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Everything posted by Sgt.Squarehead
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New Scenario: Tactical Operations Center
Sgt.Squarehead replied to MOS:96B2P's topic in CM Black Sea Maps and Mods
I definitely recommend using the Civilian Vehicles Mod as a matter of course, it doesn't take anything away from the game (you can still place forklifts), but it adds loads as you can see.....And I'm not a big fan of mods as a rule. -
Ukrainian Side is Seriously Underpowered
Sgt.Squarehead replied to Oleksandr's topic in Combat Mission Black Sea
More T-72 variants and some T-80s are definitely needed.- 236 replies
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Turkish army enters Syria
Sgt.Squarehead replied to ncc1701e's topic in Combat Mission Shock Force 1
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Ukrainian Side is Seriously Underpowered
Sgt.Squarehead replied to Oleksandr's topic in Combat Mission Black Sea
Olek's gonna love these: You can never have too many AA assets!- 236 replies
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One.....The other horizontal item is the roof of the house in the background. More from ANNA: Includes combat footage from inside a T-72, as opposed to from a GoPro on the mantlet, but it also has plenty of that too.
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Some intense footage here:
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Tactic or Just Movie stuff?
Sgt.Squarehead replied to weapon2010's topic in Combat Mission - General Discussion
That is my understanding, yes.....Not suggesting you won't see both, but it's not the norm. -
Tactic or Just Movie stuff?
Sgt.Squarehead replied to weapon2010's topic in Combat Mission - General Discussion
This is a misconception.....The AA MG and the radio operator's MG were often the same weapon, it would be removed from the Kugelblende and fitted to the AA mount as required. -
This is said to be the armour layout of the Type 10:
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Question for "tread heads" about the Sherman
Sgt.Squarehead replied to rocketman's topic in Combat Mission Fortress Italy
Any idea what the crew motivation setting was? EDIT - Just checked in the editor and I'm staggered based on what you've said.....Their settings are not exactly tip-top! I recently replayed the CM:FI Training Campaign in v.4 and to my surprise my US Paras were rock steady under artillery fire, including off-map batteries.....When units under fire did redeploy, they always took cover in sensible places (one building looked like a house party going on, but it was outside the beaten zone and the units found it autonomously). -
Same here. The only tile type game I play is Srategic Command, I like the elegance of the system, it's intuitive, but subtle.
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New Scenario: Tactical Operations Center
Sgt.Squarehead replied to MOS:96B2P's topic in CM Black Sea Maps and Mods
Shelling the camps seems a reasonably fair option to me.....But as @MOS:96B2P says, boots on the ground is the only way to be absolutely sure. I'm having great fun with the scenario too, despite having a couple of the most disastrous turns ever! -
The vehicle in your picture is a SKOT OT-64 APC, not a BTR. But if you do want a BTR-60, $17K will buy you a nice one: http://www.mortarinvestments.eu/products/armoured-vehicles-4/btr-60-8 Offers on a knackered example here: http://www.russianmilitary.co.uk/details.php?id=165
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A bit of feedback for When Trumpets Fade
Sgt.Squarehead replied to Bulletpoint's topic in Combat Mission Final Blitzkrieg
Probably all the sniping that goes on, from those who contribute rather less, eh? -
I bet the guy trying to demo it does too after watching a huge one steamroller his single units.....I always reckon it's better to know what the hell you are doing before reviewing a game.
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As you seem to be incapable of opening a DB account, I thought it best an adult step in.
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It happens at setup, here's the save.....I've placed one squad on the ammo dump, top left of the setup zone, but they haven't acquired the missiles yet. The Javelin team is bottom right of the setup, try acquiring the missiles and moving the squad to the team for yourself: https://www.dropbox.com/s/1v9wd64spl91o30/JavBug.bts?dl=0
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I just tried what @Erwin did, the Javelin team started with two missiles, the squad acquired two from the dump, but when I moved the squad to the Javelin team, my team now had access to six missiles!
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Post the turn on the TOC Testing dropbox with an obvious title and I'll copy it to my account and post a link here.
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New Scenario: Tactical Operations Center
Sgt.Squarehead replied to MOS:96B2P's topic in CM Black Sea Maps and Mods
1st Platoon move in force to clear a forward position for B Co. HQ.....We're taking the fight to the enemy: B Co. HQ stands by, ready to roll out on their (possibly perilous) journey to the new position: -
New Scenario: Tactical Operations Center
Sgt.Squarehead replied to MOS:96B2P's topic in CM Black Sea Maps and Mods
I can't wait to see how you've scripted this thing fella (but as promised, I will). -
New Scenario: Tactical Operations Center
Sgt.Squarehead replied to MOS:96B2P's topic in CM Black Sea Maps and Mods
I'm intrigued by this.....I'm guessing this is the wire/flavour objects combination you described? In terms of scenario writing, the bar just jumped a good few notches upward.....This is very special indeed. -
New Scenario: Tactical Operations Center
Sgt.Squarehead replied to MOS:96B2P's topic in CM Black Sea Maps and Mods
Trust me.....This is one of the most innovative and creative scenarios out there. I am really, really impressed with the clever way @MOS:96B2P has used every element of the editor in a creative way, the Intelligence Briefings that you get IN GAME are a work of genius. -
New Scenario: Tactical Operations Center
Sgt.Squarehead replied to MOS:96B2P's topic in CM Black Sea Maps and Mods
Cool.....My mods are working!