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Sgt.Squarehead

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Everything posted by Sgt.Squarehead

  1. Pretty sure I've seen them use three prior to the patch (not 100% though).....Engineer squads are the one unit I always split immediately for this exact reason.
  2. @Mord.....I'm intrigued by the guy in 'Ninja Garb' with what looks like a CTS logo (2nd from left in right hand group of small images): Hmmmm.....On closer inspection that's not a CTS logo. Who is he please?
  3. I'd agree, this would be a poor use of the available slots in CM:SF2 and for exactly the reasons you describe. CM:SF2 already has a parked vehicle condition; 'Dismounted'. In CM:BS & all the other titles, this condition creates an Ammo Dump, not so in CM:SF2.
  4. I think the mod was finished and released by @Kieme(ITA).....I use them in CM:BS.
  5. Ah.....Gotcha! From my perspective, as a non-modder, you are all mad-scientists!
  6. Dude! Those rock.....You've made my day! @MOS:96B2P.....Get in here fella! Any chance you could put 'em up on Dropbox in the meantime.....If you don't have an account, I'd gladly host them for you?
  7. Strikes me that @37mm is being perfectly candid.....@Pete Wenman's been doing this a long lime AFAIK, @MikeyD too from what I recall.
  8. So this behaviour does seem to be linked primarily to Tall Bocage, and the gaps in it? I'm not seeing similar reports in the other games.
  9. I'm pretty confident you won't be suffering any buyer's remorse.
  10. NYT has a decent article on the subject: https://www.nytimes.com/2019/05/11/opinion/afghanistan.html?save=nyt-gateway-stories It seems that current policy mostly involves sweeping inconvenient facts under the rug.
  11. Are those updated versions? CM:SF2 is a great investment, it's a fully developed game, with a whole bunch of stuff that will be new & fresh (everything from ATGMs & Drones, to Uncons & VBIEDs) and it will run the vast array of CM:SF1 content that's out there, in addition to all the stuff that's been designed specifically for it. If I didn't already own it, I'd buy it without hesitation.
  12. A lot of guns would actually have a limber between them and the towing vehicle, so I guess 'Limbered' should probably be thought of as ready to tow. If the gun is in a setup zone you should be able to put it on tow in a suitable vehicle or fully deploy, it at your discretion. If it's not in a setup zone the team will have to go through the process of boarding a vehicle, or deploying the gun, in the usual fashion once the game is underway.
  13. That's some good info.....You are doing much better than me (spent two days building a map and the bloody thing crashed)!
  14. I guess permanent pauses (on units adjacent to bocage openings) may be a workaround here?
  15. Yup, that passes my video AAR test (it had me trying to click on the icons for more info). Good to see you back in the saddle.....Kind of miss your dry commentary though.
  16. Just noticed your trigger happy unit had -2 Leadership commander too.....I doubt that's a coincidence.
  17. I've certainly never seen such a sustained attempt to murder one's own units before**.....My dudes took pot-shots with AKMs at a range of a few tens of meters, to no effect. Fortunately nobody had GLs or RPGs so no harm was done. As I always play in Iron Mode I'll try to keep my eyes open for more of these friendly-fire incidents. I've occasionally found units unexpectedly dead and generally assumed they caught a stray or a shell fragment.....Now I'm not so sure the little blighters aren't fragging each other. ** By a unit that was not firing HE full-auto through trees.....BMPs are lethal to everyone if you use 'em in a forest! PS - I still think the root cause of this issue is likely to be the combination of the -2 Leadership and the lousy visibility.....Gunner Knappe: Is not altogether the cream of the crop, is he?
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