Jump to content

Boche

Members
  • Posts

    1,263
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Boche reacted to Zveroboy1 in Afghan National Police Pickup Mod   
    This is supposed to be a Ford Ranger used by the Afghan National or Local Police. I don't think too many of those are actually fitted with a DShK but whatever. It also works with the recoilless rifle version I think. It is going to be needed for a scenario I am working on which is almost finished.
    I provide it as a separate file but really I suggest you put it inside the Afghan Army Mod folder; this way it is easier to just remove the whole pack together when not needed.
     
    Download :
    https://www.dropbox.com/s/zdj2xkqd8y8u4h4/zzANP Pickup.rar?dl=0
     
     
     
  2. Like
    Boche reacted to Erwin in Looking for Revised Road To Montebourg   
    Sent the revised campaign to Aquila who has a Dropbox - he may be able to help you other guys.
  3. Like
    Boche reacted to Macisle in Kharkov Map Sneak Peak   
    I've been hard at work on the project in recent weeks. I finished updating building internals across the whole master and am now working my way through final elevation polishing. That's a slow slog because it can take a lot of time, trial and error to get the sprawling connected building pieces in line for both a flush series of connected roof pieces and doors at the right level on the ground. Sometimes it's impossible to get fully clean. However, the ones I can't get perfect aren't too far off and are fully functional as far as infantry use goes. Most players won't even notice and slightly sunken doors appear on many stock maps. So, not a big deal, I think.
    I'm also polishing some of the ground textures as I go to get a more natural mix across near tiles. My eye has improved as the project has gone along and certain areas stand out now as needing more of that work. I'll largely be waiting to add flavor objects until I see what new FOs are provided in CMFR. However, I'm putting some in as I go when the fancy takes me.
    I've also done some potential QB slice testing and am pretty pleased with those. Overall, the AI is setting up a defense that will provide a reasonable challenge for the player. I've just been doing broad areas of coverage with six AI groups. As per usual SP QB CM, the AI tends to leave undefended zones that a human would never do, but I've been impressed with the overall traction from the AI. One standout problem is ATG placement. The QB AI almost always puts its guns inside the internal areas of building blocks, rendering them pretty useless. It sometimes does the same things with its tanks.
    So, going forward, I'll be continuing with the elevation polishing while waiting for CMFR. Then, once I have that, I'll be finalizing FO placement, updating the map with anything new, creating a custom texture pack (not going overboard here -- as little as possible) and getting the campaign, scenario and QB work done. Oh, yeah -- and making sure the map is ready to go for winter fighting!
    So, still a ton of work to do, but very much a light in the tunnel and I'm very pleased overall with the combat on the map. It's performing better than I expected going into the project and the problems are all common to any CM map.
    Over-n'out!
  4. Like
    Boche reacted to Jock Tamson in Coming soon   
    And these, which are a ragtagging mashup of bits of Blimey's CMSF mods, mjkerner's Woodland asset and my own attempts at rolled sleeves, which are a wee bit ugly but serviceable https://ibb.co/N6hhSxJ :

  5. Like
  6. Like
    Boche reacted to Macisle in Kharkov Map Sneak Peak   
    Thanks! It's been a journey, that's for sure. And many miles to go before I sleep.
    How I wish! But, I have to winterize before I can let folks book for summer stays. 😀
  7. Like
    Boche reacted to Macisle in Kharkov Map Sneak Peak   
    As we eagerly await the coming of CMFR, here's a quick status update:
    I'm picking up the project again after a super-long break and am pecking away at what I can do without the new module materials. The later release date means that I may or may not make release of my project in 2020. My hobby time is much less than it used to be, but I'm still hopeful and dying to get this baby out. Currently, I'm focusing on updating all the building internals to what I have identified over time as the best design for tactical play and user-friendliness. I'm making good progress there. I had forgotten how detailed some of the early pics I posted were, and so have decided to go ahead and post a current shot of the master map from the same angle as that which started this thread. Enjoy. 🙂

  8. Like
    Boche reacted to MOS:96B2P in New Mini-Campaign/Scenario: Alarmeinheiten   
    Blasting in on a Partisan meeting.  Just imagine Partisans instead of place holders   . 
     
     
  9. Like
    Boche reacted to Zveroboy1 in Is it possible to dismount pickups for a scenario?   
    Oh great. I checked regulars though but missed those because I was looking for "technicals".
    But here it is :
    Heavy machine gun platoon (truck)
    4 X pickup DShK Multipurpose vehicles.

    Sweet. Thanks guys.
  10. Like
    Boche reacted to The_MonkeyKing in GILL ATGM is broken   
    Yes, here is the turn with the new patch. 5 missed and 5 hit. Still not great but believable. Turn file: https://drive.google.com/file/d/1CtDDn2qYCVaLmhJ6Hi-KuYwEcL6mhJOR/view?usp=sharing

  11. Like
    Boche reacted to Tashtego in Shock Force 2 Unofficial Screenshot And Video Thread   
    The 1000 yard stare.
     
     
     
  12. Like
    Boche got a reaction from Hapless in Complete Road to Montebourg   
    Spent months looking forward to your videos  hope you get back onto another campaign soon!
  13. Like
    Boche reacted to Hapless in Complete Road to Montebourg   
    After a full year and a half I've finally finished CMBN's original Road to Montebourg campaign. Only took me a decade to get round to it after buying CMBN!

    Here's the full playlist, there should be a link in the top right of the embed you can use to swap between missions:
  14. Like
    Boche reacted to Macisle in RT Unofficial Screenshot Thread   
    Wait...scratch that..  Ta'fuh-...

     
    NOooooo...!

     
    $#%&!!!

     
    Well, at least a late-arriving sniper team was able to bag the two slowest members of the MG team. And, the alley is mine, now. 🙂

  15. Like
    Boche reacted to theforger in WW II German military marches   
    Yorckscher Marsch, Der Hohenfriedburger, Preussischer Präsentier Marsch, Westerwald, Lore, Alte, Preussens Gloria along with the Panzerlied when playing FB or listening to Hapless or Mr Wales.
  16. Like
    Boche reacted to Lethaface in Back on Tracks Campaign is now available!   
    Did notice this in a little test today. The 35mm shouldn't need that much 'exposure' I guess. The CV seems to be expending ammo like a bradley, although the cartridge and ammo capacity is quite different. 

    I also did some testing with the Gill today (because others reported it did weird things, but didn't notice that so far), and I did find something very odd. It seems that it's flight path is inverted, instead of going 'up' (as a top attack missile should, and the ingame model does suggest such behavior) it goes 'down'. When I use it from an elevated position, it works fine. However, my test today was in a defilade against targets on a higher plateau. All missiles (2 teams firing about 4 or 5 each) skimmed the ground and intersected with the ground before reaching the target. I guess it is reproducible if this is not a 'known' bug yet. ?
    Between the c2 radio issues, the Gill and the CV90 I'm holding back playing with the Dutch too, unfortunately. I hope the next patch will fix these things, at least there is plenty of other stuff during the wait (I don't see a patch coming 'soon'  , because nothing was said about it until now).
  17. Like
    Boche reacted to MOS:96B2P in RT Unofficial Screenshot Thread   
    Soldiers from the Alarmeinheiten pass a downed friendly aircraft.  Thanks @Aquila-SmartWargames . 


     
  18. Like
    Boche reacted to IICptMillerII in Combat Mission AAR: Consulate Crisis   
    Thanks for the kind words!
    There is still one more post to come, with the final casualty tallies, a summary of the operation and a quick post-battle analysis. I just haven’t had time to finish the final post, but I’m hoping to have it done soon. 
     
    I agree that it’s a good proof of concept for combining the two games into a hybrid AAR. I had a lot of fun putting this together and seeing it play out, and I have a few different ideas for future projects as well. Again, it’s just a matter of finding the time to actualize it. 
  19. Like
    Boche reacted to MOS:96B2P in RT Unofficial Screenshot Thread   
    Street fight.



  20. Like
    Boche got a reaction from Bubba883XL in RT Unofficial Screenshot Thread   
    Hey ive seen ths before....ah thats right!
     

    x png
  21. Upvote
    Boche got a reaction from MOS:96B2P in RT Unofficial Screenshot Thread   
    Hey ive seen ths before....ah thats right!
     

    x png
  22. Like
    Boche reacted to Oleksandr in Oleksandr's Modding Space for CMSF2   
    These are busy times even with all this outbreak situation on the go. Yet, thank you for showing interest in my somewhat artwork. Always great feedback from you bro! Stay safe! 

  23. Like
    Boche reacted to Oleksandr in Shock Force 2 Unofficial Screenshot And Video Thread   
    Mod being used: https://www.thefewgoodmen.com/cm-mod-warehouse/combat-mission-shock-force-2/cmsf2-infantry/cmsf2-usmc-infantry-by-oleksandr/
  24. Like
    Boche reacted to MOS:96B2P in New Mini-Campaign/Scenario: Alarmeinheiten   
    The battalion motor pool, with the repair shop, is located a short distance to the west of Kvass in the village of Sazony.  The Motor Pool has several vehicles in the shop for repair.  The rarity level of the vehicles under repair will vary depending on the vehicle choice made in the vehicle choice scenario.  The mixed TOE may have something like a Nashorn while the common TOE  may have something like StuG III.  When vehicles are repaired and returned to service, they will be found parked in the yard of the Repair Shop.
    Below a Hetzer tank destroyer is returned to service. 

    The Hetzer moves out to link up with the Alarmeinheiten. 

     
  25. Like
    Boche reacted to _Kraut_ in New Mini-Campaign/Scenario: Alarmeinheiten   
    Ambushed by Partisans

×
×
  • Create New...