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Sgt.Squarehead

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Everything posted by Sgt.Squarehead

  1. If it's arriving as a reinforcement I suspect it should be on tow.....If this is a stand alone scenario, just open it in the editor, select 'Units', then 'Deploy Allied'. This will take you into 3d preview mode showing only the Allied units, find your gun and pop it in the vehicle. Exit 3d mode to the main editor (wherever you leave the camera looking is what you will see when you first start the scenario as Allied, so I always try to point it somewhere scenic), save the scenario (with a revised name if you prefer) and that's the job done. If it's part of a campaign, the original designer will have to do it, unless you are prepared to decompile & recompile the whole thing.
  2. I'm messing with something (huge) at the minute, where I'm trying to put one of the players in a tactical dilemma which he must resolve using his own best judgement. Most of his forces are Destroy Unit Objectives for his opponent, thus they should leave the map to avoid his opponent gaining VPs.....However there are some juicy Occupy Objectives out there that can score him big bonus VPs, if he can hold them with a small enough force in the face of increasing enemy strength. Getting that lot balanced is likely to give me some trouble.
  3. I'm glad you said that.....The first scenario is incredibly daunting! Every tile gained without loss feels like a major victory.....I'm usually so stressed by the time my men are in position for the final assault that I need a day off before I can conduct it! The second scenario feels a bit short on time (not one of my usual gripes), but I play on Iron Mode and I don't leave my people behind, especially in minefields!
  4. I'm very impressed with it Re: 2p Option.....Have you done a points check to see what happens if the German player just withdraws his men and hits ceasefire? Exit objectives can sometimes be tricky to score.
  5. Now, now JK, do I really have to point out that Annie's maiden name was Leopold? At least the Soviets designed their own gun! On this we can agree.
  6. That matches my own thoughts & experiences.....I've recently (since patching) played/experimented with CM:FI & CM:BS with no similar experiences.
  7. I was really enjoying this.....Right up to the moment my men decided on a bocage related suicide pact. Bravo on a really tidy little map and interesting scenario concept.....I'll definitely come back to this again, once I've stopped grumbling to myself about patches. EDIT - Thought I'd 'rage-quit'.....Turned out I took a screenie and left it running, so the battle continues (but with more use of the Pause command).
  8. They seem to be doing it at the drop of a hat now: This pair were told to bug out when the shooting started, one of them pratted around by the gap in the hedge for half the turn and got himself clipped, the other one has, apparently quite coolly & calmly decided that, under the circumstances, suicide is the only honourable option left to him. I think it might be broke!
  9. I've been mucking about with one of the classic CM:SF1 maps: This map is an adaption of LJF-Huge Rural: http://www.thefewgoodmen.com/tsd3/cm-shock-force-2/cm-shock-force-add-ons-maps/map-huge-rural/ If the original creator would identify themselves, I'd like to give credit where the vast bulk of it is actually due. My version's still a WIP at the moment, but I reckon the blank map should be ready in a couple of days.....There's a 2p only scenario to follow soon thereafter, but that will need some testing before it's ready for general consumption.
  10. The CM:FI editor seemed a little sluggish to me and it also crashed and killed a map, neither of which are things I've experienced before.....However it was a very big (16km2) map.
  11. Sadly the sound of Tor-M & Pantsir-S whooshing (& the sound of 2A38Ms ripping off some rounds) would rather drown it out.....CM:BS is not the Fulda Gap in the 1980s!
  12. It's easy enough for a scenario designer to give an AI artillery piece limited ammo (and a painted Target Zone), then claim in the briefing that the player's own guns are preparing a counter-battery engagement, against the enemy guns/mortars/whatever.....When the enemy shelling stops the player won't be any the wiser as to why. A carefully timed and suitably named reinforcement ('counter-battery mission complete' or whatever) can then be used to both add immersion and bring the big guns under player control. You have got to be kidding.....Can I smell 'Buratino Terror' coming from a little Blue Boi? Against US armoured formations there's a reasonable case for Iskander M with cluster munitions IMHO! Newer weapon systems are unlikely to be added to CM:BS, as the game has a fixed date.....If anything a number of units should be removed to better reflect reality at that date.
  13. Cool, glad you are finding your way into it. Consider Phlebas made a lot more sense to me later after I'd read a couple more novels and come to grips with who & what The Culture are.....Poor Idirans, they knew not who they messed with!
  14. Nor me & if I'm not actually playing, I'm generally experimenting with something (usually featuring explosions).
  15. I'm gonna be honest here.....I kinda like it! The examples we've seen here are extreme, but the behaviour itself is great IMHO.
  16. Gotta like that, +1 each! Fekkin put CM on Steam.....You'd have to be mental!
  17. @IanL I believe @mirekm61 was the opposing player and had similar experiences (though once again with a -2 HQ leading the unit responsible): Also I believe the game was patched from 4.00 to 4.01 while this battle was in progress:
  18. @Mord Do you mean the Nyala equipped Canadian Infantry 'Rifle Company' that was available in CM:SF1? If so it's now treated as part of the larger Canadian Mechanised 'Independent Battlegroup', along with two LAV-III equipped mech rifle companies.
  19. That could be my quote of the year! Blue vs Blue with Ukrainian units is a decent battle.....But if we had just a few more, older, ex-Soviet tanks & APCs (almost all of which could presumably be ported from CM:SF2) we could model all sorts of interesting conflicts in the east (Abkhazia, Chechnya, Georgia, Ossetia etc. etc.) with CM:BS. PS - Apologies to the good Captain for taking a slight detour from the actual subject of this thread.
  20. That's more like it! But in Soviet Russia big guns come on tracks: 2A3 Kondensator (406mm Nuclear) 2B1 Oka (420mm Conventional) PS - Ironically some of the best Images of Kondensator that I've found were labelled as Oka.....Which is a pretty poor effort as you can't really miss Oka's not very subtle suspension mods! I didn't notice at first, but this image has both: Kondensator in foreground, Oka in background.....That's a lot of 'Boom!' in one photo!
  21. Indeed.....However I must confess that I didn't witness that particular behaviour, in my experience when German troops broke they stayed the right side of the hedges.
  22. My own experience of the problem was exclusively limited to Tall Bocage (and fairly easily fixable with foresight and permanent pause commands).
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