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Cuddles the Warmonger

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    Not Pelop's land...
  • Interests
    Military Theory, Strategy/Tactics, History, Nuclear Conflict, Game Theory

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  1. Interesting, I know CM is heavily organization driven, with everything broken down by force orgs and what not, but is the research all and all more in depth than sources like this->http://www.ibiblio.org/hyperwar/Japan/IJA/HB/HB-3.html<-do we know? I know literally every detail has been meticulously researched, and it makes sense not to use the Japanese because their records aren't exactly perfect, but would more sources like this be enough, I mean, I'd gladly do a bunch of research myself if it helped.
  2. Out of curiosity (I'm relatively new to the forum, please don't hurt me), why no Pacific? Wouldn't it mostly be island that are smaller than huge CMBN maps? I know jungles are the worst, but naval landings seeem feasible, now that they have amphibious vehicles...
  3. Is there any chance that the next dlc/update of CMBS may add the capabilities for amphibious landings (with landing craft, rather than BMPs)? I know CMSF had craft for that sort of operation (not sure if they could be waterborne or not though), I know I'm not the only one who would enjoy a few botched landings at Sevastopol
  4. *Before any starts, lets keep the Armata and its potential out of the discussion* So I've been having this civil debate with this person over which tank, in general, is superior. I know that there are quite a few tankers and tank enthusiasts here, and to be completely honest, my knowledge of armored warfare probably isn't entirely up to snuff. I'd also encourage the uses of sources, complete sentences, and historical examples and precedents (like the 1st and 2nd Iraq and Chechen wars, testing, etc.) And remember, we all love Russia and America equally, save any jingoism for later... Some sources so far (I know many of these are probably biased for or against whatever tanks, because of sources of origin, but whatevs): * http://www.armyrecognition.com/russia_russian_army_tank_heavy_armoured_vehicles_u/t-90_mbt_main_battle_tank_technical_data_sheet_specifications_information_description_pictures.html * http://www.armyrecognition.com/russia_russian_army_tank_heavy_armoured_vehicles_u/t-90ms_main_battle_tank_data_sheet_specifications_information_specifications_pictures.html * http://fofanov.armor.kiev.ua/Tanks/ARM/apfsds/ammo.html * http://dokwar.ru/publ/vooruzhenie/bronetekhnika/sravnenie_tankov_altay_leopard_2a_t_90/13-1-0-45 * http://www.strategicstudiesinstitute.army.mil/pdffiles/PUB1069.pdf * http://mdb.cast.ru/mdb/3-2002/ac/raowdsmcc/
  5. Didn't see this created yet, so I decided to jump the gun. The siller the slaughter the better... Played a game, 4 Bradley's with no airsupport vs 20 Russian Infantry transports, the transports never had a chance, nor did their complement of hundreds.
  6. Well, that was understandably blocked quickly, but what I meant to elaborate on, was having things like, I dunno, an entire map shaped like the classic silly face of Kilroy, from "Kilroy was here".
  7. When I saw this, my first thought was, "brah, no chill", and then I thought, hey, that would be a pretty cool thing, a quick map easter egg hunt.....[ attachment=3032:Screen Shot 2015-02-01 at 10.13.52 PM.png]
  8. If by a while, you mean like 10 minutes minimum, then yes...
  9. Real-Time on iron, I occasionally use the pause button for semi-complex maneuvers, but unless its like something like moving every individual unit in a battalion, the pause button isn't on very long... Same here...
  10. Still desperately trying to solve the .pkg problem for mac, the download issue has already been discussed...
  11. Still, very curious about the mac install question...
  12. The Putinian Junkie has a point, but just curious, for anyone who has had any 2.0 gen CM games for mac, was there an install pkg. or just a DMG?
  13. While Bahger does have a point in comparing the scale in terms of strategy and overall strategy, the added possibility of animating building entries of the would add a whole other magnitude of realism to the game. If some modifications were made to the engine, to allow for wiggle room in creating animations for door breaching and what not, things like casualties from storming rooms and what not would be infinitely more accurate (although I'm not arguing it would be worth the effort, adding furniture and just generally having an overhaul of building interiors) .
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