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Kuderian last won the day on February 23 2018

Kuderian had the most liked content!

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  1. I just watched another of @Hapless 's videos on yt and I am most impressed! It reminds me of a David Attenborough nature documentary with many hours of footage edited down to a succinct twenty minutes. I think the BBC,PBS and BFC should hire him immediately and pay him a King's ransom to boot!
  2. Fantastic AAR, thank you Sir. Your military sketches remind me of Napoleon's with their clarity, functionality (and brevity!) The contrast with your opponent's over produced slick images with fancy shaded 3D directional arrows and mind numbingly boring acronyms is truly stark and imho splendid
  3. I second @slysniper. Conflict of Heroes is so easy to learn but has deep tactical depth. And everything from the artwork to the chits is top notch quality. Go for the 3rd editions. And the solo module is co designed with John Butterfield, one of the team behind the legendary Avalon Hill game Ambush! Do not dismiss Memoir' 44 though as it is, like the above, a joy to play with ingeniously simple rules and wait for it, toy fecking soldiers! And there are numerous games out there using a similar system (Command & Colors series from GMT). I have Combat Commander and the ASL starter kits as well but what you gain in realism is at the cost of complexity.
  4. Congratulation BFC! Sounds like a marriage made in Groginor, so sail West my friends.
  5. The scenario is Battlegroup Attacks! by George MC. (Thank you Sir!). A mix mechanized Syrian and U.K. force face off in Syrian hilly terrain in a PBEM with myself as Red force. A BMP-2 seizes the opportunity to take a pot shot at a Challenger 2 with it's AT-5 ATGM. N.B. The only orders I gave to the BMP-2 were as follows; 1. Reverse out of the Wadi around 20m to gain LoS. 2. Face towards blue Challenger contact. Everything else is the TACai's automatic orders. http:// http:// http:// http:// http:// http:// http://
  6. I think this is appropriate... I'm waiting for my man, Twenty-six dollars in my hand, He's never early, he's always late, First thing you learn is that you always gotta' wait...
  7. Fascinating but I am confused! Is the suppression meter relative or absolute? The OP suggests the former. ( And my instinctive understanding would be the former too).
  8. I bought CM:SF 2 on it's release date in December with a visa debit card. At the beginning of January I got hit with three fraudulent purchases. The card is now cancelled and those transactions have been now refunded. First time this has happened to me, as far as I can remember.
  9. Here is my poem. It is titled 'Annus horriblis'. There is a company by the name of Battlefront, Purveyors of fine wargames of which I always take a punt, Who's 20th anniversary, this year we celebrate, Though their missed release dates we all love to hate, So three cheers for the one and only Battlefront, And I hope the year 2019 won't be such a c.....!
  10. Good point Michael. But the first iteration of CM 2 was released in 2007. Surely, there is a strong correlation between Moore's Law and Computer Wargame fidelity granularity(and don't call me Shirley)?
  11. 2x2m Action Spots. Dynamic non-scripted AI a la Armoured Brigade. False enemy unit identification a la CMx1.
  12. Yes, the lighting is dynamic and realistically portrays the sun and moon positions and light intensity for the time of year, the geographical region, the time of day and the weather conditions. The weather conditions are not dynamic but are preset. Both have a huge impact on battle. To quote BFC's blurb " Fight in a wide range of weather and lighting conditions, all of which realistically impact fighting abilities ". One of the amazing features of CM imho.
  13. Thanks @George MC and @RockinHarry for the informative answers. The HQ that who was running ahead was an Inf. Pltn. HQ of an American Inf. Coy. The whole Pltn. shared the same AI group. I solved the problem by first manually splitting the squads, secondly increasing the time to execute the order and finally painting a more triangular shaped order. When painting orders, do you paint 'broad' strokes and let the AI decide on the best placement or paint small exact action spots? And will the AI ever split and reform squads itself?
  14. I have been experimenting with the new V4 features. The face, area fire and retreat are all great addition, I think. Three AI questions: Often with triggers you can achieve the same thing with both terrain and order triggers. Which is best in which situation? How do you stop your Platoon HQ leading from the front in an advance move? How can you achieve recon in attack/defence scenarios with the AI? Thanks in advance.
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