-
Posts
2,824 -
Joined
-
Last visited
-
Days Won
3
Reputation Activity
-
JM Stuff got a reaction from Recognition in [Music] Setting the mood
I like after the ordeal from him and others also...
Man you have mine LP from before I was thinking there were lost for ever...I liked also AlPaProject in the eyes the famous tales mystery...turn of the friendly... and robot this was the ones that I had so not so much !
Jethrothull not so much STramp Kansas Marillon yes
From years ago I dont remember when gplus exist I post everys days music on a forum and had over 3000 everydays 5...I wish to do it again....today is only gplus in my mind all is gone !
Let me show you a band group more modern, that I like very much, I don t know if you know it with Steve Wilson, full of diversity of rhytms.
-
JM Stuff got a reaction from Recognition in [Music] Setting the mood
nice I didnt know about this band
what kind of genensis do you like ? for my part the old one with PGabriel.. Trespass Lamb down on brodway Nursery, a trick foxtrot and then they were three ...untill duke and almost all the PGabriel solo intruder... well i dont have to tell you !
.but not the new one not all from him
...after I dont like too much from Genesis and PG like Queen the old one than too commercial my opinion !
-
JM Stuff got a reaction from Recognition in [Music] Setting the mood
If you are talking about Rush yes is a good track
I like also very much
This band is from Canada isn t ?
I am already a fan of Rush !
-
-
JM Stuff got a reaction from Recognition in [Music] Setting the mood
Pink Floyd a must...my favourit one ...is Shine On You Crazy Diamond !
-
JM Stuff reacted to Mord in Mord's Red Thunder Portraits Version III RELEASED!!!!
Well, it's done. I am not happy with a lot of the portraits as they were the first ones I designed after I changed the style over. BUT I absolutely could not bring myself to redesign everyone of them at this time. I did however redo all the Russians. They are OK for the moment. At some point I may return to the mod and fix everything I dislike. So, here ya go, 2649 portraits!
I'll provide a Mediafire link until Bootie gets them uploaded onto the site. After that I'll get Elvis to edit the link into this post.
Have fun!
What the frig is up with the forum? It won't post my pics anymore. EDITED: figured it out. Gotta do it differently now (PIA).
Link:
https://www.mediafire.com/file/n6y5yku8b8y224h/Mord%27s_Red_Thunder_Portrait_Mod_v_3.0.zip/file
Mord.
-
-
JM Stuff reacted to Macisle in RT Unofficial Screenshot Thread
Ma' boys opening up on my first enemy contacts in F&R.
-
-
JM Stuff reacted to Macisle in RT Unofficial Screenshot Thread
Hey, Fritz...
CANISTER: It's what's for dinner!
-
JM Stuff reacted to Mord in So they Filled Da Gap.
Congrats to all you MFers that have been hamming away on this for the last twenty years. You did it!
Now, where's my Nam?
Mord.
-
-
JM Stuff got a reaction from Holman in John Tiller RIP
Who don't know this great man, the first one that let us dream with all his series, covering all periods of war.
RIP John
-
JM Stuff got a reaction from Aragorn2002 in JM´s Corner
News from the front !
New module news allies wrecks only << axis on work >> both soon available !
-
JM Stuff got a reaction from Lt Bull in JM´s Corner
News from the front !
New module news allies wrecks only << axis on work >> both soon available !
-
JM Stuff got a reaction from Lucky_Strike in CM:BN Screenshot Thread #2
This is all already ready for cmcw I read your mind !!!😊
read pls in your pm !!
-
-
JM Stuff reacted to Dan Dare in CMRT F&R BRZ SURFING REPORT
by the way...more than 3 passangers and one ends up into the trunk (not exactly...)
in the editor you could dismount the driver...🙃
-
JM Stuff reacted to t34577685 in FINALLY,As I said yesterday , I made a mod of the Russian greatcoat!!!!!
MOD IS MY LIFE!😁
-
JM Stuff reacted to benpark in FR Flavor Object List
Here's the list of the new Flavor Objects included in the module to keep your slots in order.
Note- The "column" will reach the second story balcony, so you may use them as either a monument, alone- or as pillars for government buildings, etc.
table — Bench6
rubble1 — Junk7
ibeam — Log3
corrugated — Manhole2
monument — Monument1
monument bismarck — Monument2
column — Monument3
kiosk — Monument4
kiosk 2 — Monument5
destroyed pole — Pole6
sbahn sign — Pole7
rubble2 — Rock7
rubble End Down — Rock8
rubble End Up — Rock9
Opel Kadet1 — Vehicle1
Opel Kadet2 — Vehicle2
-
JM Stuff reacted to kohlenklau in CMFI Crete 1941 mini-mod project
Started a briefing for one of the CMFI Kreta 1941 mini-mod scenarios coming out in late May. Today is April 26th! 80th Anniversary of Operation Hannibal is today! Whadya know!
CMFI KRETA 1941 MINI-MOD SCENARIO "SILK DROP"
^
Operation Hannibal. It is 0735 on Saturday, April 26, 1941. The sun is just rising and it is still slightly cool. From the sidewindows of your Ju-52, the weather is clear with a light wind from the sea to the southeast. You are Oberleutnant Paul Brand, in command of your company of German Fallschirmjager. Your mission is to start in just a moment as you and your men parachute down into the Greek countryside near the town of Kavos. A few kilometers away at the Corinth Canal Bridge, other Fallschirmjagers have landed by gliders just 10 minutes earlier. Secure Kavos and the southern approach to the Corinth Canal Bridge. Block all attempts by the enemy to interfere with our main force at the bridge.
^
Your Fallschirmjager Kompanie contains a high proportion of veterans of the 1939 Polish campaign and the 1940 assault at Fort Eben-Emael. You are at full strength but you are on your own. You have no fire support: no mortars, no artillery, no Stukas.
^
The British units covering this area of Greece are believed to be Australian or New Zealand troops. Infantry units with limited support. No enemy armor is expected.
^
The British are here by trucks and might have some heavy weapons at their disposal. Kavos is not expected to be garrisoned by more than a platoon.
^
You have around 30-40 minutes to complete your mission. The enemy has a marked exit zone that represents them getting through to the bridge. You have a variety of hidden touch objectives. You have ONE large RED set up zone. Preserve your force, locate and neutralize any enemy encountered. Set up blocking positions as appropriate. Don't let a single Tommy get through to the bridge!
-
JM Stuff got a reaction from MOS:96B2P in New Mini-Campaign/Scenario: Alarmeinheiten
All eyes are on you, and mine specially... and I think your mod with mixing helmets (hats) will be welcome !
-
JM Stuff reacted to MOS:96B2P in New Mini-Campaign/Scenario: Alarmeinheiten
Partisans have arrived in the area of operations.
-
JM Stuff got a reaction from Lucky_Strike in CM:BN Screenshot Thread #2
Hi Mark
I will try to answer your question legibly !
You can understand the composition of a helmet like a real helmet, there is
1 the helmet
2 the under helmet
3 the chin strap and
4 the net
replace these examples in the blender elements by
1 the material shape of the helmet that you can model
2 the interior cone more or less at eye level which defines the dimension that the soldier will wear with the helmet on his head
3 the famous schinstrap that you can work too
4 camouflage which is the texture you add to give your object the final appearance
Warning ... if you work on the cone and change the height or the surface by mistake you end up with a helmet that is too low too high or if the helmet is too small you can see the soldier's head through so you have to be careful.
If you model a new shape of helmet I advise you to split the cone and the helmet, because the cone does not have to be resized, for a normal helmet, on the other hand for a beanie or a flexible hat, you can rework it to give the appearance of "sticking to the ears" and only then work on the shape of your helmet, or even your flexible hat.
Now come the camouflage, you can create more material on the helmet, see my first photo, and model the new material or add 3d models of existing foliage, but the addition of the material will not be independent of the helmet, because to save your model in mdr it will be necessary to integrate it into your basic 3d model, or the helmet itself.
This is the problem with helmets if you want to add an appearance to them with 3d foliage ... any other with the camouflaging of the vehicles or there it is possible to put a texture or to add independent material and to save it in mdr why? mystery !.
The textured image that you will add on the helmet (for example a flower) will take the form of the color of the material and the color of your helmet and not the color of the foliage that you want to put on it.
I don't know if all was understandable but I don't know of another way to explain.
Aquila speaks about the helmet in his speech with the but I cannot find it again I will check in details.
Voili voila !
JM
-
JM Stuff got a reaction from Splinty in Pre-orders for Combat Mission Cold War are now open.
Thanks you, this will help already, some of us.
I mean this will avoid perhaps to report some "bugs" !