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Sequoia

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  1. Upvote
    Sequoia got a reaction from sburke in Update on Engine 4 patches   
    That's what Teresa May says too.
  2. Like
    Sequoia got a reaction from Bootie in New CMMODS IV   
    I hope you are going to have a donate button.
  3. Like
    Sequoia got a reaction from Bootie in New CMMODS IV   
    Thanks to GAJ, Bootie and Erwin, but I wanted to ask will there be a link still to the CMX 1 mods somewhere?
  4. Like
    Sequoia reacted to Bootie in New CMMODS IV   
    Hello Gentlemen
    I had hoped to delay the announcement of this until the new CMMODS site was 100% finished and all the mods uploaded however due to circumstances I am pulling the announcement forward to... well now.
    After recent discussions between GreenAsJade and Battlefront it has been decided to relocate the CMMODSIII site to fall under the umbrella of The Few Good Men where The Proving Grounds and The Scenario Depot already reside. 
    To this end work has begun on moving the modifications currently hosted at CMMODSIII to their new home at CMMODS IV.  As you can imagine this is a major job and will take a few weeks.  CMMODSIII will remain open until the full transfer has taken place so for now I request that no new mods be uploaded to CMMODSIII. 
    Within the next few days CMMODS IV will be opening the requests section for folk interested in becoming Creators (formerly Authors) and at this time the new upload process will be implemented.  This will be under the Instructions section of the new website but I will post in this thread to keep you all in the loop.
    A few points about the new website worth mentioning... all files will now be held in cloud storage so even a catastrophic website crash will not impact any loss of modifications.  All files from the old CMMODSIII site will be relisted and recently with the help of @Erwin I have acquired approx. just shy of 300GB of modifications with quite a few that slipped through the net between the Repository and CMMODSIII transfer over 3 years ago.  So as you can imagine Im going to be very busy over the next few weeks.
    Please do not subscribe to the new CMMODS IV just yet or you will be inundated with copious amounts of uploads... I think I uploaded over 100 today... you really don't want that many notification emails dropping in your inbox anytime soon!
    In closing I want to thank Martin for all his sterling work over the years keeping CMMODS running and it's an honour to pick up the gauntlet where he left off.
    Without further ado, here is the new site, still a work in progress but getting their quickly.  
    http://www.thefewgoodmen.com/cm-mod-warehouse/
    Regards
    Bootie
    @Battlefront.com
     
     
  5. Like
    Sequoia got a reaction from CMFDR in Program to determine properties of wav files   
    Hi,
     
    I want to try adding an ocean background sound. I found these are the specs required (Thanks Mord!) Any suggestion for a program I could get to see if the wav files meet these specs?
     
    Thanks,
     
    PCM
    44.1000 Khz
    16 bit
    mono
  6. Like
    Sequoia reacted to IICptMillerII in Sahrani Liberation Army (SLA)   
    Sahrani Liberation Army
    by IICptMillerII

    The Sahrani Liberation Army (SLA) is the army of the fictional country of the Democratic Republic of Sahrani from the videogame Arma: Armed Assault made by Bohemia Interactive.
    I decided to make this reskin because I've always liked the "generic OpFor" look of the SLA. The "lore friendly" loadout of the SLA is mechanized infantry in BMP-2s (Syrian 
    Republican Guard formation) along with T-72M1s. However, all T-72 variants and the BMP-1 have been retextured as well to allow for flexibility when using the SLA.
    This modpack will replace the following stock Syrian assets:
    Regular and Reserve infantry
    BMP-1
    BMP-2
    BRDM
    T-72 (all variants)
    Shilka
    Special Forces (NOT Syrian airborne)
    Voices:
    In Arma, the SLA have hispanic heritage, thus speak Spanish. However, I have given them Russian voices and names as these assets are readily available from Combat Mission Red
    Thunder and Combat Mission Black Sea. Going through the process of creating a whole new set of voices in Spanish would have taken me too long and been far too labor intensive.
    Infantry:
    Both Regular and Reserve Syrian infantry have been retextured to look like SLA soldiers. Regular infantry have their rifles model swapped to use the AK-74. This is purely a
    cosmetic change, as the game still simulates them firing the 7.62mm round of the AKM. Additionally, the stock helmet texture has been remade by SaintFuller to model the Soviet
    SSh-68 helmet. The textures for the helmet were made by SaintFuller and tweaked by myself. All other infantry textures were made by myself.
    Vehicles:
    Included are reskinned BMP-1s, BMP-2s, T-72s, BRDMs, and the Shilka. All textured by myself.  

    Especas:
    These are the Special Forces of the SLA. They are equipped primarily with AKS-74Us and wear green berets into combat instead of a combat helmet. The stock Syrian Special Forces
    are used to represent the Especas. The AK-74Ms and helmets have been model swapped for the AKS-74Us and berets. The beret is from Combat Mission Battle for Normandy with the
    retexturing done by myself. The AKS-74U model is from Shock Force 2. All other Special Forces textures were made by myself.

    Known Bugs:
    Sometimes, swapped model textures will "flicker" when viewed from a distance or from up close. To my knowledge there is no way to fix this. However, it is mostly unnoticable.
    Credits:
    Battlefront.com for making Combat Mission and most of the base textures and models
    Bohemia Interactive for making Arma: Armed Assault and the SLA
    IICptMillerII for making most of the textures and model swaps
    SaintFuller for making the SSh-68 helmet model and base textures
    Usage:
    You are free to use this mod how you like. If you use any assets from this to make your own mod, just be sure to give credit where it is due.





    Download Link:
    http://cmmodsiii.greenasjade.net/?p=8070
     
  7. Like
    Sequoia reacted to IICptMillerII in Shock Force 2 Unofficial Screenshot And Video Thread   
    From Circling the Wagons, playing as OpFor. This Abrams just refused to die:

    It was still alive at the end of the scenario. 
  8. Like
    Sequoia got a reaction from Splinty in NATO Units????   
    Interesting. Thanks!
  9. Like
    Sequoia got a reaction from benpark in Afghanistan Mod Pack   
    Do the Pixeltruppen all fall asleep walking through the poppy fields?
  10. Like
    Sequoia got a reaction from Rokossovski in Afghanistan Mod Pack   
    Do the Pixeltruppen all fall asleep walking through the poppy fields?
  11. Like
    Sequoia reacted to Jace11 in Windmills in FB   
    Windmills are present in FB's archives but not available in the editor despite Holland being depicted as one of the locations. Here is a way to enable windmills...
    It's triggered by a "bogus" bitmap. Simply add the bogus bitmap to your Z folder. I included a snow roof too.
    The windmill will appear in the editor as the last (bottom right) independent 4 story commercial building.
    The windmill works exactly as in CMBN, but it's snowbox is square. So in deep snow conditions the snowbox around the bottom floor looks a bit wonky. 
     
    https://drive.google.com/open?id=1jtX0EIDwY6OLKPYiIp2JgYSM6lk7V3aU
     
    This discovery leads me to ask what else can be enabled by bogus bitmaps...? There is a lot of content in the brz files of FB that don't appear in game like various others bridges e.g canal bridges.

  12. Like
    Sequoia reacted to White2Golf in AAV inaccuracy....   
    As a former armor crewman, I can confirm that this is not a thing I would want my tank to do on a regular basis.  
     
    Track is heavy and a real PITA to fix, especially under fire.  Add a level or two of difficulty for having to fix it while not in the motor pool....
     
    If the crunchies have demo, armor should sit back a bit and use all those wonderful weapon systems to support.  IMO of course.  
  13. Like
    Sequoia reacted to A Canadian Cat in NATO Units????   
    I like the suggestions. I would advocate for Canadian Forces to be included. Given a significant population of Canadians who descend from Ukrainians the connection is strong still and Canada has provided training and arms in real life. I feel confident that Canada would contribute troops to a NATO force in this fictional scenario.
  14. Like
    Sequoia got a reaction from Sgt.Squarehead in NATO Units????   
    Michael, I believe, sees where I'm coming from. Poland is larger than any nearby neighbor of Ukraine and has much at stake as to what happens there. Plus Poland really doesn't like Russia of course.  
    @Derkommissar  I believe you're right about the Lore.
     
  15. Like
    Sequoia reacted to CMFDR in Non US Army shoulder patches   
    Netherlands
    Kind of the same deal than with the Bundeswehr, could be more granularity as egulations doesn't seems to be that much enforced there. 



    ("Holland" is a, common, mistake)
  16. Like
    Sequoia reacted to CMFDR in Non US Army shoulder patches   
    Germany
    National flag usually on both upper arms (at the very least on the right), sometimes with "Germany" above it. Custom insignia on right upper arms (usually the mission's insignia, units' insignia doesn't seems to be worn on the combat dress. Until proven otherwise.)



  17. Like
    Sequoia reacted to Combatintman in Non US Army shoulder patches   
    UK
    Left arm
    Union Flag
    Formation Insignia
    Right Arm
    Tactical Recognition Flash (TRF)

    Formation Insignia Reference (scroll down to Modern):
    https://en.wikipedia.org/wiki/Brigade_insignia_of_the_British_Army#Modern
    TRF Reference
    https://en.wikipedia.org/wiki/Tactical_recognition_flash
  18. Like
    Sequoia reacted to Haiduk in Battlefront pls add glorious Ukrainian army lada   
    Indeed, among volunteer and even regular units in 2014 there were many self-made armored cars and usual cars, adapted for combat. Also such vehicles were using from opposing side. Alas, even for part of it need to do separate module %)
    Several examples:
    This was civil Nissan

    This is Dodge Dacota

    And this miniatue armored car is made from UAZ-469 (this tiny one survived the hell of 2014-2015 and now in museum)

    But most famous one is, of course, "Ginger" of "Azov" battalion - APC on the base of KAMAZ truck. Photo from museum, 12,7 HMG dismounted. Though there were many similar constructions. 

  19. Upvote
    Sequoia got a reaction from sburke in US Army Multicam Division Pack   
    With Captain Miller's permission I'm going to take a crack at putting division patches on the stock game US Army uniforms using his patch graphics as a starting point. He has enlightened me that the patches should be a grey and black as opposed to green and black. I'll let him explain the uniform/camo pattern naming conventions if he wishes.
  20. Like
    Sequoia got a reaction from AkumaSD in So any official news on the Repository files?   
    Yes we all know it's gone, and as I understand it, it's not coming back, but is there any plan in the works to release all the file to CMMODS/Scenario depot?
    Thanks
     
  21. Like
    Sequoia reacted to IICptMillerII in US Army Multicam Division Pack   
    This is a camo retexture that will change the appearance of US Army infantry to wear Multicam OCP. There are 5 divisions included in this pack. They are, the 101st Airborne (Air Assault) Division, the 1st Cavalry Division, the 2nd Infantry Division, the 4th Infantry Division, and the 25th Infantry Division.
    All gear items such as holsters, mag pouches, backpacks, etc are in OCP as well. For the AR-670-1 enthusiasts out there, the boots have also been changed to be in regs with OCP.
    All heavy units come with uniforms that replace the tanker uniforms to be OCP as well, but there are no divisional insignia on them.
    To use, simply place the named folder (for example “Multicam 1st Cavalry Division”) into your Z folder.
    You cannot use more than one division at a time, and the uniform files have not been mod tagged.
    http://cmmodsiii.greenasjade.net/?p=8015
    @Splinty and @sburke I know both of you were asking for some of the divisions included in this pack. Here ya go!
    Hope everyone else enjoys. As always, remember that I am in no way a skilled modder. I'm very much an amateur when it comes to all of this. Any mistakes or errors are my own. 
  22. Like
    Sequoia reacted to CMFDR in CMx2 Exploded Files' Index   
    Here is an index of all files one can explode (extract) from the brz files. CMSF2 is not included, yet.
    Out of curiosity, here are the # of items that comes with each game :
    CMBN : 12 192 items CMFI : 15 628 items CMFB : 13 285 items CMRT : 7 000 items CMBS : 9 141 items > CMx2ExplodedFilesIndex (Google Sheet)



    As for what it can be useful to, sky is the limit. I use to find where is what, to guess what files the games have in common and if there's something missing in my mods collection, eg.
  23. Like
    Sequoia reacted to mjkerner in USMC Helmets and Gear   
    Since the Marines are historically, chronically short of supplies, I thought it my patriotic duty to make some stuff for them.  Not posted yet because I need to become an author on CMMODS and double-check them for the umpteenth time, but hopefully by tomorrow. These are in Marpat Digital, Woodland, and plain OD Green. Each type will have 3 folders, for Gear, Helmets and Vests, so you'll be able to mix and match to give them a ragtag look if you want.
    Uniforms will follow soon.






  24. Like
    Sequoia reacted to mjkerner in USMC Helmets and Gear   
    Thanks MC Stud Muffins (shouldn't that be singular?).
    This project started out small, just some simple gear and helmets, but it expanded  and I find myself spending way too much time on it.  So even though I'm not that happy with certain parts, I'm uploading it at CMMODs III, because I want to get on to other projects. I will certainly entertain all suggestions, changes, etc. I can always issue a version 2.  I don't know how long it takes to get "Author" approval at CMMODs, plus I have about 7" of snow to shovel out of the driveway, so don't know exactly when it will be up.  
    I hope they meet expectations.









  25. Like
    Sequoia reacted to mjkerner in The Civil War is back on the menu, boys!   
    Still a lot of work left on these and others, Mord, but it's a start and I'm having fun.  Won't get much done now until after Christmas.
     


     
    Africa!


     
    Marxist Insurrection!


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