Jump to content


  • Posts

  • Joined

  • Last visited

Profile Information

  • Location:

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

axxe's Achievements


Member (2/3)



  1. Something else to keep in mind: suppressing the HMG is not absolutely necessary to assault it. You just need it not firing at the assault team. This can sometimes be achieved by keeping it firing at those scouts who first discovered the HMG. I have had success moving one team toward one side of the HMG team with some cover and concealment (enough to keep them alive but with periodic exposure so the HMG will rotate to track them) and then another team moving around the other side of the HMG team for the assault. If you can open the scout-team / HMG / assault-team arc to 90+ degrees the HMG will have a tougher time spotting the assault team.
  2. Already read up on it in the thread - too many spoilers 😉
  3. No challenge this weekend? Was planning to jump in...
  4. One would hope there would not be a lot of lag between one member of a team spotting something and the whole team spotting it, but you're right that the gunner may be prone while someone else on the team spots the target, and the gunner has to then sit up, turn, and spot himself. FWIW, both my LMG and sniper teams were two-man.
  5. I used all the same short grass, but it's true there was a mix of kneeling and prone targets. They all went prone after being shot at, and one even managed a couple of shots in return with his carbine! I think it was one of the snipers who took two minutes to kill. The target eventually rotated around and fired back!
  6. It was definitely the case that sometimes units wasted spotting time, even to the point of arriving at the hedgerow, both members going prone and crawling back and forth for a while, and then sitting up and starting to actually look downrange 🙄 But that wasn't the only explanation. Sometimes they just stared through the hedgerow, with binoculars, for a loooong time before seeing the target. I was really surprised at the range of times for both spotting and shooting.
  7. OOPS, just reread your post and see I read it backwards. Sorry - my bad. Anyway, yes, I measured spotting and killing-after-spotting separately. I don't get why some of the times, spotting or killing, are so long. Occasionally I saw a unit spot the target, and then lose the spot somehow, sometimes before firing and sometimes after. Presumably the target found some fold in the ground to tuck into...
  8. Hmm, I guess I am hoping buttoned vehicles already spot a lot worse than infantry. But I do see your point that it would shift the balance.
  9. Cuz hitting a target is harder than seeing a target? 😉 The kill timer starts after successfully spotting. I have no idea why it sometimes takes sooooo long to kill.
  10. I think unbuttoned stationary vehicles should be better at spotting than unrested infantry. Moving vehicles is another story.
  11. I did a test today to explore the effects of fatigue on spotting and shooting in CMBN. TLDR: there is no apparent negative effect on spotting or shooting for German LMG or sniper teams (comparing "rested" to "tired"). Details: I set up a 10-lane shooting range, with the shooters looking downrange through a tall hedgerow. All units regular, rested, temp hot, no wind. I then placed some driver volunteers (ahem) from the American motor pool 80m downrange from the hedgerow and let the German LMG teams move to their hedgerow, spot downrange, and engage their targets. I ran all 10 lanes concurrently, and then reran the whole thing 3 times. I measured two things: time to spot after reaching the hedgerow, and time to kill the target after spotting it. Here you can see the snipers at work: I then redid the whole thing with units made tired by running back and forth. All 10 units ran the same distance as each other, so should have been equally tired. Then I redid all of THAT with German sniper teams, the only difference being moving the targ... um, volunteers to 200m downrange. I was a bit surprised by the number of outliers - where the spotting or firing unit took a VERY long time to spot or hit. Occasionally longer than two minutes. Bizarrely, considering all of the data, the LMG teams did a much better job of shooting while tired, and the snipers did a somewhat better job spotting when tired. Stripping out all data points 60 seconds long or longer (an arbitrary value that favors the rested troops) resulted in the rested and tired troops performing about the same. Maybe you can make an argument that spotting is slightly worse when tired. === Raw data === === Removing all data points 60 seconds or longer === For completeness the tests should also be done with fatigued and exhausted units, and I guess also veteran and a broader range of unit types. But I hardly ever push my troops to that point.
  12. @BletchleyGeek, how much of the difficulty / delay due to the wire was a factor of the poor visibility? Could you see the wire a ways off, or did you encounter it suddenly and not even see how far to the sides it stretched? I'd love to see a replay of the turn where you first saw the wire.
  13. Every week I hope this will be the week... ;-)
  14. This matches my experience. I believe mortar teams are only intended to use their rifles in self defense. Ammo bearers will however accept normal infantry fire orders. Sounds like a bug if you're seeing something different.
  • Create New...