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Posts
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Everything posted by Baneman
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I tend to regard panzerschreck hits at 150m+ as uncommon, rather than rare.
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Umlaut´s snowy german vehicle mods
Baneman replied to umlaut's topic in CM Final Blitzkrieg Maps and Mods
Outstanding as always. Thanks for these -
This is going to take..ages :(
Baneman replied to Fuser's topic in CM Final Blitzkrieg Maps and Mods
Sweet. Hetzer gonna hetz -
I'm at work, but this will do ( background is "the guy" ). http://www.battlefront.com/index.php?option=com_content&task=blogcategory&id=330&Itemid=569 - ok, weird, clicking on the link takes you to "page not found", but if you cut and paste the above into the browser address bar, it works ...
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Lol, true - I still think the guy on the CMRT cover has got Nosferatu's finger !
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The Nature of CM Battles is...
Baneman replied to Childress's topic in Combat Mission Final Blitzkrieg
The thing is, CM is a wargame. In any type of battle other than an ME, the attacker is going to outnumber the defender by a large margin. Since CM battles occur in isolation, there is never going to be "Cavalry coming to the rescue". Thus, often, the way to give the Defender a viable chance to "win" is to give him a chance to "run down the clock" before the attacker can occupy all the victory locations. Such a time limit can be logically linked to a rl reason by linking it to a theoretical operational level "they dislocated the timetable of a larger attack operation." However, this is not a "homage to the operational level ", it's a rationalisation of a game mechanism whose function is to make the battle feasible for both sides. ( If I was a Defender in a H2H battle and the Attacker had 2+ hours to swarm me, I probably wouldn't even bother to play because I know I'd have zero chance ). ( granted, there are other ways - Victory conditions incorporating casualty limits etc. - those methods also generate complaint threads here sometimes ). -
Doesn't have to happen - Russia just has to say it's happening. And the fact that the whole "protect Russian minorities" thing is just a pretext is ever more apparent when one sees how well Russia treats its non-Russian minorities - eg. the escalating mistreatment of the Tatars in Crimea. Exactly - playing this "we can invade and mess you up for oppressing ethnic Russians" card creates and stores up potential oppression. ie. I wouldn't want to be an ethnic Russian in Donbas when this whole mess is over. The "evil Ukrainians hate us Russians" claims of oppression may not have been 100% true when it all started, but it sure is the case now.
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A deployed Pak40 can move roughly 1 AS per turn.
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I like a lot of Juju's mod, but also prefer Marco's in this area for this specific reason. ( also, his compass is the best ) Good thing usually you can mix and match happily.
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When Will the Physical Copy Be Delivered?
Baneman replied to Nercon's topic in Combat Mission Final Blitzkrieg
Oh man, best laugh I've had in weeks ! Thank you ! -
This. Particularly for Heavy Weapons like HMG's and ATG's, slight changes of FACE during Setup will cause it to jump around in the AS. I often end up with these weapons facing in pretty peculiar directions, but as soon as the battle begins, changing their FACE will only cause them to rotate, keeping the position you so carefully selected
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Do the expansions ever go on sale
Baneman replied to connell687's topic in Combat Mission Battle for Normandy
We are highly discerning cheapskates We get more quality entertainment per hour per cent than almost anyone else. -
Well, as building interiors are abstracted, it makes sense that only some of the men in the house are going to be in the "room" the PIAT / HEAT hit.
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CMFB (Unofficial) Screenshot Thread
Baneman replied to AttorneyAtWar's topic in Combat Mission Final Blitzkrieg
Just begs a third screen showing tons of artillery explosions ! -
CMFB (Unofficial) Screenshot Thread
Baneman replied to AttorneyAtWar's topic in Combat Mission Final Blitzkrieg
Yeah, Fuser's got the mud down perfectly. And the weathering on the Stug schurtzen is epic - the dings and so forth look 100% believable. -
CMFB (Unofficial) Screenshot Thread
Baneman replied to AttorneyAtWar's topic in Combat Mission Final Blitzkrieg
Couldn't resist, could you ? Looks ace ! -
Do units tire out to quickly when using slow?
Baneman replied to AttorneyAtWar's topic in Combat Mission Final Blitzkrieg
While my experience is not combat related and thus lacks all of those "extra gear" and "sleep deprivation" considerations, I have crawled** extensively during caving expeditions and I feel that troops should perhaps reach at least 1 more AS than they do before becoming Tired. Speed seems ok taking into account the extra equipment and fear etc. ** : low crawling often in as little as 20- 25 cm -
Work on Patch v1.01 has started
Baneman replied to ChrisND's topic in Combat Mission Final Blitzkrieg
Jeez, I feel your pain, that is just ... -
Quick Battle Twitch stream starting in 15 minutes
Baneman replied to ChrisND's topic in Combat Mission Final Blitzkrieg
Are you sure this is a good idea ? You already lose more men than c3k... -
You can set it up now - it will work although it will have the little "frowny face" icon to indicate it doesn't know what game you're talking about. Just create a new install and point it to the correct folders ( use one of your existing games to figure out which goes where ).
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Skidding or lack of traction due to ice on road?
Baneman replied to Tempestzzzz's topic in Combat Mission Final Blitzkrieg
Probably. It's an unavoidable thing in the game engine that turns tighter than a certain amount will cause the vehicle to pause and swivel a bit before continuing. Somewhat annoying, but it is what it is and unlikely to change before the game engine changes. I suspect this is what you experienced. The only workaround is to plot smoother turns - I use multiple waypoints to smooth things out around bends. With a little practice you can (almost) eliminate the problem. -
Cheers Bud - I'm sure you'll find it much the same - it's all over much sooner than you think - you'll be glad to know that the PSW 222 in town not only survived, but finally also killed the Zombie-M8 ! Some impressive kill scores were racked up - they'll be shown in the final pics tonight.
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Top stuff George ! These are sort of screenshots that make me marvel when people say CM graphics are old/not good enough ( maybe I'm easily pleased )