Zveroboy1 Posted August 9, 2020 Share Posted August 9, 2020 I am sort of working on a quick platoon sized Afghanistan scenario pitting units of the ANA versus Taliban fighters. I wanted to add a couple of DshK technicals to the force mix on the ANA side; the idea being they're local Afghan police. The thing is I want to get rid of the fighters and replace them with a different crew because it looks silly to have black pyjamas blokes fighting on the ANA side. But I can't figure how to do that. The dismount button in the editor is greyed out and when I manually dismount the fighters, it won't let me replace them by another unit. I tried different splitting squads and units of different sizes but no luck. What am i doing wrong? I have tried with humvees and it works fine. Can you simply not do that with technicals? 0 Quote Link to comment Share on other sites More sharing options...
domfluff Posted August 9, 2020 Share Posted August 9, 2020 Aside from re-skinning the crew, I don't think you can, presumably because the crew work as tank crews can, and prevent you from swapping them (so that you don't buy a cheap Panzer 3 with an elite crew, then stick them in a Tiger) 0 Quote Link to comment Share on other sites More sharing options...
Zveroboy1 Posted August 9, 2020 Author Share Posted August 9, 2020 Oh I see. It is considered a tank crew right. Okay thanks, I will have to forget this idea and do something else instead. 0 Quote Link to comment Share on other sites More sharing options...
37mm Posted August 9, 2020 Share Posted August 9, 2020 31 minutes ago, Zveroboy1 said: Oh I see. It is considered a tank crew right. Okay thanks, I will have to forget this idea and do something else instead. I had similiar issues for awhile until one of the H&E team told me that the regulars have access to Technicals too... and they do. There's less flexibility with the Regular Technical formations/Single vehicles (and IIRC the Special Forces have access to none) but you can work around it. 1 Quote Link to comment Share on other sites More sharing options...
domfluff Posted August 9, 2020 Share Posted August 9, 2020 On my wishlist for CMSF is a much more flexible Uncon force selection. I do like that the loadouts vary, but I'd like much more control over choosing individual vehicles and the like. 1 Quote Link to comment Share on other sites More sharing options...
Zveroboy1 Posted August 9, 2020 Author Share Posted August 9, 2020 Oh great. I checked regulars though but missed those because I was looking for "technicals". But here it is : Heavy machine gun platoon (truck) 4 X pickup DShK Multipurpose vehicles. Sweet. Thanks guys. 1 Quote Link to comment Share on other sites More sharing options...
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