wanat scenario from SF1? I had it, and evidently lost it or deleted at some point.
  4. Some of the Russian KE rounds use DU, though they don't export those as far as I know. The best KE round that the Russians export for 125mm is BM-42, which is tungsten. It has around 500mm of penetration. Syrians would have that in their ammunition stocks.
  5. Just checked it now, it resets to its normal position each time the 3d world is loaded, so it is pretty minor in hindsight.
  6. Not sure if this one is known already, but here it is. If you place a structure on a map and then give it a mosque dome on the roof, any subsequent change to the building will lead to the mosque dome to drop a bit. This includes changes to the facade and to the walls.
  7. I know that CMSF2 deals with a fictional timeline where an invasion of Syria happens in 2008, but most of the gear from that timeline is in use in the very real Syrian Civil War of today. I wonder if there is any chance for an expansion that would deal with the civil war and include some things that have been used in it, which aren't in the current game, like TOS-1, up-armored VBIEDs, and the IRAMs that the Syrians have used. I know that I'd be interested in such an expansion and I'd be surprised if I'm the only one.
  8. As far as I'm aware it detects that there is metal beneath it and a sudden change of elevation. If both are true, then it goes pop.
  9. As regards the ABM, the rounds can be fired in 2 or 3 round bursts (forgot which, I'll have to check after work tomorrow) or as singles. They can also be programmed to act like normal HE rounds and detonate on impact. In the ABM mode they can be used against helicopters or ground targets IIRC. I don't think they have a proximity mode though. It has a rather low ready ammo store, so they can blow through ammo quickly, and they aren't that quick to reload as I remember.
  10. I always love getting in close and watching the pixeltroopers in their various struggles with their opponents.
  11. It will be worth the wait for the kinks to be ironed out.
  12. I did the same. But what are they going to do? Say "oh, a nasty bug popped up and we are trying to resolve it"? That is probably a good thing to assume is what happened. I expect it will be released whenever they fix the issues.
  13. If that happens I'm taking a sicky on Monday. I think I feel a cold coming... :cough:
  14. It's my impression that the bulk of the folks at Grogheads have a fairly unrealistic view as regards customer service. I've seen it with other games of similar dev team sizes where they have heaped abused because of "x, y or z."
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