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Baneman

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Everything posted by Baneman

  1. I'm with you buddy. Now, who's the patron saint of lost causes...
  2. For those here who used to play IL2 - "two weeks, be sure !"
  3. Off topic, but I'm so glad to find I'm not the only one with a book addiction.
  4. However, Battlefront games last for years in terms of whether you get tired of playing them. Many of us here have been playing CMBN since it came out and are still playing it. ( and all the others as well ). Which adds up to some serious value for money. If in any doubt, download some of the demos
  5. Generally, -us ending ( male gender ) goes to -i ( octopus - octopi ) -a ending ( female ) to -ae ( can't think of a current English example off the top of my head ) and -um (neuter) to -a ( forum - fora ) ( one thing that fools a lot of people is that "data" is the plural, "datum" is the singular. But because of the way it gets commonly used, when you use the plural verb with it, it often looks/sounds wrong "data are..." ) <slinks back to geektopia> And yes, what everyone said - WeGo is still popular and much played - if it went away, I daresay a lot of us would too
  6. This one is most useful for removing pauses without having to cycle through the entire option list.
  7. You need to be fractionally more specific I.e. describe it.
  8. Not the case in CM2 An alternative to cross-loading ( usually only feasible in setup phase, however ), is to dismount the squad and split them. You then give the halftrack its movement orders. You then add the separate teams one-at-a-time, giving each one ( or at least one* ) their disembarkation movement orders. Once they have separate movement orders, they will not recombine. * - so for a 3 team squad, at least 2 need orders, if only a 2 team squad, only 1 has to have orders.
  9. Actually, the headline is "Sweden brings back military conscription amid Baltic tensions". No warmongering to see here.
  10. Let me try and get this straight - you're saying that in order not to have a war, a country that is invaded should surrender ? Ooookay. ( btw, what country do you live in ? Just that I'm feeling the urge to invade one and it seems wise to pick one that's going to surrender straight away )
  11. Well, I don't know - how "niche" and/or "complex" is Crusader Kings regarded as being ? Because there's a huge difference between a grand strategy title and a game that's modelling every bullet etc. No active subreddit ? That's a damn poor show ! You have identified a major shortcoming of Combat Mission. Go ye forth and create one then - we will all be grateful.
  12. So ethnic Albanians became the majority in Kosovo and wanted independence = BAD Ethnic Russians in Donbas Ukraine wanted independence from Kiev = GOOD I'm confused - somehow there's a difference here, but I can't see it...
  13. Come again ? How did NATO ( a military organisation ) have anything to do with the Ukrainian uprising ? I must have totally missed all the footage of the NATO tanks rolling into Kiev ... Conspiracy theory alert !
  14. Should have been. I haven't rechecked since 4.0 came out, but I'm sure it was tested.
  15. No one can be trusted with a beer stash. ( although, I keep a beer stash purely to distract and divert people who might otherwise aim for my champagne and wine stash )
  16. Too cool, exsonic. That's why I love WEGO - probably wouldn't have even noticed that in RT.
  17. You have misunderstood the concept of ammo sharing. They do not pass it around so that the numbers shown on the UI even out - it is a function of nearness that teams low ( or out ) of ammo will get ammo from adjacent teams - ie. they can continue to fire, but the adjacent squad will have its ammo reduced - they pass it across as required. So even if they have 0 ammo of a type, they can continue to fire those weapons so long as their nearby mates have ammo for it. I believe that the low-ammo squad's RoF drops as it takes time to get the ammo passed across, but I've rarely seen it in action, so can't state that one 100%.
  18. The real trouble with this was that it didn't scale well - ie. it made sense when issuing some orders that there would be a delay concomitant with the complexity of the mission, but trying to get a conscript truck driver to simply drive down a bendy road could take well over a turn of delay because each waypoint added more time to the delay ( and each increment of delay for a conscript was a lot ! ). In reality that should have been the much faster action.
  19. Left Mouse click and hold while moving the mouse lets the camera "float" around with fixed view. Right mouse click and hold while moving lets the camera "pan" in all directions from fixed spot. Between the two of them, I never really need to use any other camera buttons. And yes, this has been in since CMBN - I admit I wasn't initially aware of it when CMBN was new, but once I'd been told and used it, it has become totally second nature.
  20. I'll be back by my PC tomorrow. I'll give this a test then - but please describe the problem so I know what I'm looking for.
  21. What Steve is saying is that you can get tank riders on a tank because that's the only place they can go. But an IFV can have both crew and passengers inside, so how do you tell the passengers to get on top and not get inside ? That is what the code can't handle... at this point in time anyway.
  22. Yes, you may know they're sitting around for 30 turns, but to a pixelguy, he could be in action again at any moment.
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