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transporter

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  • Birthday 09/10/1947

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  1. I found that if I go to level 1 to track movement I have to pause repeatedly to, I guess, let the video catch up. I don't use 1 very much anymore using it mainly to look around. My system, on occasion, will still freeze on level 2 but I found that if I just wait for a few seconds, sometimes up to 15-20 seconds which can seem like a long time when you are waiting, that the video will catch up and continue as normal. Don't know if that makes any sense or why it works but it does for me. I still have the best video settings but find that the more scenery intensive the more processing the video card has to do and the greater chance of a freeze. Perhaps the new engine they are working on will solve the problems. My computer has the save specs as yours except it is a 2017 Imac Pro with a 10 core Xeon W, and the Radeon Pro Vega 64. I just upgraded to Ventura so we shall see. Good lick!
  2. Upgraded and all work fine. I did have to restart the computer twice to get CMFI and CMRT. But once I did that all was well.
  3. Never had that but I had a tripod mounted 50 cal with a box magazine that held 50 small plastic bullets that would fire when you turned a crank.
  4. I have found a company named "Matrix Games Pro Software" which sells a game amazingly similar to CM Shock Force 2. Is it a related company?
  5. One of the scenarios I played I had 3 jumbos knocked out by panthers at ranges of 500m+ In each instance the round penetrated the mantlet. I thought the mantlet on the jumbos was thick enough to withstand that.
  6. This shows how the black computer cursor aligns itself on top of the green game cursor. The black curson stays on top no matter how you move the game cursor. Hope this comes through and is understandable/
  7. Usually happens in CMBN but has happened in others. it does not happen all the time but next time it does I will get a screen shot and try to explain better.
  8. Because this is a wish list I would like to see all the weapon systems in CM1 used in CM2. For example, Pershing tanks, Puppchin AT, on map 105's (not just priests)et al. And the ability to use them in any of the scenarios. Not exactly historically accurate but makes for more fun.
  9. If memory serves CM1 had a line of sight (LOS) feature. CM2 's line of sight is for targeting. In CM 1 you could have a line of sight but not be able to target. LOS would be a nice feature to return.
  10. A little over half the time I play the game the black cursor overlays the green cursor. It does not effect game play other than it can make some movements i.e. troops embarking into a vehicle difficult to see. The black cursor is larger than the green one and can cover the vehicle. I have tried cursor size adjustment in my computer settings but to no avail. Like I said it doesn't effect play it is just a small pain to work around. Just curious if anyone else has this and if it could be corrected.
  11. Someone who has more info than I do can check the width of the Tigers track vs the M-10. A wider track helps spread out the weight making a lower "footprint" weight per square inch. This is one of the reasons the T-34's did so well in soft ground conditions.
  12. Have you run the native CM on your Mac laptop or do you use only the windows version via parallels?
  13. CM1 had a good "shoot and scoot" command but I think it was for armor only.
  14. Tried this. Extended game by an hour then deliberately slowed down my attack. Still got end of game without all objectives met and OPFOR having undeployed reserves.
  15. Perhaps a solution would be to go to scenario editor and increasing the length of the game before you start it.
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