Jump to content

Sgt.Squarehead

Members
  • Posts

    8,910
  • Joined

  • Last visited

  • Days Won

    85

Everything posted by Sgt.Squarehead

  1. This article is pretty worrying on the surface, but once you start to read between the lies it becomes downright scary: https://apnews.com/amp/f38788a561d74ca78c77cb43612d50da?__twitter_impression=true The UAE has just injected Al Qaeda cadres into it's entire Yemeni militia force! And these guys are your allies FFS!
  2. Couldn't think where else to post these, but they are too good not to share: https://www.duffelblog.com/2018/08/opinion-its-not-ready-to-eat-you-have-to-open-mix-and-heat-it/ https://www.duffelblog.com/2018/08/united-nations-loves-the-taliban/
  3. I'd certainly like to see another @LongLeftFlank map.....I'm rather fond of the ones I have.
  4. I'll take a look at a 4km x 4km edit. Just wish we had some slightly less 'Star Wars' units to fight on it, some T-72B1s would be a good start.....At present it's T-64BVs all the way for me, with the occasional Bulat for a bit of spice (& spectacular explosions when penetrated).
  5. Cheers fella, it opens in the editor just fine, but crashes on preview, so I'll probably just trim it until it cooperates.....I've had mixed results with converted maps in the past, but I suspect this is down to sheer size and the battering my GPU's taken over the years.
  6. Hope these can be converted into mine-rollers for CM:RT, CM:BS & CM:SF2.
  7. I'd second the call for a Red vs. Red.....Preferably Conventional vs. Uncon on an urban map. But I would say that, wouldn't I.
  8. It's the CM:BS conversion I was hoping to find, I couldn't get the map-convertor to work.
  9. What, don't you remember 'Half-Man, Half-Biscuit':
  10. Re-skinning some of the Ukrainian units would do the trick for this one.....My concept is for the single player variants of this idea to start with the player responding to 'radical factions' of one sort or another, depending on which side you choose.
  11. I find that creating the units themselves as a campaign 'Core File' and using the Import feature can help to keep things organised.
  12. ROFL.....A couple of knackered T-55s does not really constitute a 'Motorized Battalion'.
  13. NATO have moved on from denial regarding the situation in Ghazni, they are now just plain lying: https://www.longwarjournal.org/archives/2018/08/resolute-support-obscures-status-of-7-ghazni-districts-as-3-more-fall-to-taliban.php The footage in this link makes the actual situation on the ground (in the city) rather clear: https://www.longwarjournal.org/archives/2018/08/video-from-ghazni-city-shows-taliban-on-streets-as-buildings-ablaze.php
  14. Cheers guys, as I said, this is intended to be a light-hearted parody and also an opportunity to try out Blue on Blue, nothing more.....It's also a learning exercise for CM:SF2. Quite a lot of work has gone into this already, so I'd really rather not see the thread locked because someone has a humour breakdown. Once the first map (Trumpton) is complete I'll turn out a 2p HTH (only) scenario, 'The Trumpton Riots' and then take a look at what I can do with some AI scripting.....It should be a bit easier than Mosul, but I sure wish I had some Uncons to work with!
  15. Based on this AAR I'm now kind of concerned that the Blue/Red 'spotting gap' is getting wider.
  16. There are already significantly more Armatas and T-90Ms in existence than there are BM Oplots.
  17. The Syrians have reequipped almost their entire T-72 fleet with their Viper thermal imager, while I doubt it's of terribly high resolution, I suspect it can see through that smoke adequately enough.....The dude with the RPGs, not so much.
  18. TBH I was just doing my usual experimentation to see what I could build.....I actually deleted my first batch of Turkish stuff when the 'coup' took place, seemed in bad taste at the time.....Decided to remake it when they actually did cross the Syrian border. As to the backstory.....Exactly as you suggest, drive the Kurds from a series of border towns, replacing them with the FSA. Fortuitously the (IIRC) German campaign is set in the general vicinity of Al Bab, which is pretty much spot on. The Turkish core is built around a mechanised battalion, plus another battalion of Turkmen FSA militia types and irregulars, my intent is for (roughly company sized) units to appear briefly in various areas with a specific mission, very few will reappear in any subsequent scenarios (due to deadness in many cases). As I said I got badly bogged rebuilding the urban centre on the map, it's very sprawling and not at all neatly laid out, so getting all the buidings how I like 'em has proved challenging.....Haven't looked at it in a long time TBH, but I can always dig it out and do the edits in the new game (assuming all works as expected on that front) if there's any interest? All doable with the new engine, but green trucks will have to do for green busses.....We have exit zones and we're gonna use 'em! The Kurds should put up a better fight in CM:SF2, or a more realistic one at any rate, hopefully the urge to flee in silly directions when under fire will have been toned down a little.....Although it does quite suit the Abu Hajars out there!
  19. From screenshots we've seen it looks like this may have already been done with a couple of the stock scenarios.....Go back and look at a couple of the pictures again.
  20. Wish & be happy. You know we'll make what we can with what we get.....Just filling the time while we wait and, you surely have to admit, there are some good ideas scattered around these threads.
×
×
  • Create New...