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rocketman

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  1. Upvote
    rocketman got a reaction from dbsapp in Mod that reduces moiré visibility for ploughed fields and some crop fields under snowy conditions   
    I have made a mod for ploughed fields in snowy conditions that produces much less annoying moiré patterns. The ploughed fields ground texture is also used for some of the crop fields. Here is an overview what it looks like under sunny conditions (click and enhance to expand for a closer view):

    The mod is the same for Final Blitzkrieg and Red Thunder but I made seperate folders for convenience. Note that there is a seperate one for Fortress Italy. All three can be found here for now, and maybe @Bootie can add them to CMMODS later on.
    https://www.dropbox.com/sh/1cyq3wnr79ym0mb/AACTEp1VWL0H-3zUaiCzSxC1a?dl=0
     
  2. Upvote
    rocketman got a reaction from Bulletpoint in Mod that reduces moiré visibility for ploughed fields and some crop fields under snowy conditions   
    I have made a mod for ploughed fields in snowy conditions that produces much less annoying moiré patterns. The ploughed fields ground texture is also used for some of the crop fields. Here is an overview what it looks like under sunny conditions (click and enhance to expand for a closer view):

    The mod is the same for Final Blitzkrieg and Red Thunder but I made seperate folders for convenience. Note that there is a seperate one for Fortress Italy. All three can be found here for now, and maybe @Bootie can add them to CMMODS later on.
    https://www.dropbox.com/sh/1cyq3wnr79ym0mb/AACTEp1VWL0H-3zUaiCzSxC1a?dl=0
  3. Like
    rocketman got a reaction from PIATpunk in Mod that reduces moiré visibility for ploughed fields and some crop fields under snowy conditions   
    I have made a mod for ploughed fields in snowy conditions that produces much less annoying moiré patterns. The ploughed fields ground texture is also used for some of the crop fields. Here is an overview what it looks like under sunny conditions (click and enhance to expand for a closer view):

    The mod is the same for Final Blitzkrieg and Red Thunder but I made seperate folders for convenience. Note that there is a seperate one for Fortress Italy. All three can be found here for now, and maybe @Bootie can add them to CMMODS later on.
    https://www.dropbox.com/sh/1cyq3wnr79ym0mb/AACTEp1VWL0H-3zUaiCzSxC1a?dl=0
     
  4. Upvote
    rocketman reacted to Bootie in Mod that reduces moiré visibility for ploughed fields and some crop fields under snowy conditions   
    https://www.thefewgoodmen.com/cm-mod-warehouse/combat-mission-final-blitzkrieg/cmfb-scenery/rocketman-snowy-road-and-ploughed-fields-mod/
    Added to The Mod Warehouse.
  5. Upvote
    rocketman reacted to Bootie in TSD III, TPG II & The CM Mod Warehouse Update area.   
    New mod released by @rocketman for FB, FI and RT.  Snowy ploughed fields mod.
    https://www.thefewgoodmen.com/cm-mod-warehouse/combat-mission-final-blitzkrieg/cmfb-scenery/rocketman-snowy-road-and-ploughed-fields-mod/
     
  6. Like
    rocketman got a reaction from Vergeltungswaffe in Mod that reduces moiré visibility for ploughed fields and some crop fields under snowy conditions   
    I have made a mod for ploughed fields in snowy conditions that produces much less annoying moiré patterns. The ploughed fields ground texture is also used for some of the crop fields. Here is an overview what it looks like under sunny conditions (click and enhance to expand for a closer view):

    The mod is the same for Final Blitzkrieg and Red Thunder but I made seperate folders for convenience. Note that there is a seperate one for Fortress Italy. All three can be found here for now, and maybe @Bootie can add them to CMMODS later on.
    https://www.dropbox.com/sh/1cyq3wnr79ym0mb/AACTEp1VWL0H-3zUaiCzSxC1a?dl=0
     
  7. Upvote
    rocketman reacted to umlaut in Umlaut´s Red Thunder mods   
    Panzer IIIG and IIIM mods

    I think the vanilla Panzer III´s look very nice - well in fact a bit too nice. So I gave them a bit of dust and camo.

    There are three different camo schemes to chose from: Place the folder with your favorite in your mods folder - and leave the other two.

    Here´s a Dropbox link for the mods. I´ll remove the folder from Dropbox, when the mods have been released on Cmmods IV.
    https://www.dropbox.com/sh/lgib7517a63vebm/AAD8FnLJwD1bD904oQt6BPv_a?dl=1


  8. Upvote
    rocketman got a reaction from Warts 'n' all in TSD III, TPG II & The CM Mod Warehouse Update area.   
    You'll be amazed who is hiding behind a forum name. I heard Liberace was a major groghead who lurked around these forums.
  9. Upvote
    rocketman got a reaction from Warts 'n' all in TSD III, TPG II & The CM Mod Warehouse Update area.   
    I have no idea what you’re talking about but I’m a pretty good singer so it might be me without knowing so 🎙️🎶
  10. Upvote
    rocketman reacted to Zveroboy1 in Zveroboy's Aleppo Buildings Texture Pack + Bonus Urban Map   
    Some more pictures :



  11. Upvote
    rocketman reacted to A Canadian Cat in Bug/glitch thread   
    It will be a ATGM vehicle. So, it is listed as a tank destroyer. In the WW2 titles most tank destroyers were tanks repurposed so it was appropriate. That contact icon choice continue in all the modern titles.
  12. Like
    rocketman got a reaction from Dr.Fusselpulli in Bug/glitch thread   
    Yeah, I don't appreciate my oppo having X-ray vision 😨
  13. Like
    rocketman got a reaction from G. Smiley in Bug/glitch thread   
    Yeah, I don't appreciate my oppo having X-ray vision 😨
  14. Like
    rocketman got a reaction from Bulletpoint in Moire Removal - Worghern Mod   
    I still see moiré with this mod only a little less pronounced. Moire occurs with a repeating pattern and not with a single terrain tile, so my conclusion is that it is all about the pattern on the single tile and if it will induce moiré when repeated. I have downloaded some terrain textures that look promising in that they can be a fair representation of a plowed field, but not creating moiré. First test is looking promising. Will do some work with this when I find time and give players a few options to try. Right now I have three different textures that I hope can work out well.
    My experience is that moiré occurs most in sunny conditions, but I might be wrong. One thing is for sure and that is that the pattern occurs much more at different camera angles toward the ground, direction orientation and general light conditions.
  15. Upvote
    rocketman got a reaction from sburke in Keurig Coffee machine   
    That's my brewer; a Coffee Maker (CM): Black Sea. I like my coffee black and strong as hell 😈☕
  16. Like
    rocketman got a reaction from Ithikial_AU in Future of JuJu's UI Mod - Project Unification   
    I really looks great. One minor  thing though. In FB, the G43 looks like it has a drop shadow in a different style than the other weapons I've seen so far.
    g43 shadow.bmp
  17. Like
    rocketman got a reaction from Pete Wenman in Editor mod for footpaths   
    I have it. PM me with e-mail adress and I'll send it.
  18. Like
    rocketman reacted to markshot in WITE-2: thoughts and opinions?   
    For those of you who have nothing to say about WITE2, GG series, or Games ... please withdraw from my thread and take it outside (John I am asking for you not to lock the thread but just do some admin stuff).
    This happened to my last thread too.
    * I am not without opinions, but I come here to share my hobby which is the intellectual challenge of games (and history); I am not a warmonger nor pacifist, but I come here to escape the 365/24/7 atmosphere of hate.
    * I think this board is the property of BFC, and this behavior does nothing to further the sale of their games; which should, at least, be a concern for them if not for you.
    Thank you.
  19. Upvote
    rocketman reacted to Ithikial_AU in Future of JuJu's UI Mod - Project Unification   
    The mod package and preview artwork for the CMMODS website has been sent to @Bootie this week. I just need to write up a blurb for the webpage unless he wants to steal some words from the included read me.
    Probably not going to bug/error free across the titles but worth getting it out the door into peoples hands to start spotting them. Please read the READ ME and post anything dodgy you find to this thread.
  20. Like
    rocketman got a reaction from 37mm in Moire Removal - Worghern Mod   
    I still see moiré with this mod only a little less pronounced. Moire occurs with a repeating pattern and not with a single terrain tile, so my conclusion is that it is all about the pattern on the single tile and if it will induce moiré when repeated. I have downloaded some terrain textures that look promising in that they can be a fair representation of a plowed field, but not creating moiré. First test is looking promising. Will do some work with this when I find time and give players a few options to try. Right now I have three different textures that I hope can work out well.
    My experience is that moiré occurs most in sunny conditions, but I might be wrong. One thing is for sure and that is that the pattern occurs much more at different camera angles toward the ground, direction orientation and general light conditions.
  21. Like
    rocketman got a reaction from Bulletpoint in Moire Removal - Worghern Mod   
    Thanks, will definitely have a look at it as the moiré patterns make my head/eyes hurt real bad
    By the way - really nice fantasy drawings on the site as well! Do you do any professional work?
  22. Like
    rocketman reacted to Ithikial_AU in Future of JuJu's UI Mod - Project Unification   
    Evening all,
    @Juju has announced that he was stepping back from modding and after working as a tester for a few of his releases and then helping out directly with R2V he's graciously offered to handover the care of his long running UI mod to me. As he said, "Please look after my kids". JuJu has provided me with all the original .psd files now so it's easier to update and add things in with the new content matching pretty close to the existing mod. This is still well and truly his mod. Now I'm no artist but have been labouring away behind the scenes for a few hours every week and learning quite a bit as I go along. Please be a bit more patient.
    There's been no CMRT F&R update from me but this is because I'm trying to hit these three goals before sending to Bootie for upload to CMMODS. Number 3 is the big one but a huge time saver going forward.
    1) CMRT F&R Update - Done - just tweaking  (I may release this separately so you can overlay it on top of your existing UI mod). Also fixes the mod to reflect the changes that were brought in with the background panels in the update.
    2) CMFI R2V Update - Fixing up some of my mess with shadows and colour correction in the last release.
    3) Mod Unification Project - JuJu had different background textures for each family which made the workload quite high with not a lot being easily transferable between the families.. well without standing out like a saw thumb. I'm switching this around so for example the same M1 Garand Weapon Slot texture will now fit in in CMFI, CMBN and CMFB. Over time there's also been updated different icons for the same weapon, vehicle and special equipment icons between the families so I'm unifying the look there as well. CMFB icons get the preference given the slightly better detail. This also makes life a lot easier if and when future modules are released.
    I should says this doesn't mean the all the mods will now look identical, the exact opposite, however the comment elements like weapon slots will carry across the game families. Think of it as the kids are still unique but I'm sending them to school and making them wear something resembling a uniform.
    A few things that I'm not continuing or putting on the table now so there is no shocks later on. Most of this is largely due to time and I have no idea how to set up an script for the Paint.net to do some of this repetitive work automatically. Batch processing doesn't appear to be a thing. (I'm not paying subscription money to Adobe).
    - Reducing the options for the "Yellow Weapon Slot" textures to just the red cross option. The many options JuJu provided over the years here is an absolute time sync to create each one by one for every weapon BF has modeled in WW2 era CM2. It's actually an enormous list now! I won't rule it out down the track to bringing some of them back or doing something new here. Vinnart has already had an interesting idea, but I want to get something out sooner rather than later.
    - Portraits - Will fill in the gaps if I can get crafty enough and it meets my own (probably too) high bar. These are tough to get looking right. Backgrounds will be tweaked to sort of match the uniform of each branch to separate them out a touch. (See preview pics).
    - Never going into Cold War or the Modern titles. JuJu didn't and neither will I.
     
    Preview pics (I know about the black line running through the centre panel).




  23. Like
    rocketman got a reaction from Ultradave in Command Ops 2   
    I do too. And hope so. The way @markshot describes how the AI handles an attack and it works out as intended is like watching a perfectly synchronized dance. Very compelling and immersive. I think players who like the anticipation of making plans in CM and then press "go" to see what will happen will like CO2, even if it takes time to get into. There is always a pause button if you need to alter your plans, so not a hectic click-fest.
  24. Like
    rocketman reacted to Artkin in Bug/glitch thread   
    Yo wtf this game is crazy
  25. Like
    rocketman reacted to Aragorn2002 in Command Ops 2   
    Also check out the Cherkassy scenarios at Steam by SharpEndGaming. 
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