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Looking for Revised Road To Montebourg


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Hello, im trying to find Paper Tigers revised Road To Montebourg campaign.

The GoogleDrive link on the Few Good Men forum is down. 

Does anybody know how to aquire this excellent campaign?

Or is somebody willing to upload it?

 

Thanks guys!

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  • 4 weeks later...

The revised campaign was made mostly to address an issue which no longer exists. When CMBN originally came out in 2011, the suppression model was weak. One workaround was to lower the experience level, so PT remade the campaign using mostly "green" US troops instead of "regulars".

Since then however, BFC substantially reworked and improved the suppression model so the workaround is no longer required. The campaign still works, I played the revised version 2-3 years ago, but the combination of "green" troops and the revised suppression model means your troops are more brittle and required careful handling.

The version that ships with the game has mostly "regular" U.S. troops and is easier than the revised version.

Edited by Sgt Joch
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18 hours ago, Sgt Joch said:

The revised campaign was made mostly to address an issue which no longer exists. When CMBN originally came out in 2011, the suppression model was weak. One workaround was to lower the experience level, so PT remade the campaign using mostly "green" US troops instead of "regulars".

Since then however, BFC substantially reworked and improved the suppression model so the workaround is no longer required. The campaign still works, I played the revised version 2-3 years ago, but the combination of "green" troops and the revised suppression model means your troops are more brittle and required careful handling.

The version that ships with the game has mostly "regular" U.S. troops and is easier than the revised version.

Thanks Sgt Joch and Swant, from the readme at FGM it mentions this

 

Quote

I made a number of changes to this campaign for the first revision. Here follows a list of the important ones.

#1…. The majority of 2/8 INF units have GREEN experience. (PIR and GIR remain the same)

#2…. A new mission has been added to the campaign on Day 1.

#3…. US 60mm onboard mortars start their missions with LIMITED ammo. Generally, there is less ammo to go around in most missions but not drastically so.

#4…. There are fewer chances of refitting thoughout the campaign.

#5…. Air support has been added to three missions in the campaign and a FOS added to the OB to allow the player to use them

#6…. Most missions have the possibility of up to 10 minutes of extra time (except ‘Turnbull’s Stand’, and ‘The Farmhouse’ missions).

  • Mission 1…. Made a few German units just a tad less brittle so that they’ll put up a bit more of a fight.
  • Mission 2…. ALL NEW 2/505 PIR mission added
  • Mission 3…. Air Support added.
  • Mission 4…. No changes
  • Mission 5…. Added Air Support to the variant when Easy Company performs the assault from the South without tank support only. the other variants remain unchanged
  • Mission 6…. No changes
  • Mission 7…. Reworked the AI plans, Added Air Support to the afternoon versions, not the eveni…

 

so are all these changes just to address the suppression model? Or just tweaks/additions etc?

 

Thanks all

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19 hours ago, slippy said:

so are all these changes just to address the suppression model? Or just tweaks/additions etc?

Many are tweaks and additions. There is an extra mission. 

From nowadays perspective it can be expected that the revised campaign plays more challenging due to the less experiencied 2/8, more resistant Germans, and less ammo/refit. On the other hand you will have more air support and more variable time at your disposal.

I would see it as an alternative to stock Montebourg. Bummer when it comes with wrong uniforms.   

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