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Pete Wenman

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  1. Upvote
    Pete Wenman got a reaction from John1966 in Mistake. Ignore.   
    Well I was quick enough to copy the message before Ken deleted it - it's not pretty reading I'm afraid.
     
     
     
     
     
     
     
     
    Pitiful if you ask me.
     
    P
  2. Upvote
    Pete Wenman got a reaction from Rinaldi in Mistake. Ignore.   
    Well I was quick enough to copy the message before Ken deleted it - it's not pretty reading I'm afraid.
     
     
     
     
     
     
     
     
    Pitiful if you ask me.
     
    P
  3. Upvote
    Pete Wenman got a reaction from rocketman in Mistake. Ignore.   
    Well I was quick enough to copy the message before Ken deleted it - it's not pretty reading I'm afraid.
     
     
     
     
     
     
     
     
    Pitiful if you ask me.
     
    P
  4. Upvote
    Pete Wenman got a reaction from A Canadian Cat in Mistake. Ignore.   
    Well I was quick enough to copy the message before Ken deleted it - it's not pretty reading I'm afraid.
     
     
     
     
     
     
     
     
    Pitiful if you ask me.
     
    P
  5. Upvote
    Pete Wenman got a reaction from womble in Mistake. Ignore.   
    Well I was quick enough to copy the message before Ken deleted it - it's not pretty reading I'm afraid.
     
     
     
     
     
     
     
     
    Pitiful if you ask me.
     
    P
  6. Upvote
    Pete Wenman got a reaction from sfhand in Mistake. Ignore.   
    Well I was quick enough to copy the message before Ken deleted it - it's not pretty reading I'm afraid.
     
     
     
     
     
     
     
     
    Pitiful if you ask me.
     
    P
  7. Upvote
    Pete Wenman got a reaction from zinzan in Mistake. Ignore.   
    Well I was quick enough to copy the message before Ken deleted it - it's not pretty reading I'm afraid.
     
     
     
     
     
     
     
     
    Pitiful if you ask me.
     
    P
  8. Upvote
    Pete Wenman got a reaction from Hister in Unofficial Screenshots & Videos Thread   
    Just because it's on the hard drive.
     

     
    P
  9. Upvote
  10. Upvote
    Pete Wenman got a reaction from agusto in What do you guy's do after you lose a scenario?   
  11. Upvote
    Pete Wenman reacted to Vein in Unofficial Screenshots & Videos Thread   
    Go go go!

  12. Upvote
    Pete Wenman reacted to Ithikial_AU in Unofficial Screenshots & Videos Thread   
    Shameless plug.
     
    http://youtu.be/jErQt9s_pOE?list=UUY1C6QW-EmembzBeLfcjPeQ
  13. Upvote
    Pete Wenman reacted to Imperial Grunt in Unofficial Screenshots & Videos Thread   
    Hello fellow Combat Mission fans!
     
    Here is a short video about my addiction. Very amateur but it was fun making it.
     
    http://youtu.be/iZrXQ7j_0Hw
  14. Upvote
    Pete Wenman reacted to Vein in Veins CMBS Effects   
    Big gun muzzle flashes and explosions
     

     
     

     
     

     
     

     
     
    Small Arms Muzzle Flashes
     

     
     
    Flames and Hit decals
     

     
     
    At the moment if you want them PM me and I'll send you a dropbox link. To PM me click on my name and on the right you will see the button: 'Send me a message'.
    When the Repository is up to speed I'll add them there.
     
    Smoke and Tracers are also in there.
     
    V
  15. Upvote
    Pete Wenman got a reaction from Fizou in Could this be the best yet?   
    P
  16. Upvote
    Pete Wenman got a reaction from Bulletpoint in Weird wire   
    BP I think it is to do with how wire placement is controlled in the editor. The only way to control the facing of wire is by placing a second element alongside it. It's likely that the single pieces have reverted to a default facing when the second wire element is removed.
     
    Monthardrou is one of mine, but boy it seems like a long time ago !
     
    P
  17. Upvote
    Pete Wenman got a reaction from alaskanbiker56 in An update on the update!   
    I say 10 minutes after alaskanbiker leaves for work ! 
     

     
    P
  18. Upvote
    Pete Wenman reacted to GhostRider3/3 in Triggers and Time Delay   
    you hit it just right.  Wanted to learn about how to create Triggers.  Big help Pete, they should sticky all those videos as a Map editor tutorial section.
  19. Upvote
    Pete Wenman got a reaction from John1966 in Fury Movie Discussion.   
    I'm with you John - the redux version loses some of the aura surrounding several key characters. Much prefer the cinema version.
     
    P
  20. Upvote
    Pete Wenman got a reaction from GhostRider3/3 in Triggers and Time Delay   
    GR
     
    I don't know if this covers the specific question asked, but I think it's the only video covering the use of triggers out there.
     

     
     
    I am a little puzzled by the question though as the use of the timer generally means a trigger is not required. Can you be a little more specific as to what you are after ?
     
    P
  21. Upvote
    Pete Wenman got a reaction from zinzan in MARK TIME, MARCH!   
    Working on another CMBS scenario for you guys.
     
     
    Have a rest  - nah not really !
     
     
    P
  22. Upvote
    Pete Wenman got a reaction from JonS in The Sheriff of Oosterbeek – A Scenario Design DAR/AAR   
    Badger - if I can be so bold as to give my thoughts, although I'm sure Jon will be along later.
     
    From an AI plan perspective think about what the AI editor will allow you to do and understand it's limitations and requirements. It cannot match the actions of a human player, and so don't try to do so.
     
    Key points about the AI editor.
     
    16 groups is the current max available 
    It's main action is one of movement, triggered either by the clock or the new triggers now in game (terrain objective or AI order)
    Different speeds of movement are available which effect the likelihood of an AI unit to fire on the enemy.
     
    (For a small scale action you might be able to have each squad and/or vehicle in its own AI group, for larger scenarios this is not possible)
     
    You can therefore have a plan that moves units, but only to where you tell them to go and when you tell them to go, and to be more or less likely to open fire dependent on the move command they are given.
     
    Note you can also change the attack posture of a stationary unit, by setting a unit up with a hide command, then having it stay in the same location but switching to a fire command via a trigger or the clock. This will create a fairly decent ambush if judged correctly.
     
    Link these together and you start to get a feel for how to get the AI acting as you might like.
     
    In defence a forward unit might have a hide command, which changes to an ambush command when activated by a terrain objective, and then have a subsequent move command (dash to the rear maybe) triggered by another terrain objective or the clock. 
     
    This movement to the rear then might trigger a second friendly unit to either move forward (counter attack), drop a hide command (covering fire or a second ambush), move to the rear (further withdrawal) or whatever else.
     
    The trick though is for the movement plans you give the AI to make sense given the likely player actions. Triggers makes this easier than the old method of working purely off the clock, but it's still as much art as it is science.
     
    Set up simple AI manoeuvres in the editor and then watch them play out in scenario author mode. One of my litmus tests for the AI on attack is to see whether the attack can be successful against me as the player, but on the basis I issue no commands. If it can't beat me on that basis it certainly won't beat me if I am giving my force orders.
     
    Watching the AI attack over and over again in the same scenario (in scenario author mode to start with) does give you a really good idea of how it interprets the orders given in the editor and how terrain types can affect them. This allows you to get a feel for how an AI plan will then pan out. 
     
    AI defence is often about finding good positions for key weapon systems, as there is no point setting an ATG somewhere with poor LOS. There is also however no point putting it somewhere with  such good LOS that every enemy unit can also see it. Spend time finding those perfect keyhole positions
     
    I'll stop here and let Jon chime in
     
    P
  23. Upvote
    Pete Wenman got a reaction from GhostRider3/3 in Blunting the Spear Campaign discussion "spoliers"   
    Ghostrider - good to read you are enjoying this. As Skwabie states there is a 6th mission already in the campaign - I'm not sure how you will have missed it.
     
    I made the large master map for missions 1-5 as well as then making the first two missions.
     
    I must admit they were challenging missions to make, given the need for them to be enjoyable and yet challenging for a wide range of players. The additional requirement to ensure that some Red Army forces exited the maps in good order was particularly tricky to get right. In the end I got it working pretty well for armour, but the infantry units stand little chance in getting off the map given the distance to be covered and open nature of the maps.
     
    I think it's fair to say that of all the missions I've made to date only one mission was harder to get right than these two, and that's in Black Sea so you'll have to wait for that one. 
     
    Deep Spoilers
    Both M1 and M2 have 19 x T-34 in play together with the 2 ATG on each map. These are different units and so in these two missions both are at full strength. To kill 13 and 17 of these respectively is probably as close to perfect as you can get, given some units start to move off map very early in proceedings, allowing for trigger placement and attacker options.
     
    Most comments on these two missions are regarding how tough they are, so if nothing else you show it can be done with minor German losses - a good result.
     
    P
  24. Upvote
    Pete Wenman reacted to c3k in Win a FREE copy of CMBS!!!   
    The WINDOW has Closed.
     
    The horse has fled the barn.
     
    Elvis has left the building.
     
    Many warnings had been posted...now there are some here.
     
    The early bird has been wormed.
     
    Many try, one will succeed.
     
     
    NOW WE WAIT. NO MORE ENTRIES WILL BE ALLOWED. The deadline has passed.
     
     
    (Mod: pin this…thanks.)
     
     
     
     
     
    Would you like a free copy of CMBS? If not, then leave. Otherwise, read on…
     
    I’m doing this on my own, so it’s my rules. If you don’t like it, don’t gripe at BFC. They have nothing to do with this.
     
    If your guess for the release date is the closest to the actual date, I’ll send you a freshly purchased activation code.  It’ll be up to you to download the game.
     
    Here’s how it will work:
    1. Enter your guess in the format DDMMYYYY.  In BOLD. Like thus, for July 4th, 1776: 04071776. Make it stick out on its own. If I can’t find it, you lose. Yeah, my rules.
     
    Remember, day, month, year: DDMMYYYY. Don’t screw it up. No second entries, no edits. See below.
     
    2. You can only make ONE entry in this thread. A second entry eliminates you from consideration.
    EDITED: Rule 2 is hereby amended. Since ChrisND has officially announced a change to the expected release date, all initial entries made PRIOR to 0800 on 19122014 can be changed by making ANOTHER entry. See http://community.battlefront.com/topic/117124-win-a-free-copy-of-cmbs/?p=1563829
     
    (Nothing in rule two prevents additional POSTINGS. Only additional entries are prohibited...as amended above.)
     
     
     
    3. Any EDITS to your post eliminates you. Because.
     
    4. In case of a tie on the date, I’ll pick the winner. If you put the time, in 24 hour format, I’ll use that as a tie breaker. Closest wins. (6:17 p.m. would be 1817.) If you’re closest, but not in 24 hour military format, you lose! I’ll go to the next guy. Attention to detail matters. If you don’t put in any time, but someone else puts it in, he’ll win, no matter how far from the actual time his guess was.
     
     
    5. What will I use for the release date and time? Whatever I want. But, I’ll probably use the date and time of the OFFICIAL ANNOUNCEMENT on the forum. It’ll be in my time zone, US Eastern. Use New York, NY, if you need to look it up.
     
    If I see 6:17 p.m., July 4th, 1776, then I don’t care what time it was in YOUR country. It will be 6:17 p.m. USA baby, USA.
     
    Don’t go claiming your 2117 time was in Lisbon, so you really meant 1617 my time.
     
    Remember, the official date and time will be whatever I say it is.
     
    6. You must include a bit more than just a date and a time. You must tell me why YOU deserve it MORE  than the bloke who posted just ahead of you. The only exception is the first poster: he must merely extol his own virtues. If you ignore this requirement, I will laugh as I eliminate you.
     
    7. If you include a long, sad story of why you deserve a free game, no matter how inaccurate your guess, the corner of my mouth will twitch upwards, and I’ll eliminate you. Whiners can’t be winners. Learn it, live it.
     
    8. Finally, the twist: having been given the activation code, you will be ON THE HOOK. I will contact you and you will HAVE TO engage in a public battle with me. It will be a public AAR. It will be a fast, bloody, GLORIOUS battle. I will pick all the parameters. If the thought of a public AAR frightens you, don’t enter. We’ll do it a couple of weeks later. So you can practice. Practice…losing!
     
    9. I can change any of the rules at any time. It’s my money.
     
    10. If you get the closest date and time and I don’t give it to you, it’s because sometimes life isn’t fair. Embrace the suck.
     
    11. I’ll use the PM function on this forum to communicate with the winner. If I don’t get a reply in whatever time span I determine is sufficient, the winner will become a loser, and the top loser will become a winner. And so it will go, down the line.
     
     
    As in all things, there is fine print. See point 9.
     
    Ken out.
  25. Upvote
    Pete Wenman got a reaction from Skwabie in Blunting the Spear Campaign discussion "spoliers"   
    Ghostrider - good to read you are enjoying this. As Skwabie states there is a 6th mission already in the campaign - I'm not sure how you will have missed it.
     
    I made the large master map for missions 1-5 as well as then making the first two missions.
     
    I must admit they were challenging missions to make, given the need for them to be enjoyable and yet challenging for a wide range of players. The additional requirement to ensure that some Red Army forces exited the maps in good order was particularly tricky to get right. In the end I got it working pretty well for armour, but the infantry units stand little chance in getting off the map given the distance to be covered and open nature of the maps.
     
    I think it's fair to say that of all the missions I've made to date only one mission was harder to get right than these two, and that's in Black Sea so you'll have to wait for that one. 
     
    Deep Spoilers
    Both M1 and M2 have 19 x T-34 in play together with the 2 ATG on each map. These are different units and so in these two missions both are at full strength. To kill 13 and 17 of these respectively is probably as close to perfect as you can get, given some units start to move off map very early in proceedings, allowing for trigger placement and attacker options.
     
    Most comments on these two missions are regarding how tough they are, so if nothing else you show it can be done with minor German losses - a good result.
     
    P
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