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hypeman

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  1. Many of the points you mentioned in your initial post are selected via drop down menus in quick battle. What you have to due is set the force selection to "human." But induvial squad strength and supply variables are only accessible through the scenario editor.
  2. Hello dragonwynn, this has been an exhilarating campaign that was a joy to grind out--especially with the winter setting mods. And a special thank you for not giving BLUEFOR AA support so we, in a rare instance, can enjoy unobstructed CAS throughout the entirety of a BS campaign. I've finished the campaign a few months ago and hadn't had the time to get back into CM since. In my playthrough I didn't like the amount of units that are thrown under your command in the final mission. I think it's "Grozny"? The staggered order of march among Russian forces into the battle is fine and flows as progress is made into the city. But the size of the formations that are deployed at one time was overwhelming for me and made it difficult to effectively manage all my units in a timely manner. By the end, once all reinforcements are deployed, I had 100s of troops idle and my game was lagging frequently. That said, I saw you went back and updated the campaign which has made me excited to get back into Black Sea. Did you adjust the reinforcements or troops committed by the Russians in the final mission of the campaign?
  3. I appreciate the reply! If you have the ttsko varied goggles and RU forces varied goggles ready can you share those with us? I've been looking forward to RU varied goggles And I use Vein's Black Sea uniforms for Ukraine and Russia, so those were the one's giving me trouble. If you don't have it already, I can private message you the file to take a look at. Again I appreciate all your help
  4. Hello are you still working on this mod? If so I have some feedback: 1. The new Ukrainian covered or varied goggles don't appear on the standard Ukrainian uniform set 2. Modified/custom uniforms for Ukraine don't appear when using the new Ukrainian covered or varied goggles Can't wait to see the final product
  5. I recently stumbled upon the Road to Baghdad mod for SF1, yep we're going way back now, getting me in a mood to see if SF1 still had some magic left in it. Unfortunately when I loaded into the first mission I soon realized why SF2 is the standard, with its butter smooth camera movement and fancy drag n drop move orders and what not. So I'm curious, does anyone out there still play the original Shock Force often? Dare I say, more than its successor? Please drop a comment or feature that I clearly overlooked that makes the original Shock Force worthwhile to you.
  6. I was today years old when I learned this. When playing CMBS earlier today I noticed that when one of my Russian engineer squads got within grenade throwing distance of Ukrainian infantry in a treeline, the engineers started throwing their BREACHING CHARGES as grenades. It was awesome! Has everyone known about this?? Now I'm curious to see how effective this is against vehicles
  7. I think a nice quality of life improvement would be an expansion of tags into quick battles. There should be a tab within quick battle parameters that enables the user to assign tags just like they would in the scenario editor.
  8. Since we've got 2 titles on steam now, official workshop support would be huge!
  9. I may be late to the party here but I have found that the IED triggerman cannot be hiding and activate the IED at the same time. That is to say that even with proper LOS and being within range of the IED, if the triggerman is hiding, he will not detonate the explosive.
  10. By all means please share when ready! The more the merrier
  11. PSA that the mod is officially up on The few good men mod warehouse. forgot to include install instructions in the readme file so here they are Install instructions: place either of the 3 sub-folders of the "us army rag-tag comp" folder into the z folder of the games data folder. You can use them interchangeably at your discretion. You CANNOT use multiple sub folders at the same time.
  12. More Screen's, Sorry the picture's are so small, I'm not in the know on how to get good quality pictures up on this site. And by the way, for the more experienced modders out there, I would be honored if you all used this as a template for more detailed & varied creations. Just be sure to cite ya boy. My dream is for SF2 to reach SF1 levels of user created content, lest we forget the repository . Ik for me personally, @Jock Tamson's new insurgent mod really changed the game. S/O to Jock Tamson. But with the steam transition I'm hopeful that this game we all love will see more positive exposure, so I am optimistic for the future of the modding community and series alike.
  13. What's going on fellas! I finally decided to venture out into the world of modding and made my own uniform mod. It's nothing serious, I just took the coyote brown vest from Black Sea and put it over the UCP uniforms. I got the inspiration from the occupation phases in Iraq & Afghanistan; figured it'd make more sense to combo desert gear and equipment with the UCP uniforms. To make this mod possible I used gear from Oleksander's 7th Infantry Division skin mod and rag-tagged existing equipment found in the base game. S/O to Oleksander. In the preview pictures I am also using ViperAssassin26's ACH w/ goggles mod & custom m4 mod. S/O to ViperAssassin26. @Jace11's balaclava mod for CMBS. S/O to Jace11. @Kieme(ITA)'s CMBS reworked faces, more faces addon, & 50% US goggles. S/O to Kieme. I already PM'd @Bootie for help uploading the mod--standing by on a response--to the mod website so when I get things sorted out I'll drop a link on this thread.
  14. What's up guys, sorry for the long hiatus. School's picking up but now I can get my weekend warrior on. I 'm pleased with the result so I compiled the files I'm using to be shared with the community. Who is the contact for posting a mod?
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