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Sgt.Squarehead

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  1. Like
    Sgt.Squarehead reacted to LongLeftFlank in China vs Taiwan please?   
    Ha ha, putting the F.U. in "FEU"!
    Although you'd basically want to empty "EMCU Tanjin Horse" as soon as possible, before the Taiwan air force blasted the stranded hulk to heck.
    The ship would need a custom hull to achieve a sufficiently shallow draft to clear the reefs. A flat bottom, with some kind of detachable keel, so she can steer and not capsize in open water. (marine engineering grogs weigh in).
    As the ship makes its final run in, maybe a bunch of the containers go splashing off the side, tied together, to be towed to the nearby beach by commandos in revved up Zodiacs. They contain (waterproofed) supplies that can be recovered later (some may be hit by ROC air strikes but some won't).
  2. Like
    Sgt.Squarehead got a reaction from CraftyLJ in Shock Force 2 Unofficial Screenshot And Video Thread   
    Join The Imperial Guard! 
    Renowned for their unfailing bravery:

    & their unlimited optimism? 
  3. Upvote
    Sgt.Squarehead got a reaction from LongLeftFlank in China vs Taiwan please?   
    As the ever-wise @LongLeftFlank has already suggested, 'H&E' is probably your best option for modelling the terrain at present, but the technology in CM:SF2 is a little lacking for a conflict set post-2021.
    PS - @LongLeftFlank  I love your hypothetical invasion scenario, especially the container ship.....Those things can conceal all manner of unpleasantness:
     
  4. Upvote
    Sgt.Squarehead got a reaction from GhostRider3/3 in A Pleasant Italian Town QB map.   
    I've just started the original.....Should I download the newer one or do you still want some feedback on the original version?
    TBH that happens to me quite a lot (in testing at any rate). 
  5. Like
    Sgt.Squarehead reacted to Bud Backer in CMFB (Unofficial) Screenshot Thread   
    From a battle with a friend I’ve called Hide and Seek. No terrain objectives. It’s literally us trying to find, fix and destroy each other on 15 square kilometres of map…
     

  6. Like
    Sgt.Squarehead reacted to Monty's Mighty Moustache in DAR - Snow For The Hungry AXIS PBEM   
    The Fifty-Eighth and Fifty-Ninth Minutes - Objective ROT
    A reminder of the enemy dispositions at the end of the last turn:

    SBF - Panzers and 2 Kompanie (-)
    1st squad reach Sgt Plucky's house, alas he is no more.



    The vehicles and MGs are keeping up the fire on the objective as the Tigers start to move up a bit closer.


    They get a spot in another building in sector B, it's a HQ unit so I assume that it's the platoon HQ for the squad I spotted in the other building in that sector.

    They manage to take out a man from the HQ unit that was firing from sector A.

    Another Maxim team pops up in sector D and is quickly suppressed. It's marked as knocked out so I'm not sure if this was the guy that was in the building behind that the Tiger was firing at or if it's the remnants of some other team. If it is another as yet unseen team then that's 4 maxims spotted and there shouldn't be any more. I'll mark it as a new team for now until we get more information.

    A look at the dispositions of the SBF forces. The Tigers are pushing up to get eyes on the back of the objective and the infantry is continuing to advance.

    The Assault Element - 1 Kompanie
    The remaining man in B team, 1st squad goes full Rambo and suppresses the squad in sector B all by himself. I bring fire from a SPW too and he goes about tending to his fallen comrades.

    The rest of 2nd zug are moving across to the left into some defilade from sector B to advance up the stream bank.


    The HQ unit in sector A takes out a man in A team of 1st squad but the advance continues.

    Two of the zug's SPWs are rushing forward to support the advance from close range now that I'm fairly confident anything that can do them real harm is either knocked out or suppressed.


    The squad in sector B pop their heads up again and this time one of the MG sections from 4th zug get a spot and fill his face with lead.

    3rd squad are closing on the objective...

    when they get some sound contacts moving into the objective - ACHTUNG! PANZER!

    It looks like he's decided to reinforce the objective with armour. It doesn't appear to be a full on counterattack as they came into the back of the objective and stopped behind some buildings in sectors D and F, the full weight of the attack may be about to come. I assume he used the road from GRAU to bring them down undetected as all other avenues that he could use are covered.
    Either way I am pleased to see this, it means I may not have to go into the trees to destroy these forces and I can use my advantages in the open. I love the way the C2 works in this game, by the end of the turn the info had filtered all the way up to the Bn HQ and has already started filtering down, the panzers don't have the info yet but they will soon.
    I have to assume that he has another one tank at least (assuming they are T34s) and that he had tank riders on the back. Where he has stopped he has no LOS to any of my forces but if he nudges the leftmost vehicle forward a bit he will be able to get LOS on the left flank of my SBF position and the SPW over there so I need to do some rearranging.
    I'll be pulling the SPWs back behind the panzers where they aren't already and rearranging the panzers so that he will have difficulty isolating any of them and they can mutually support one another.
    I'll continue the assault, but my guard is definitely up. 1st zug are currently still mounted, I'll be dismounting them and bringing them up as support just in case he's debussed a platoon of tankodesantniki.
    One thing that does worry me, that I mentioned before, is that 1 Kompanie do have panzerfausts and shreks but no real armour support and he could wheel around the right of the objective and hit them in the flank. The HQ Tiger has been hanging back just in case further down AoA2 but now is the time to bring it forward to support the assault and protect the right flank.

    The objective at the end of the turn with the new contacts marked.

    SITMAP

    Here we go! It's about to get tasty! He has a few choices with the armour he brought to the fight as far as I can see:
    He can use them to try and get some nice keyhole positions from the objective onto my SBF forces and try and take them out one at a time. This would be difficult to pull off, there aren't that many places he could place them that my armour couldn't see him move into. He could wheel around the objective into 1 Kompanie's right flank and disrupt the attack. He could leave them where they are as infantry support, but that would be risky as my infantry are well equipped for close quarters battles with armour. He could be using them as transportation to bring more troops up to defend the objective and then pull them back. He could be bringing them up to evacuate troops back to the lines. They might not have any organic transport of their own and will be hitching a ride? They are part of a larger force/counterattack from as yet undetermined directions. The tension is palpable, you could cut it with a knife.
    MMM
  7. Upvote
    Sgt.Squarehead got a reaction from BeondTheGrave in Soviet/Russian Cold War (and Modern) NBC/CBRN recon, attack warning and decontam   
    Interesting concept dude, I'd be interested to see how it works in the wider framework of your scenario.
    As you can probably imagine I've been messing around in the CM:CW editor ever since I got the game.  Thus far I've very little to show for it, one partly done map of an Iranian town (stalled for want of foliage) and also a little project set on a CM:CW variant of a of @benpark's awesome Berlin map.....After I've nuked it! 
    My thought was to make a 'Twilight 2000' type scenario, where the players must cross the hot-zone to escape from vastly superior forces.....TBH at present I'm mostly still removing walls from buildings and figuring out where & how to place the crater, but I suspect I'll be picking your brains when it comes time to implement the environment.
  8. Like
    Sgt.Squarehead got a reaction from Monty's Mighty Moustache in DAR - Snow For The Hungry AXIS PBEM   
    I was under the impression that this was the primary objective.....Now I've looked back it all looks a lot less worrying! 
    I might take a look at the scenario in Preview Mode in the editor, so I can get a proper feel for the terrain.....Promise not to look at the '85s'! 
  9. Like
    Sgt.Squarehead got a reaction from Monty's Mighty Moustache in DAR - Snow For The Hungry AXIS PBEM   
    That road heading north east off the centre of the map.....I forsee T-34/85s coming down it! 
    Ever since you suggested he might have a whole company of tanks I've been worrying about their continued non-appearance.....If he's got that many, he's definitely holding them back to clobber you with them en-masse and the road seems the easiest way to route them into the battle. 
    How visible is that road from your current/projected positions?
    EDIT - Just looked back at the initial posts.....Big map!   
    Which is probably good news as there are plenty more places those tanks could be (the cropped map had rather confused me).
  10. Thanks
    Sgt.Squarehead reacted to kohlenklau in NEW CMFI SCENARIO WITH MODS: ITALIAN PARTISANS   
    In my goodybox I have now added a separate subfolder  for SMG selection, pick just 1, either the Sten or the Beretta.
  11. Like
    Sgt.Squarehead reacted to LongLeftFlank in China vs Taiwan please?   
    I was musing over this possibility in April, to work up a campaign plus a set of mods derived in part from H&E, although CMBS (which I don't own) might make a better platform.  But while certainly topical, I'm not sure it has enough content to make a viable stand alone game for BFC.
    We have a couple of Chinese gamers commenting here, but I wonder whether BFC would actually ever see much revenue from China given the propensity to bootleg or knock off anything that isn't heavily locked down (i.e. streamed).
    Don't count on me to pursue this project though, work has put me back into CM hypersleep. I check in here once a week, if that.
    ****
  12. Like
    Sgt.Squarehead reacted to Monty's Mighty Moustache in DAR - Snow For The Hungry AXIS PBEM   
    The Fifty-Seventh Minute
    Objective ROT
    A reminder of how we left it last time:

    SBF
    The Tiger with LOS take a few shots at the MG gunner in sector D.


    Ouch, that's got to hurt. He's seen shortly after repositioning.

    1st squad are back together, next turn they will be heading out towards Sgt Plucky's last known position in the building ahead, covered by a SPW. It's the only bit of cover around this place so once it's secure I'll bring a MG section up and see what we can uncover around the back of the objective. I suspect he has one more gun out there somewhere.

    The remainder of that infantry squad we spotted last time reappears and makes a run for it across the road towards the same house in the middle.

    He doesn't make it.

    The Assault Element - 1 Kompanie
    The 251/17 starts to suppress the MG in sector E but not before he can take another man out from 1st squad. That team is down to 1 man now.


    The SPW quickly suppresses him however.

    A shot from sector A takes out the gunner in one of the MG sections.

    We get the spot soon after, it's the same HQ team that we lost sight of after it pulled out of the building at the end of the row.

    1st squad's B team sole survivor starts taking more fire from a squad in the second building in sector B, none of it hits as I think he is on a reverse slope from their position. It's SMG fire so it could be a SMG platoon, it would make sense to put them one row back to obliterate anyone who entered the buildings in sector A.

    The updated SITMAP for the objective:

    KT4
    We lose another man from 1st squad to the MG fire, that squad is down to two men.

    One of the SPWs starts taking MG fire too, some of it is coming from the Maxims but there is some fire coming in from elsewhere in the same treeline. That fire nicks the gunner and the driver freaks out and starts reversing.
    I think I hear SMG fire coming from the treeline just ahead too so someone in there is not suppressed.

    The Ko. HQ gets the spot on the mystery shooter, it's a DP gunner and friend in the treeline flanking the Maxims. I'm not sure if this is a full squad. Something to keep an eye on but if he has split his squads then they will be easier to rout with long range fires.


    The StuG arrives on station and starts firing on the Maxim positions, they are quickly suppressed. No fire is going toward the DP gunner though and he shifts targets several times, thankfully none of them hit but a number of my infantry are now suppressed.

    SITMAP

    I'm going to pull the infantry back out of range of the trees on the right at KT4, they have done their job. I will keep the fire up with vehicles, the 251/17 from this zug will come up and take the DP gunner under fire and see if we can drive him off. The SPWs firing on the nearest treeline will shift their fire slightly to suppress whatever SMG toting maniac is firing at my forces.
    At the objective I'm going to start moving the Tigers up a bit to try and get a better look into the back of the town. 1st squad will check out the buildings where Sgt Plucky was hold up.
    I'll be bringing fire onto the new contacts in the objective and pulling all of 2nd zug to the left to advance on the reverse slope by the stream to protect them from any fires from sector B. The MGs and SPWs will continue to provide covering fire.
    MMM
  13. Like
    Sgt.Squarehead got a reaction from Monty's Mighty Moustache in DAR - Snow For The Hungry AXIS PBEM   
    Looking forward to 'em, as others have said you are doing a fine job with this AAR and the tension is definitely building.....It feels like we're still in the prelude phase right now, but the main event seems fairly imminent! 
  14. Like
    Sgt.Squarehead got a reaction from Lethaface in CM: GWOT?   
    That & Breach Teams for the Uncons, to square things up a bit tactically.
    PS - IMHO @puje's small unit infantry scenarios are some of the very best out there....The tension can be quite palpable, seriously nail-biting stuff! 
  15. Like
    Sgt.Squarehead reacted to jamxo in RT Unofficial Screenshot Thread   
    WW2 is my main area of interest, but yes I own all the modern titles and had alot of fun in the Highland Games campaign earlier this year :
    H&E is definitely on my 'to play' list, but gaming time a little limited at the moment! Hope to get round to it next year - it looks epic. 
  16. Like
    Sgt.Squarehead reacted to jamxo in RT Unofficial Screenshot Thread   
    Making my way through the various WW2 era screenshot threads. Just started the Broken Shields campaign and loving the landscape and atmosphere of the snowy map. Some of my reserve force waiting to be called into action:


  17. Like
    Sgt.Squarehead reacted to Monty's Mighty Moustache in DAR - Snow For The Hungry AXIS PBEM   
    Thank you both. It is a lot of work but I've got my workflow down now so it doesn't take as long as it did at the start. The planning write-up took me forever as I had to refresh my memory with GIMP and usually I don't write down my analysis other than to draw a sketch and put some arrows on it so it was all from memory. Might be fun to take a picture of my sketch and post it at some point.
    I'm trying to convey the mystery with lots of over the shoulder views at eye-level so you feel like you're in amongst it. Glad to know that it's somewhat successful.
    I've got two more turns to write up so I'l try and get that done tonight.
    MMM
  18. Like
    Sgt.Squarehead got a reaction from A Canadian Cat in Suppression / Professional.   
    Dude, your job as the player is to use your other units to cover their suppressed friends until they are not suppressed any more.....It's not rocket science!
    Or to put it another way.....Throw a smoke grenade and stop bloody whining! 
  19. Like
    Sgt.Squarehead got a reaction from Monty's Mighty Moustache in DAR - Snow For The Hungry AXIS PBEM   
    It can still knock out the gun or tracks easily enough.
  20. Like
    Sgt.Squarehead got a reaction from 37mm in Heaven & Earth: Project discussion thread   
    That's truly lovely mate! 
    Can I grab a copy please?
    PS - @Erwin's quite right, that map looks like it could be fought over several times without exhausting its possibilities.
    PPS - You might have saved me some work for the 'if it all goes completely wrong' scenario for my mini-campaign (ie: the player fails all the various branches in succession).....I needed a biggish map without too many settlements and you just made one!  The synchronicity continues! 
  21. Like
  22. Upvote
    Sgt.Squarehead got a reaction from LukeFF in Suppression / Professional.   
    Dude, your job as the player is to use your other units to cover their suppressed friends until they are not suppressed any more.....It's not rocket science!
    Or to put it another way.....Throw a smoke grenade and stop bloody whining! 
  23. Upvote
    Sgt.Squarehead got a reaction from MOS:96B2P in CM: GWOT?   
    TOC's a hoot! 
    Testing it was where I got my new signature! 
  24. Like
    Sgt.Squarehead reacted to GhostRider3/3 in A Pleasant Italian Town QB map.   
    Hello, if anyone would like to preview the Scenario send me a PM and I will email it to you.  This Scenario is for ALLIED vs AI (German) or H2H.  Need playtesting for both.  Working on the text and pictures and will get done with them this week.... if work lets me.
    The Situation:  British V Corps and the Canadian I Corps are advancing in Northern Italy.  Player will have elements of the UK 46th Inf. Div/ 138th Brigade, assisted by elements of the Canadian 5th Armd. Div. (5th Armd Brg/ 2nd Armd. Regt. (LdSH)RC "Lord Strathcona's Horse" Royal Canadians.  Basically cross a river, take a town and vital points for the advance of V and I Corps.
    Now the Germans will do their best to stop you, those tenacious bastards!  The Germans are from the 26th Panzer Div.  If playing H2H the most experienced player should play the Allies.  Both forces are somewhat equal in more ways than not.
  25. Like
    Sgt.Squarehead got a reaction from Suchy in Suppression / Professional.   
    Dude, your job as the player is to use your other units to cover their suppressed friends until they are not suppressed any more.....It's not rocket science!
    Or to put it another way.....Throw a smoke grenade and stop bloody whining! 
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