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John Doe

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John Doe last won the day on October 2 2019

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  1. I don’t think you could probably have C2 modeled more than it all ready is, ei moral effects and info sharing, in this type of game. That is in a game where you must control and therefor see everything there is no meaningful fog of war- friendlies can never be lost of the chain of command broken. Furthermore, if there was order delays or out right unresponsiveness there would be a lack of autonomy that would realistically be chalked up to initiative. There is a certain ambiguity in the category each units actions Fall into; is that squad retreating because their squad leader decided it so or because A commander ordered it? Even if we ignore these issues the situation remains muddled. A flare ordering a ‘retreat’ or a ‘rally’ or anything other than ‘enemy’ cannot be translated into game terms at all. Same with whistle commands such as ‘flank left’ ‘right side tuck in’ and ‘attack’ what would this allow for a “fully flushed out C2 system” It is sad because Efficiently commanding men is one of the most engaging and satisfying tasks one could have. Setting conditions and contingencies to all the people around oneself is crafting a system that can respond and react all while not losing Jim in the fog of war of communications. I am all for a more C2 restrictions but I am not sure myself how that would translate into combat mission. On the state of how CM is now, I think is comment sums up my views well: their really is not any reason to sweat C2 links unless you are using artillery imo. Anyway, Please excuse the errors, I wrote this while tired.
  2. I would assume Hide in the article would be smart placement, engine off, and some improvised camouflage. I think the last bit is a little put of the scope of combat mission.
  3. Could be customizible by the senior designer, I would think.
  4. I remember seeing a Real time contours map render but only now was a able to find it. Here it is: Example: https://contours.axismaps.com/#12/35.3577/138.7331 Code: https://github.com/axismaps/contours Any way I glad you guys like it. Though I am not a coder, I do hope putting up coded examples puts this suggestion in the relm of possibly. As for performance, You could run shading and contours on start then have it as an other layer to be always present or recalled on demand for each view respectively.
  5. Terrain readability is crucial for assessment of and ease of planning for tactical options. Readable height differences can reveal a slight slope that could shelter your movement or be the cause of your troop’s deaths. Furthermore, the nature of a hills slope, convex or concave can to make or break your defense. Without getting down to ground level for all movements and positions the player is blind. To make the map convey information from the birds eye view several changes are proposed: first and principally, hill shading; secondly togglable contours, and lastly and not too important Hypsometric tints. This will go into what those things are, why it would be needed and why it should be considered for development. Hill shading. Both relief shading as well as shadows rendered. The reason to do this is quite apparent, no gully or ridges missed- I can pull out a pen and start planning operations right away! Now the picture is something I made Blender and if this where to make it into Combat Mission it would look like the examples bellow. Not only can you see generates good looking shading on the fly but the code is also provided. Implementing it in combat mission could be a worth while instatement as it provides great benefit too relatively little cost, code is provided and something similar is down with clouds in the game at the moment. Example: https://observablehq.com/@awoodruff/diy-hillshade Code: https://observablehq.com/@sahilchinoy/a-faster-hillshader Togglable contours. Have a button that turns on/off a contour overlay. Contours are at regular height interval with thicker index lines at a larger easily referenced variable. For example, every 25 meters and 150 meters for each respectively. This is to more easily show exact terrain shape in a easy and accurate manner. This though harder to implement. Hypsometric tints. A shader that tints ground texture to have gradient darker green to light yellow based on their evaluation. Hypsometric tints make subtle grades visible and provide a non-intrusive way to discriminate evaluations of different locations. Is this that ridge taller or shorter than this one?
  6. I was going to make a list of things that Steve said as well, but you beat me too it. I didn't mean to be slanderous or panicking mongering- beaning counting is what I do so it is what I thought would be helpful. Furthermore, to clarify I meant that his response of calling it a consequence doesn't sit with with me not his counter measures to make sure it wasn't something on his end (which is much appreciated BTW). Something isn't right I feel, so I would like wait until the 'dust settles' with purchasing SF2 whether it is a just statistical bias or a problem with PayPal. With that said I am going to quite posting late night, because I do ambit though well meaning my post came off as anything but. Sincerest apologizes @Battlefront.com
  7. Went through the thread, 33 results for those affected. (might have double counted someone so take with a grain of salt.) I don't know much about online payment methods and security but @Battlefront.com 's responds doesn't sit well with me. I think Ill hold off on buying the newest game for now.
  8. Long time lurker here, this leaves me speechless its just 'whoa'. Do you have any plans to further this?
  9. Does anyone know of any DAARs or AARs of such an event? I would love to read something like that, let alone be a part of such event.
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