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Found 4 results

  1. I've just got a very frustrating experience trying to ambush enemy armored units with Javelin. I had a rifle team with Javelin hidden inside a building and able to spot a BMP-3 in the distance (about 250 m). As soon as they spotted the vehicle, they started to fire their AT4 at it, revealing their position immediately. Of course, all the AT4 missed at such distance, BMP returned fire and all the team lied dead long before Javelin operator had a chance to fire his missile. It looks like a bug in TacAI. The only workaround I could come up with is to never give Javelin to a team with AT4, and that is not cool at all... Actually, according to the patch notes, a similar bug was "fixed" in 2.10. However, in 2.12 and 2.13 I still see rifle teams using their AT4 prematurely, revealing their position and getting wiped out before they can fire a Javelin. Video example: https://streamable.com/s2kuzn
  2. Hello, I've gone looking for a thread posted maybe a year ago where I was originally made aware of the "evade towards enemy" behaviour (though probably an actual bug) that typically involves infantry behind hedgerows breaking that cover when under fire and running towards the enemy through gaps in the hedgerow (invariably to their deaths) that I can confirm I has been able to reliably replicate when I downloaded and played the saved game that was provided by a user investigating the issue at the time. From what I understand, this issue may only be specific to CMBN and seems to only have appeared after one of the recent patch/engine upgrades. I would have checked the status of the issue and would have posted on that thread there but I have not been able to find the thread curiously enough, hence this new thread. So I have just started a mirrored CMBN H2H QB on a map that I know several other players have battled over, and I just had a most extraordinary occurence of this "evade towards enemy" behaviour (or whatever you want to call it). I had three infantry teams lined up along a stretch of hedgerow in a defensive deployment, evenly separated by about 15m. Behind them is a flat wooded orchard. In front of them is a road, beyond which the terrain gently rises, criss-crossed with some buildings and hedgerows. On the second turn of making contact with the enemy directly in front of them, returning fire and taking some level of suppression, each team, at some point in the turn, decided to essentially break cover and run sideways along the hedgerow to the nearest infantry-sized gap in the hedgerows and run through the gap in to the open directly towards the enemy where they just get shot up. When the teams actually break from taking casualties, the surviving pixeltruppen (eg. those that remained in place cowering behind the hedgerow) rout away from the hedgerow/enemy through the orchard behind them. Units lined up behind hedgerows engaging enemy start of turn: "Rattled" pixeltruppen running suicide through hedgerow gap to meet their maker: For the full video experience, you can watch it unfold here: First and second teams suicide Third team suicide I did wonder if I had inadvertently given move orders to my units during the previous orders phase (can happen if you just want to select one unit to issue a move order to but inadvertently double click it whereby also selecting all its subordinates and/or formation level units as well). However, I can rule that possibility out: other units in the formation were unaffected. Still not satisfied, I checked the QB map in the Scenario Editor. All "Friendly Direction" parameters were correct for the battle. I then created a scenario file using the same map and parameters and purchased the same units on both sides. I then placed the exact same German teams from the same platoon from the same company etc that I had purchased in the QB in the same spots and attacked them with the same infantry (US paras). Incredibly (or maybe not so incredibly), the same thing happened! Suicide through the hedgerow gap. Even better: I have created a scenario file (TEST GAP.btt) using the same QB map with all units in place. All you need to do is load the scenario file, play it as a turn-based Hotseat (or SP Germans) and just press Go for both sides, no need to give any orders. The units will start shooting and exchanging fire immediately. You should see this behaviour with your own eyes occur within the first minute of battle: TEST GAP.btt So what is Battlefront's official stance on what appears to be on this undesirable TacAI induced behaviour? "What issue?" (no response/acknowledgement) "Nothing to see here, working as designed"(if so please explain) "Yeah, can't fix it, too bad, sucks for you though" "Wow, looking in to it, hopefully find a fix, keep you posted" FWIW, I have forfeited that H2H QB I am playing. I can't afford to have that kind of thing happen and take those kinds of cheap loses and just continue playing regardless, let alone think it won't happen again. I think for now I am regretfully going to just avoid playing any CMBN (or at least anything with that hedgerow terrain) until this issue is resolved.
  3. 3rd squad is moving forward, and they have two scouts out in front. The scouts draw fire from behind a hedgerow and are wounded. The rest of the squad are positioned behind their own hedgerow, and are putting some suppressing fire on the enemy. As the game player, I am just letting them do their thing while I direct other units elsewhere. I prefer not to micro-manage. Several turns go by. After another turn, I go to review 3rd squad, and am astonished to see them leave their cover and rush the enemy, laying down suppressing fire. The enemy continues to fire back, though, not totally suppressed. Nonetheless, 3rd squad goes through a hole in their hedgerow and moves forward. (That hole in hedgerow rush bug, I hear you think, but not.) So next turn, they are standing over their wounded comrades, putting fire on the enemy behind the hedgerow, while one squad member is giving buddy aid to the men on the ground. Amazing TacAI.
  4. The scenario is Battlegroup Attacks! by George MC. (Thank you Sir!). A mix mechanized Syrian and U.K. force face off in Syrian hilly terrain in a PBEM with myself as Red force. A BMP-2 seizes the opportunity to take a pot shot at a Challenger 2 with it's AT-5 ATGM. N.B. The only orders I gave to the BMP-2 were as follows; 1. Reverse out of the Wadi around 20m to gain LoS. 2. Face towards blue Challenger contact. Everything else is the TACai's automatic orders. http:// http:// http:// http:// http:// http:// http://
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