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A Canadian Cat

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Everything posted by A Canadian Cat

  1. Minute 12-11: Forgot Them The MG team starts loosing men right after the HE starts flying. Figure 17: Fire on MG Team The Bren team cuts down the running remaining member of the AT Gun crew. Figure 18: Gun Crew Taking Fire Meanwhile on point the right hand team spots an enemy MG way off in the distance on the other side of the bridge. Figure 19: More Enemy Spotted Minute 11: Orders The orders are again simple. The tank will continue to fire on the remaining member of the MG team and after 30s or so it will continue along the road. The Bren Gun team will move up to where the lead team spotted the enemy near the bridge in case he needs to be suppressed. Lt. McDougal will move up to behind the left side team. Figure 20: Orders
  2. Minute 13-12: Found Them Sgt Jameson calls in the German offering to surrender. “BLACK SOD, THIS IS BROADSWORD...SIR, THERE'S A JERRY PRIVATE UP HERE OFF TO MY RIGHT TRYING TO SURRENDER” Finally some traction he thought. Then came the call from Pvt O’Brien “AT Gun 2 O’clock”. Sgt Jameson spotted it almost right away. Crap, this close how come we are still alive? Then he realized why. The artillery had done its job and the gun was tilted to one side looking broken. Not taking any chances they ignored the surrendering German and fired on the AT gun position. Lt McDougal’s lead teams move up the right side and the left side of the road while he follows behind the left hand team next to the tank. The FO team accepts the surrender of the German private and spots an AT gun crew next to their disabled gun. They open fire. Figure 12: AT Gun Spotted Sgt Jameson spots the At Gun at the same time and directs his gunner to let them have it. Figure 13: AT Gun at 2 O'clock The tank fire is effective but one survivor escapes and runs. The Bren crew opens up. Figure 14: Fire on the Stragglers Off in the distance the lead members of the platoon spot an enemy MG and start firing at them. Lt McDougal calls up to Sgt Jameson to let him know that his men have spotted an MG team off to the right. Figure 15: MG Team Spotted Minute 12: Orders Just like in the plan – we move forward and destroy anything that we find along the way. The Bren gun team and FO will deal with the running AT gun crew while the tank and the platoon’s left hand team fire on the MG team. Figure 16: Orders
  3. Indeed. I suppose if you had driven like a mad man to get all your infantry into town their increased speed would be useful but you are right they really did not stand up against the Bradleys. Yeah, I have had good success with them when they a) have cover and are a long way off. They fire two missiles at a time so I have seen them even beat APS (rarely its true). Yeah that was quite a demo of APS kicking a** that's for sure. Wow. Now that one I have not experienced. What artillery was wonky for you?
  4. I don't think the difficultly level has much to do with it. Certainly not Iron to Warrior - all the things that matter are the same between those three (spotting and artillery). Obviously going for lower where the artillery call times are different would make a difference and playing Test mode would too
  5. And I am so glad you did. Not because I don't like the camo - I do - but it seems it is against regulations and I don't want it getting to Valery Gerasimov that my units painted their in an unapproved cammo scheme. You know what they say s*** rolls down hill and Valery Gerasimov (Chief of the General Staff) is at the top of a pretty big hill. Looking forward to that. Will there be a green version of everything though? I sure hope so. I don't want any phone calls.
  6. Oh I know you can mod out the crosses - I like them there when I am playing and I too am to lazy to save and restart with the no cross mod before videoing.
  7. Oh yeah that is a strange quirk of the game. I remember once I left a setup turn running and when to bed. When I came back to it it was pitch black. Even then I did not occur to me that it might mean orders you gave would no longer be valid. Bummer - I guess you have to wait a few turns an try again
  8. If you are talking about the floating icon mod that shows the tactical symbols from the various armies then yeah that was me. The link for the CMBN version is here http://cmmods.greenasjade.net/mods/5164/details These are not the same ones that were used on the vehicles them selves though. The German icons look like this: And in game:
  9. That looks really cool. I wish campaigns were head to head (via PBEM).
  10. Oh I would like that. I have made that request a few times also toggling the red crosses would be nice too. I like to play with them on but would like to record videos or screen shots with them off.
  11. Minute 14-13: Nothing much happens. The infantry take up positions around the front of the tank and slowly move forward. An abandoned AT gun is spotted on the right side of the road. Figure 8: Found Abandoned AT Gun Clearing the road sides as they go the infantry move forward a bit. Figure 9: Out front No artillery actually fell this turn the next phase of the barrage will arrive in two minutes. The barage on Phase line fox just ended and the artillery for phase line squirrel is due in two minutes. Figure 10: Overview Minute 13: Orders The orders are simple. Two teams leap frog each other along the sides of the road while the tank moves slowly behind them. The Bren team will cross the road to cover the FO team as they check out the abandoned AT gun. Lt. Douglas will follow close behind his lead troops next to the tank. Figure 11: Orders
  12. The taking / destruction of the bridge is the subject of the mini battle in the AAR that Bil an I are fighting now.
  13. Minute 15-14: Initial situation Sgt Jameson’s tank and the forward elements of Lt. McDougal’s platoon (his HQ team, on squad and a couple of FO teams) are on the map edge waiting for the first phase of the rolling barrage to end. Once it does they will begin to creep along the road. Here is the goal – the bridge itself on the way to Eindhoven. Figure 5: The bridge As the turn ends the final rounds from the first phase of the barrage are ending too. They move out next turn. Figure 6: Final rounds land Lt. John McDougal was right where he always was near the front. When he landed on the beaches as the senior sergeant in his platoon he lead the first men into the water. That was how he liked it. That was where he was supposed to be. His company CO insisted that he could no longer be the first man forward, and he knew he was right, but he was never too far away from the front of his platoon. Becoming an officer was never his goal but he was a natural leader and the men in his platoon where happy with the choice when the time came. Lt. John McDougal never liked moving up in the day light so pre-dawn assaults were his thing but something about this morning he did not like. Perhaps it was the odd chill in the air, perhaps it was the action from yesterday that had not gone well. He pushed the feelings aside and ordered his platoon forward to protect Sgt Jameson’s tank as they moved down the road. Minute 14: Orders The orders are simple: split the squad keep the Bren gun team back and send the other two teams ahead of the tank on the road edges. One of the FO team will move off to the East slightly to a cratered area for some cover. No one is to stay near the brewing Sherman. Figure 7: Setup along the road
  14. Sure but as we just saw 'r' would do it too K comes after B so that was my recommendation.
  15. I have spun off an AAR thread for the mini battle where the allies try to take the bridge: http://community.battlefront.com/topic/118582-allied-aar-trte-mini-battle-2-%E2%80%93-take-the-bridge/
  16. Here is the briefing as provided by @kohlenklau: CMPzC The Road to Eindhoven Mini-Battle 2 (ALLIED BRIEFING): 18.9.1944, 0610. About 450 meters south of the bridge over the Dommel River....Weather: warm, gentle wind from the south. Looks to be a lovely day brewing... Your mission is to proceed up the road and capture the Dommel River bridge intact and get across and on towards Valkenswaard. This is in preparation for XXX Corp's later attack on Eindhoven. You are British Army Lieutenant Ronald Jeremy of 2nd Battalion of the Irish Guards. In just a few minutes you and your Sherman V "Black Sod" will be one of the first headed up the road to Eindhoven as your 2 Troop is the point for the entire 3rd Squadron this morning. You are down to just 2 tanks (including yours) this morning. As your escorts, you have a rifle platoon on foot…the poor bastards. Not poor because they're on foot, better down and out there than inside a big green target your lads always say, but poor because they drew the short straw to be in the lead as well. You look up the road to see “Broadsword” ahead of you and give a slight wave…"Back in the fight for more, sir!" cheers Sergeant Hennessey over the intercom as he waves back at you. You glance to your right as your tank slowly passes "Bollocks"...<thinking that WAS Lovelace's Sherman!>....still slightly smoking from yesterday. But there is no time for sentiment. Yesterday 17.9.1944, was the start of Operation Market-Garden. The Division stepped out in fine fashion with the Irish Guards in the lead. It started off smoothly but in a flash that all changed. Casualties were heavy among some fine friends and the brew ups outnumbered the tanks which just had minor damage. The O-Group with Captain Ferguson was short and to the point: "Advance slowly towards the bridge over the Dommel. Infantry on foot shall accompany the tanks and scout the sides of the road for enemy troops. 25 pounder light fire on pre-call at standard linear spread. At T=3 minutes, vehicles and troops pause at Phase Line Fox, T=8 minutes same pause at Phase Line Squirrel, T=13 minutes pause at Phase Line Badger. XXX Corps wants casualties kept low so let the artillery do its job and then press forward slowly each time. All units should proceed slowly as to not get ahead of the creeping barrage. Seems too dark but RAF Tiffies should be on call with the ALO at Brigade HQ on Channel Baker Three. Purple Smoke for marking any targets for air support gentlemen. Dutch Underground reports that Jerry has pulled back beyond the Dommel and all the troops in the Valkenswaard area are 3rd rate blokes. Any questions? Good hunting Ron. Give 'em hell for yesterday! Plan: Your forces will arrive on the small map in stages to simulate the arrival of your troop moving slowly along the road. Sergeant Hennessy is in “Broadsword” and will be 5 minutes ahead of you along with some infantry and a forward observer party. You arrive at T=5 with more infantry. CAPT Ferguson in “Bugger” will be 5 minutes behind you. Stay on the road with your Shermans. It is unknown if the roadsides are mined. Additionally, some of the ground is soft and the tanks may bog. Move forward at slow if necessary with pauses for your artillery prep fire but do not stop as you engage any defenses in the area. Continue forward, the bridge must be taken. Control the ground troops carefully to clear the roadsides. Primary Objective: The bridge is our objective. Destruction of bridge defenses will gain points as well as the elimination of German engineers who will attempt to blow the bridge with explosives. Specific accomplishments will be reflected in your final game end scorecard. The artillery plan is formulated by the XXX Corps Ops Boss. You are not authorized to adjust or ceasefire. Hit Alt-J to read the remarks on the Phase Lines for the timing of the advance. Keep on schedule, not ahead nor behind! This battle is primarily for fun and as a change of pace from the normal set-piece battles of CMPzC Operations. I hope you enjoy it. And the tactical map: Figure 1: Briefing map The plan is straight forward. I will follow the guidance I have been given and move up according the to the rolling barrage timetable. As I go I will clear the road edges and eliminate or take prisoner any enemy I see along the way. Once I get to the bridge I will attempt to secure it and the nearby buildings but I will not have much time. Sgt. Jameson’s tank is in the lead with the lead squads of our infantry support. Next to him is the still smouldering Sherman from yesterday’s attempt to push through. This whole thing is getting under way before dawn so it is quite dark at the moment. Figure 2: It is still really dark Let us try that again with the artificial lights on. Figure 3: Sgt Jameson's tank Here is the view from the other side of the road. In between those buildings up there is the goal – the bridge. Figure 4: View of the bridge from the other side of the road Lt. Ron Jeremy looked out from the top of the tank he could not see very far because it was still dark. He could make out Stg Jameson’s tank and the platoon of infantry that was to lead with them but that was pretty much it. He really only had a short nap of a few hours before getting ready for today’s action. He was tired but driven. He landed with the Guards in Normandy and had been grinding away ever since. It felt like forever but as this latest operation had begun he allowed himself to feel some hope that things might be over soon. If they could succeed at this, the war could be over in a matter of months. He even believed it might be possible. Yesterday was tough, as tough as any other bad day. They had failed to meet the schedule right out of the gate and his platoon was down to just two tanks. Now they had a chance to make it up. To avenge some of the losses of yesterday. He was determined. He watched as Stg. Jameson pulled out with the lead infantry and hoped today would be better. A few minutes later the radio crackled to life: BLACK SOD, THIS IS BROADSWORD...SIR, THERE'S A JERRY PRIVATE UP HERE OFF TO MY RIGHT TRYING TO SURRENDER!.. LT JEREMY COULD HEAR THE ARTILLERY PREPS COMING OVERHEAD, THEY SEEMED TO BE ON SCHEDULE AS HIS TANK SLOWLY MOVED FORWARD... And with that we begin!
  17. How true. Taking pictures of the action is great but sometimes I really enjoy just watching the behind the scenes stuff too.
  18. Well done DMS! I managed to survive in both games and end up on the bridge. We also managed to avoid any temporal paradoxes of me killing myself - also good. A word about the points. I forget if I mentioned this in public. I put unit points on the battalion commanders but nothing on the bridge since the victory rules was the battalion HQ had to be on the bridge and CM cannot represent that. So the victory screen reflects the fact that DMS killed ken - wait was that a south park episode? I am on the bridge - I declare that I won Wow and his time in the game ended pretty early too. Good work. I do not think that is true those planes chewed up quite a few soldiers. I know they did not get any of the M1s like you wanted but they did damage.
  19. I think we are in for quite a wait before we see a T14 in game. Lets say that they do make an appearance in May and we get to actually see what they look like, that will not be nearly enough information to get it into game playable shape. It will likely be several months after that before any usable information will be available. I suppose they could jump start the art if we get to see it. IMHO we should keep our expectations down a bit. Going from we saw it in a parade to a working vehicle in the game will take a while. Well I think it will anyway. I'm not really involved at all I just cannot imagine the information being game ready any time soon.
  20. Oh brilliant. I'm on the bridge! I think in a duel the second takes over when the first is killed. That looks good for me getting a win! I am sure DMS will comment on what we were up to. And how about that I survived on both sides - excellent! I think I will claim the win here
  21. Excellent I am ready to do my part - bring on those M1s!
  22. I think I figured it out but it does make you think of tanks or something ominous. If you ever do a AAR like this that includes tanks you may find you want to use that sound effect to represent an unseen tank near by. I don't really have an alternative suggestion of the top of my head but I bet some people could throw out a few...
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