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Sgt.Squarehead

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Everything posted by Sgt.Squarehead

  1. You should try 1/72, they're small enough for gaming and some of the kits are absolutely mind-bogglingly good these days, if you other chaps will excuse the quick veer off-topic, check this out: http://www.britmodeller.com/forums/index.php?/topic/234981784-flyhawk-172-pzkpfw-i-ausf-f-vk1801-late/#comment-1985501
  2. Erwin, I'm not trying to diss you: Just stating the facts, which are that I don't have a single AAR screen from you since I rebuilt my computer, nor do I have any scenario related comments other than "I didn't like the mortars much." and "Which side do I play?" Neither of which are massively useful on the scenario development front (but which were both immediately addressed all the same). I would very much welcome your input if you wish to participate, but I do need to see AARs & VP breakdowns and you have to understand the complexities of self-testing, I always know which routes are safe and I never know when it's the right time to walk into my own minefield/IED/deadly cross-fire, but how much of this information do I pass on and how?
  3. Resistance/Partisan/UnCon units for all the current CM games are probably top of my list right now.
  4. Cheers Ian, sometimes I feel like I'm beating my head against a wall.....I've already taken some significant steps to avoid the file loss issue (I bought an external drive). Sadly I'm stuck with using the ugly but free 7-zip these days. I do still have the old drive and a good friend of mine knows some useful tricks, he reckons he can get the files back, but it's a matter of him having time and me seeing him as we live a long way apart (by British standards at any rate). To be fair to Erwin he did help me a lot during the initial phase of my exploration of scenario writing prior to the drive failure, the five versions he refers to were more or less how long it took me to suss-out AI scripting, I've got a bit better at it since then. If anyone is interested in actual testing, the current state of play is this: Abdul Gul's War: #1 Breakout - Currently tinkering with VP balance and self testing, testers very welcome indeed, testers with CM:A scenario writing experience doubly so, it's still an alpha on the VP front and advice with this area would be massively welcome. #2 The Heist - Thoroughly tested by @sburke (with valuable feedback & AAR screens too) amended and undergoing final testing (I believe @MANoWAR.U51 is currently on the case). #3 Making A Stand - On the bench. Going Soviet: #1 Action & Reaction - Back on the bench for significant upgrades. #2 The Lion's Den - On the bench.
  5. Based on experiments elsewhere, you can probably crew-swap vehicles that can be emptied with 'Dismount', but not those that require 'Bail-Out'. FWIW
  6. Forgot to say that I'd really like to see the Free French forces, FFI, Maquis & other resistance groups get a module of their own.
  7. As I have repeatedly told you I couldn't continue with my original campaign as my hard drive expired taking the lot with it.....As for testing, I had no idea that you'd played anything through, I certainly haven't seen an AAR or indeed anything that amounts to constructive input from you whatsoever.
  8. The Panzer Brigades could definitely have used a bigger recon element and that's a fact.
  9. I like the Lardy rules: https://toofatlardies.co.uk/
  10. How? You either have head-choppers on your team (in which case they chop heads), or you don't.....I wouldn't be keen on extending this ability to units other than UnCons of the nastier type. It could be argued that it should be available to Soviet Partisans too, but we don't actually have any of those yet.
  11. It seems things are going OK in final tests, I'd really like to thank those of you who've taken time to test this for me.....I really can't tell you how hard it is to self-test a scenario full of tricks and surprises!
  12. Cometh the hour, cometh the man... There are some insanely brave people in the world.....I guess you should play according to the crew's motivation and experience (with the latter possibly reducing the likelihood of them getting back in, as they've seen it all before and know what can happen to heroes).
  13. Erwin sometimes I'm really not sure whether you are taking the proverbial.....You request scenarios, then vanish leaving others to do the testing that you were so keen on, then you turn up in various threads sniping. Perhaps you should keep in mind that the reason things slowed down in here is because somebody requested a scenario set in Mosul. If you had opened and played the file you'd know whether it was finished or not (and I'd have some AAR data from you to work with), but nope, all I've seen from you so far are comments like the above TBH. 'Breakout' precedes 'The Heist' (the dates and various comments make this abundantly clear), it is a very small scenario and thus actually really bloody difficult to balance, hence its later arrival. Both of these will eventually become campaign scenarios (#1 & #2 with 'Abdul Gul's War' being the title of the campaign), but they are both quite tricky & delicate so they will need some testing. I've done what I can with them on that front, but it's very easy to miss things when you've stared at them for weeks and there really are no surprises or hidden things when you are the scenario designer.....Perhaps you should try it for yourself some time?
  14. Opening a ticket with tech-support might be your best bet: https://battlefront.mojohelpdesk.com/
  15. The article certainly didn't seem to support its own headline in any meaningful way.
  16. Slightly odd article in WIB: https://warisboring.com/the-philippines-duterte-is-caught-between-islamist-terrorists-and-angry-maoists/
  17. Interesting point.....Has anyone tried 'Combine' with tank crew?
  18. I've actually got T-34 Mythical Weapon to hand (I'm supposed to be building one in 1/72 scale), but its 520pp long, so it could take a while to find out the truth of the matter!
  19. One tweak that recent experience suggests might make quite a big difference for CM:SF II would be to give UnCons the ability to anti-buddy aid (finish-off) and retrieve weapons from fallen enemies.....Players will really start to hate them (just as they should)! Perhaps giving regular units the ability to buddy-aid and take prisoner fallen enemies while recovering their weapons might also be an idea. Just a thought.
  20. So long as they're busy writing CM:SF II I can live with it TBH. As soon as one of the team comes along they'll get a face full of reports and the posts will be gone, don't sweat it.....But NEVER click on any links in such posts.
  21. Bit nearer: Thoughts & comments welcome as always. PS - If you are worried about the womenfolk, don't be.....This is Afghanistan, they are invisible.
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