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37mm got a reaction from Hetzi in CMSF1 scenarios & campaigns
For anybody interested I have many hundreds of scenarios & campaigns (apparently all will be playable in CMSF2).
I got rid of a bunch of duplicates/older versions & renamed a lot of them so they're easier to sort out...
https://www.dropbox.com/sh/s67v5pnem3x0kp8/AAAhJTwMwh6kJHWaz1qFDZjGa?dl=0
https://www.dropbox.com/sh/1mu30n0qsjw3sk0/AABb-_fnlr21dLxGVv6a7VAVa?dl=0
... I estimate there's about 800 scenarios if you include the campaigns.
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37mm got a reaction from wgbn1968 in CMSF1 scenarios & campaigns
For anybody interested I have many hundreds of scenarios & campaigns (apparently all will be playable in CMSF2).
I got rid of a bunch of duplicates/older versions & renamed a lot of them so they're easier to sort out...
https://www.dropbox.com/sh/s67v5pnem3x0kp8/AAAhJTwMwh6kJHWaz1qFDZjGa?dl=0
https://www.dropbox.com/sh/1mu30n0qsjw3sk0/AABb-_fnlr21dLxGVv6a7VAVa?dl=0
... I estimate there's about 800 scenarios if you include the campaigns.
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37mm got a reaction from Bulletpoint in CMSF2 Demo Tree's Investigation
One other thing I did find out, by going through my graphics card settings one by one, is that "threaded optimization" slows down CMSF2 (with foilage) terribly, so make sure you turn it off... although I can't imagine why such a setting would have such an effect.
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37mm got a reaction from Col Rosenberger in CMSF1 scenarios & campaigns
For anybody interested I have many hundreds of scenarios & campaigns (apparently all will be playable in CMSF2).
I got rid of a bunch of duplicates/older versions & renamed a lot of them so they're easier to sort out...
https://www.dropbox.com/sh/s67v5pnem3x0kp8/AAAhJTwMwh6kJHWaz1qFDZjGa?dl=0
https://www.dropbox.com/sh/1mu30n0qsjw3sk0/AABb-_fnlr21dLxGVv6a7VAVa?dl=0
... I estimate there's about 800 scenarios if you include the campaigns.
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37mm got a reaction from Bulletpoint in CMSF2 Demo Tree's Investigation
I've been struggling with the CMSF2 Demo as per these post's here & here.
In general my system seem's to be really struggling with the tree's & foilage.
Investigating further I found out that my fully modded, reshaded CMRT makes about 10,000 "draw calls" and renders one frame every 87ms... very often CMRT runs even faster & smoother than this. Strangely I noticed no difference if the Tree's & foilage were visible or invisible or tree trunks only!
In comparison, in a similiar scene & on a similiar sized map, CMSF2 will make anywhere up to 28,000 "draw calls" & render one frame every 225ms. Changing resolution or game settings has a limited effect.
However turning tree trunks on has a massive effect and gets the "draw calls" back down to less than 10,000 & processing time to 67ms or less with smooth gameplay. Changing resolution or game settings continue to show a limited effect.
Does anybody have any idea what could be doing this?
I very much doubt it's a Battlefront thing & presume that my graphics card is interacting with the demo in some manner (GTX 1050 Ti) but nothing I've tried seems to help... it also seem's likely to me that whatever "the thing" that is effecting these "draw calls" is may be behind other customers complaints about "irratic frame rates".
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37mm got a reaction from Kinophile in Unofficial Screenshots & Videos Thread
https://www.dropbox.com/s/j7m1arosxuiflpa/Shader profile.7z?dl=0
Just unzip that in your CM game folder...
I have it set up so that "Shift+F1" toggles reshade on & off & that "Shift+B" toggles a border on & off.
PS
I also use the "Advanced War movie shader" for CMBN (the others seem too dark for my system) by BarbaricCo...
http://cmmodsiii.greenasjade.net/?p=2747
Kieme's mod pack...
And have my graphics card profile set up to overide a lot of the games functions...
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37mm got a reaction from sburke in CMSF1 scenarios & campaigns
There are apparently a bunch of French ones including a "Battle for Grozny" campaign... but I could never get them.
I must admit refighting the Zawiya Uprising with the version 4.01 engine is going to be a lot of fun.
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37mm got a reaction from zinzan in Average Learning Curve???
I recall one scenario where my pixeltruppen were repeatedly hit with mortar strikes over the course of the most miserable hour I have probably ever experienced in any "game".
Every single time I would gather up my shattered troops & think to myself "well at least there'll be no more mortars"... at which point my newly concentrated troops would get hit again by a new round of mortar strikes.
Eventually, after losing a **** load of my men crossing a bridge & getting hit by hidden machine guns, I managed to outflank the enemy position & launch my final assault.
The few remaining men, backed up with the last of my tanks, managed to capture a decent chunk of the enemy hill before the shear impossibility of the task I had set them broke them & they fled back off the hill.
At that point, my handful of wounded, shell shocked survivors were greeted with the news that they had apparently won a "TOTAL VICTORY".
As I surveyed the bloody & burnt mess that this disgusting game had resulted in I felt no joy, not one bit of joy at all, in the misery of my "victory".
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37mm got a reaction from A Canadian Cat in Is it just me, or are the tanks given to you for the tutorial completely worthless?
"Bushes"