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MOS:96B2P

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Everything posted by MOS:96B2P

  1. A = Imperial Army. I just think it looks cool. J = Insurgents.
  2. South Africans, Polish, French, Brazilian, Indian etc............ My hope is that BF at some point releases an equipment TOE pack that adds Soviet forces to CMFB or CMFI (I guess CMFB might make more sense). No extra TOE or scenarios needed. Just add the soviet TOE. Then scenario designers can make a 1946 Patton goes east and all kinds of early cold war area conflicts. With the help of modders Korea etc. would be possible.................
  3. +1. Great idea. Not sure what would be the best interval to use but that could be worked out. Would be very useful to see something like this in CMx3.
  4. +1. Just found this video. Looks like we have a whole new family of CM games!! Excellent work.
  5. +1. This looks pretty cool. Looking forward to the mod.
  6. Yep. It seems the ability of spies to do Buddy Aid was removed. I have attempted it repeatedly in a WIP scenario and I can't get it to work. I'm afraid my below linked post may have unintentionally lead to said removal. I thought it was a useful ability for scenario designers..... Edit to add - Click on the MOS:96B2P replied to a topic below to be taken to the actual post. Clicking in a different spot will often take you to the opening post of a very long thread.
  7. +1. Now that's a first for CM. A patrol boat that moves, shoots and can be sunk. Wow.
  8. +1 Very cool, interesting stuff. Thanks for taking the time to do this.
  9. +1 All interesting. IMO these two are especially interesting. 6. I have sometimes taken screenshots of the map printed them out, taped them together and put a thin sheet of Plexiglas or an acetate sheet over the combined map sections. I then draw on the covering with water based markers for planning and SitMap purposes. Your idea would be this easier more practical. 9. For triggering reinforcements it would be cool if the reinforcements could be triggered to show up anywhere on the map just like timed reinforcements are now. Leave It up to the scenario designer to make sure the ability is implemented in a realistic manner.
  10. +1 @RockinHarry Interesting stuff.
  11. Son Tay ................. interesting. Operation Ivory Coast?
  12. I think what @Combatintman said above is what you are probably looking for. I have some equipment cards I made on a Word Document for artillery. I only did this for artillery that I use often in PBEM etc. I like the 105mm for their cost (when selecting from the CM purchase screen. Not RL), ammo supply and ability to fire smoke. So I included part of an equipment card for German 105s as an example below. I don't know what German artillery you are going to use in your scenario. I hope the information is understandable after the cutting and pasting (I removed the classified parts for PBEM OpSec) . You asked for a list of each artillery unit and the range. For the Real Life (RL) range that info is available in the Combat Mission (CMBN) game manual (not to be confused with the 4.0 engine manual). The game manual also lists all the assets in the game with the RL stats. However for game purposes almost all the artillery assets can range an entire Combat Mission map. There are a few exceptions such as a light mortar on a huge map. So, in game terms the range may not matter unless I just misunderstood what you were after. The below chart/card shows the Fire For Effect times when using a HQ or FO with and without TRPs. Each HQ & FO are broken down from Elite to Conscript. The last time I updated the card was March 2017. As far as I know the FFE times for CMBN are still accurate. The crater size is just to help identify what the OpFor is shooting back with (one of the games within a game). GERMAN WWII ARTILLERY CARD Equipment: Howitzer Section Medium 3x105mm Howitzer (Wespe) Dates Available: All available WWII dates. TOE Location: On the purchase screen: Formations, German Army, Artillery, Self-Propelled Howitzer Section [medium]. Off Map Ammo: 96 HE, 30 Smoke1, Yes Personnel Airburst Crater Size: Light, Medium, Heavy, Super FFE Time HQElite HQCrack HQVet. HQReg. HQGrn. HQCons. F/OElite F/OCrack F/OVet. F/OReg. F/OGrn. F/OCons. LOS 13Min. 13Min. 13Min. 14Min. 16Min. 19Min. 8Min. 8Min. 8Min. 9Min. 10Min. 13Min. TRP 9Min. 9Min. 9Min. 9Min. 9Min. 9Min. 5Min. 5Min. 5Min. 5Min. 5Min. 5Min. Notes: 1) The 30 smoke are part of the 96HE total and will be fired with the HE rounds during a fire mission (even if duration is less than maximum). Equipment: Howitzer Battery Medium 4x105mm Howitzer Dates Available: All available WWII dates. TOE Location: On the purchase screen: Formations, German Army, Artillery Battery [medium]. Off Map Ammo: 140 HE, 40 Smoke1, Yes Personnel Airburst Crater Size: Light, Medium, Heavy, Super FFE Time HQElite HQCrack HQVet. HQReg. HQGrn. HQCons. F/OElite F/OCrack F/OVet. F/OReg. F/OGrn. F/OCons. LOS 14Min. 14Min. 14Min. 15Min. 17Min. 20Min. 9Min. 9Min. 9Min. 9Min. 11Min. 14Min. TRP 9Min. 9Min. 9Min. 9Min. 9Min. 10Min. 5Min. 5Min. 5Min. 5Min. 5Min. 5Min. Notes: 1) The 40 smoke are part of the 140HE total and will be fired with the HE rounds during a fire mission (even if duration is less than maximum). Last Update: 7 March 2017 EDIT: On my computer I had to expand the browser window to see the right side of the card / chart after I posted.
  13. +1 Nice!! I like the contour lines and the view arrows for the ground level screenshots. This will be Interesting to follow.
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