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Everything posted by Sgt.Squarehead
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Joy, oh Joy, Oh Frabjous day! I've modded a building!
Sgt.Squarehead replied to JulianJ's topic in CM2 Scenario and Mod Tips
That often depends on how 'complicated' your second was. -
New Scenario: Tactical Operations Center
Sgt.Squarehead replied to MOS:96B2P's topic in CM Black Sea Maps and Mods
Just some random thoughts from the testing thread. -
Joy, oh Joy, Oh Frabjous day! I've modded a building!
Sgt.Squarehead replied to JulianJ's topic in CM2 Scenario and Mod Tips
From tiny acorns..... Will be following your progress with interest. -
Hasty AAR: Rahadnak Valley Search (USMC)
Sgt.Squarehead replied to L0ckAndL0ad's topic in Combat Mission Shock Force 1
I never look in the editor until I've played something to death.....Your 'Hammertime' series are still my favourite CM:SF classics, I must have played them dozens of times before I started messing with them. Certain 'individuals' taking in the view at the first settlement area had a very short life expectancy in the later runs. -
Hasty AAR: Rahadnak Valley Search (USMC)
Sgt.Squarehead replied to L0ckAndL0ad's topic in Combat Mission Shock Force 1
Trust me the AI doesn't do a bad job either.....I reckon 80-90% of my casualties have been mortar related. Uncons HQs can call in mortar, but the response time is pretty quick by Red standards so I'd guess there may be multiple FOs (or even worse, Uncon Spy-FOs) out there. -
The 'Never Say You've Seen It All' Thread
Sgt.Squarehead replied to Machor's topic in General Discussion Forum
More on the tank incident I posted above: https://www.rt.com/news/437302-tank-seized-kids-crocodile/?utm_source=miximedia&utm_medium=miximedia&utm_campaign=Miximedia -
Hasty AAR: Rahadnak Valley Search (USMC)
Sgt.Squarehead replied to L0ckAndL0ad's topic in Combat Mission Shock Force 1
Gave this a run against the AI.....Damn those Uncons have a lot of mortars! -
Could there be a CM Korea?
Sgt.Squarehead replied to Bulletpoint's topic in Combat Mission Battle for Normandy
What he said! -
5x5Km Radzy Full 2 Minicampaign
Sgt.Squarehead replied to Artkin's topic in CM Black Sea Maps and Mods
That was you? Kindly award yourself a drink on me. PS - While I haven't done any actual work on it, your map has been the scene of a lot of 'kinetic buggering around' due to its sheer bigness. -
The 'Never Say You've Seen It All' Thread
Sgt.Squarehead replied to Machor's topic in General Discussion Forum
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New Scenario: Tactical Operations Center
Sgt.Squarehead replied to MOS:96B2P's topic in CM Black Sea Maps and Mods
That's weird Ian, when I placed the vehicles in Trumpton and removed the mod (exactly to test what would happen) I got nothing.....My car parks were empty! -
New Scenario: Tactical Operations Center
Sgt.Squarehead replied to MOS:96B2P's topic in CM Black Sea Maps and Mods
It might indeed be possible for two players to cooperate as the US and Ukrainian COs (with the limitations Erwin describes).....I suspect it would be rather good fun, especially if you limited your communications to what would be plausible in the timeframe. Have to say, it sounds like my Ukrainians were a bit more adventurous than @Erwin's in testing.....I should have saved some images of the adventures of 'The Three Amigos' and their armoured car! @MOS:96B2P saw some of it IIRC. HTH would end badly I suspect.....There are Russians out there and I fear an 'International Incident' might prove irresistible to the Red player. -
New Scenario: Tactical Operations Center
Sgt.Squarehead replied to MOS:96B2P's topic in CM Black Sea Maps and Mods
You'll see. I look forward to reading your comments on this one, it's a bit different..... -
What a puny little robot! In not-Soviet Russia:
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CM:SF, as it currently stands, wouldn't be the best advertisement for the CM range anyway.....It has 'issues'.
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New Scenario: Tactical Operations Center
Sgt.Squarehead replied to MOS:96B2P's topic in CM Black Sea Maps and Mods
I found that using the 'Briefing Toggle' in game was sufficient to let me interpret new intel as it came in, but it's definitely worth having a notebook and a pencil to hand so you can keep track of it all as it accumulates. The civilian vehicles are a must, not just for this scenario, they are a superb addition to the game as a whole and they do indeed use new slots so nothing is taken away from your game by having them. If you don't have the mods installed you will see.....Nothing (I've tested this personally, I used bazillions of them in Trumpton). PS - Read the briefing very carefully, at least half a dozen times.....There are lots of little details in there that can help you can to formulate your plan of operations. Nothing should be taken for granted and the 3D map should be studied in detail (Hornets' Nest type detail) before letting your pixel-truppen loose on it. -
Hasty AAR: Rahadnak Valley Search (USMC)
Sgt.Squarehead replied to L0ckAndL0ad's topic in Combat Mission Shock Force 1
Have a look at the stats for the Sagger, it has characteristics that you may be able to use to your advantage. PS - It's hard to tell where the launcher(s) actually is(are) in relation to the HMMWVs in your image. -
1.4km x 1.4km of dense urban terrain is no small undertaking, especially when you are giving all the buildings 'the full treatment'. Re: Porting the map to CM:BS.....Many (Most?) of the individual buildings and flavour objects are identical AFAIK, I'm optimistic that a conversion would work pretty much unchanged. PS - There's another very good urban map for CM:SF that I forgot.....Bishr: http://www.thefewgoodmen.com/tsd3/cm-shock-force-2/cm-shock-force-add-ons-maps/bishr-map/
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Hasty AAR: Rahadnak Valley Search (USMC)
Sgt.Squarehead replied to L0ckAndL0ad's topic in Combat Mission Shock Force 1
Some useful intel gained, you know the approximate call time for their mortars and you're forewarned about potential VBIED attacks, all for no loss. -
That qualifies as one of the bigger understatements I've read this year I'm almost as excited for this map as I am for the forthcoming Module, I've built (am building) city maps a few hundred meters on a side, so I know how long it takes to do right.....Consequently work like this and Ramadi gets my full attention and appreciation. PS - I'd kill to have Uncons AND your map in CM:BS!
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New Scenario: Tactical Operations Center
Sgt.Squarehead replied to MOS:96B2P's topic in CM Black Sea Maps and Mods
I'm not trying to get into a battle with you fella, you've given me some great ideas like the bank vault in 'The Heist' and even inspired whole scenarios like 'The Hornets' Nest', but you have to appreciate that if you don't understand the editor, it is hard to take some of your comments seriously.....Scenarios like TOC are pushing the envelope of what is possible with the game and while ideas & suggestions are great, it's the actual implementation that's always the issue. And then there's the timescale! Which reminds me, I still haven't looked at TOC in the editor.....Reckon I might just have to play it one more time first though (for old times sake), it really is that good! -
Hasty AAR: Rahadnak Valley Search (USMC)
Sgt.Squarehead replied to L0ckAndL0ad's topic in Combat Mission Shock Force 1
I wouldn't really think of that as MOUT, not even by middle eastern standards. -
Hasty AAR: Rahadnak Valley Search (USMC)
Sgt.Squarehead replied to L0ckAndL0ad's topic in Combat Mission Shock Force 1
Bah! I can be so dim sometimes.....I forgot the USMC bit! Cheers Ian.....Unsurprisingly I do actually have it after all. -
New Scenario: Tactical Operations Center
Sgt.Squarehead replied to MOS:96B2P's topic in CM Black Sea Maps and Mods
@Erwin Making comments like this on other forums: https://www.tapatalk.com/groups/genhawkscmforum/cmsf-scenarios-t1568.html Really doesn't help your case much. That was from back in 2009 to be fair, but it's pretty typical, found purely by chance while looking for a copy of CM:SF Rahadnak Valley Search.....It's easy to say how rubbish other peoples' work is, but it takes actual effort to get into the editor and demonstrate how you could do it better or even differently. Put up or shut up. -
Hasty AAR: Rahadnak Valley Search (USMC)
Sgt.Squarehead replied to L0ckAndL0ad's topic in Combat Mission Shock Force 1
Please could somebody point me towards a source for this scenario.....I don't seem to have it (and I'm a big fan of @George MC's work).