BFCElvis Posted December 11, 2019 Share Posted December 11, 2019 After lots of hard work (an distractions) by @Ithikial_AU, @Imperial Grunt and the dedicated testers I am pleased to announce that the Dutch campaign "Back on Tracks" is now available for download! Here is s direct link to the download:CMSF2 Campaigns We hope that everyone enjoys it! 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted December 11, 2019 Share Posted December 11, 2019 Bedankt! I can finally get my fully-upgraded .50cal Fennek fix: Damn I love those things! 0 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted December 12, 2019 Share Posted December 12, 2019 Sweet! The link works and everything. 0 Quote Link to comment Share on other sites More sharing options...
Boche Posted December 21, 2019 Share Posted December 21, 2019 Great to have the dutch back ! Im just having one issue with the CV90s. They are using their airburst rounds all the time instead of just targets in the open or in trenches, which means they waste their rounds targeting buildings etc. Here is a photo. All this makes their HE rounds useless when supporting. https://resizeimage.net/viewimg/ZONS707GAIwgjdOg/xJ7Uo/sin-t--tulo.bmp 0 Quote Link to comment Share on other sites More sharing options...
DasMorbo Posted December 22, 2019 Share Posted December 22, 2019 Hi guys! Long time no see. I just bought CMSF 2 upgrade, on 17.12.2019. My question is: are all remade campaigns included already, or do I need to download this one (and maybe others)? By the way, to have CMSF 2 now is adream come true. Cheers Olf 0 Quote Link to comment Share on other sites More sharing options...
Boche Posted December 22, 2019 Share Posted December 22, 2019 Another thing has come up. Whats up with the GIL ATGM? almost 20 launches against static targets and just 3 hits, all of the mises falling just behind the target. AI know the GIL i just another name for the Spike ATGM, which ive worked with. I accept they can be some misses sometimes but this many? 1 Quote Link to comment Share on other sites More sharing options...
Ithikial_AU Posted December 23, 2019 Share Posted December 23, 2019 (edited) 15 hours ago, DasMorbo said: I just bought CMSF 2 upgrade, on 17.12.2019. My question is: are all remade campaigns included already, or do I need to download this one (and maybe others)? Only the British Campaign remains to be completed. Unsure if the revamped campaigns that came out after release have been included in the master installer as of yet. Play it safe, download the files from BFCElvis' opening post and replace the content in the campaign folder before starting a campaign. Edited December 23, 2019 by Ithikial_AU 0 Quote Link to comment Share on other sites More sharing options...
Kevin2k Posted December 23, 2019 Share Posted December 23, 2019 11 hours ago, Ithikial_AU said: Only the British Campaign remains to be completed. Unsure if the revamped campaigns that came out after release have been included in the master installer as of yet. Play it safe, download the files from BFCElvis' opening post and replace the content in the campaign folder before starting a campaign. One can discern the new and old .cam files by their file date. Dated 2009 is unmodified since SF1, The updated campaign files are dated 2018/2019. 1 Quote Link to comment Share on other sites More sharing options...
DasMorbo Posted December 25, 2019 Share Posted December 25, 2019 (edited) Thanks, Ithikial! You saved me from getting mental at some point in the near future - I had just started "The Khabour Trail" in its old version. Would have been a bad suprise... On 12/23/2019 at 5:37 PM, Kevin2k said: One can discern the new and old .cam files by their file date. Dated 2009 is unmodified since SF1, The updated campaign files are dated 2018/2019. Good idea, will check! Update: The NATO module campaigns are NOT in the master installer as of yet. Edited December 25, 2019 by DasMorbo 0 Quote Link to comment Share on other sites More sharing options...
Aquila-SmartWargames Posted January 1, 2020 Share Posted January 1, 2020 On 12/21/2019 at 11:30 PM, Boche said: Im just having one issue with the CV90s. They are using their airburst rounds all the time instead of just targets in the open or in trenches, which means they waste their rounds targeting buildings etc. Here is a photo. All this makes their HE rounds useless when supporting. https://resizeimage.net/viewimg/ZONS707GAIwgjdOg/xJ7Uo/sin-t--tulo.bmp Furthermore they airburst their HE rounds in front of soft vehicles leaving them unharmed. 0 Quote Link to comment Share on other sites More sharing options...
DougPhresh Posted January 6, 2020 Share Posted January 6, 2020 I'm also having problems with the Gill and CV90. I blame Raytheon. 0 Quote Link to comment Share on other sites More sharing options...
Lethaface Posted January 9, 2020 Share Posted January 9, 2020 Thanks all for the effort of updating this campaign! One thing I noticed in the first mission is that the dutch infantry platoons (still) don't seem to have radio's on them and thus are out of c2 when outside of their vehicles. Both the recce HQ and the inf platoon hq's (at least the one in the YPR's, didn't check the CV-90 borne yet) seem to not have any radio carried on them. As we all know, maintaining c2 is an important aspect of the game so this does have some impact. Or am I missing something? Afaik there was an issue with this in CMSF2 which was supposed to be fixed a while back. 0 Quote Link to comment Share on other sites More sharing options...
AlanSA Posted January 9, 2020 Share Posted January 9, 2020 On 1/1/2020 at 3:42 PM, Aquila-CM said: Furthermore they airburst their HE rounds in front of soft vehicles leaving them unharmed. Seems there is an issue in CMBS with airburst rounds. 'Usually Hapless' H2H game had two incidents where airburst round exploded harmlessly above targeted Humvees. 9:20 mark 0 Quote Link to comment Share on other sites More sharing options...
Lethaface Posted January 11, 2020 Share Posted January 11, 2020 Nobody else have the c2 / radio problem with the dutch forces? 0 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted January 25, 2020 Share Posted January 25, 2020 Excellent news. Thank you. 0 Quote Link to comment Share on other sites More sharing options...
DougPhresh Posted January 26, 2020 Share Posted January 26, 2020 On 1/11/2020 at 10:55 AM, Lethaface said: Nobody else have the c2 / radio problem with the dutch forces? Yes, I'm having that as well. I think C2 across all titles could use some revisions. Modern radios, ones that are rated for distances much, much larger than CM maps are failing even with point-to-point LOS (which you don't need for many modern military radios anyways) 1 Quote Link to comment Share on other sites More sharing options...
Thewood1 Posted February 7, 2020 Share Posted February 7, 2020 This is related to troops missing radios, but check the ECM environment. That will reduce comms effectiveness, IIRC. Haven't played CM in a bit, but remember playing around with it. 0 Quote Link to comment Share on other sites More sharing options...
Aquila-SmartWargames Posted February 8, 2020 Share Posted February 8, 2020 In the meantime did somebody found a workaround for preventing the CV90s ineffectively airbursting their ammunition? My Dutch campaign is currently on hold because of this issue. 0 Quote Link to comment Share on other sites More sharing options...
Lethaface Posted March 17, 2020 Share Posted March 17, 2020 (edited) On 2/9/2020 at 12:37 AM, Aquila-SmartWargames said: In the meantime did somebody found a workaround for preventing the CV90s ineffectively airbursting their ammunition? My Dutch campaign is currently on hold because of this issue. Did notice this in a little test today. The 35mm shouldn't need that much 'exposure' I guess. The CV seems to be expending ammo like a bradley, although the cartridge and ammo capacity is quite different. I also did some testing with the Gill today (because others reported it did weird things, but didn't notice that so far), and I did find something very odd. It seems that it's flight path is inverted, instead of going 'up' (as a top attack missile should, and the ingame model does suggest such behavior) it goes 'down'. When I use it from an elevated position, it works fine. However, my test today was in a defilade against targets on a higher plateau. All missiles (2 teams firing about 4 or 5 each) skimmed the ground and intersected with the ground before reaching the target. I guess it is reproducible if this is not a 'known' bug yet. ? Between the c2 radio issues, the Gill and the CV90 I'm holding back playing with the Dutch too, unfortunately. I hope the next patch will fix these things, at least there is plenty of other stuff during the wait (I don't see a patch coming 'soon' , because nothing was said about it until now). Edited March 17, 2020 by Lethaface 3 Quote Link to comment Share on other sites More sharing options...
BarendJanNL Posted March 25, 2020 Share Posted March 25, 2020 (edited) In case you didn't read it already, this was the reaction of Steve in the 'year ahead bone post' in de CMRT forums when I asked about the different issues with the Dutch forces: I can only speak to the radio thing as that is something I personally fixed. Radios were missing from quite a few units across multiple nations. As I said above, we fix things as they are brought up. I'm not always aware of them and even whe can only speak to the radio thing as that is something I personally fixed. Radios were missing from quite a few units across multiple nations. As I said above, we fix things as they are brought up. I'm not always aware of them and even when I am that doesn't mean I remember 'em. We have bug tracking software to do that n I am that doesn't mean I remember 'em. We have bug tracking software to do that Edited March 25, 2020 by BarendJanNL 2 Quote Link to comment Share on other sites More sharing options...
BarendJanNL Posted July 8, 2020 Share Posted July 8, 2020 Is there any news available about the different issues for the Dutch in CMSF:2? The current issues I am aware of: - Gill/Spike MRAT inverted flight path resulting in missiles often connecting to the ground and not the intended target. - Absence of Radio's on every level, from sections to FO's to commanders. - Problems with Airburst munition for the CV90. Munition explodes on target, but before the target. Last possible feature that would be absolutely great to have: - To extent the BAA recon mount on the Fennek vehicle, to make it possible to observe from hull-down positions, which is currently very difficult. In case that is not possible, it would be a possible solution to make it possible to dismount with the BAA recon mount to have a stand-alone observation equipment, just as in RL It would be great to get reaction about the current status of the issues mentioned above 2 Quote Link to comment Share on other sites More sharing options...
Gkenny Posted September 27, 2020 Share Posted September 27, 2020 Spoilers I guess, but in mission 9 of this campaign ("Over the Hill"), it states that there is a minefield present but we know the safe passage lanes, however I'm not seeing anything in either the tactical map or in game reference marks to indicate these safe lanes. I don't think this is intentional, right? 0 Quote Link to comment Share on other sites More sharing options...
Ithikial_AU Posted September 28, 2020 Share Posted September 28, 2020 5 hours ago, Gkenny said: Spoilers I guess, but in mission 9 of this campaign ("Over the Hill"), it states that there is a minefield present but we know the safe passage lanes, however I'm not seeing anything in either the tactical map or in game reference marks to indicate these safe lanes. I don't think this is intentional, right? I think something got missed with the updated tac map as part of the revamp. I've tweaked the briefing alongside other fixes picked up over the the past few months. New version should be available soon. For your play through, avoid areas that provide cover and concealment on your approach. 2 Quote Link to comment Share on other sites More sharing options...
Gkenny Posted September 28, 2020 Share Posted September 28, 2020 1 minute ago, Ithikial_AU said: I think something got missed with the updated tac map as part of the revamp. I've tweaked the briefing alongside other fixes picked up over the the past few months. New version should be available soon. For your play through, avoid areas that provide cover and concealment on your approach. Awesome, thanks for the advice. Another thing I noticed was in mission 8 (Unexpected Resistance) at least 2 bmps seemed to have been given the wrong face direction - when I encountered them in their positions they were facing away from my side of the map. 0 Quote Link to comment Share on other sites More sharing options...
BarendJanNL Posted September 28, 2020 Share Posted September 28, 2020 Is it possible to update the campaign when te new version is coming out while already having played a few missions? Or do I have to start all over? 0 Quote Link to comment Share on other sites More sharing options...
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