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Vergeltungswaffe reacted to Warts 'n' all in Jocks in the Wald
And it goes without saying that I'm sending my boys into battle with this classic.
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Vergeltungswaffe reacted to George MC in Possible bug when awarding points with an exit objective for reinforcements including vehicles
So just tested in CMRT and you see the same inconsistency. Test btt file attached.
SPW platoon and associated dismounts with exit points allocated (100) for the units to exit; units all R1 in five minutes.
If they arrive on the map (after 5 minutes) and exit - German player scores no points, neither does the soviet = as expected as player exiting units denies points for the enemy who have not killed them.
If they arrive on the map (after 5 minutes) and do not exit - German player scores no points, enemy scores 100 points = as expected as units that do not exit and set as 'destroy' objectives will count as destroyed for scoring.
If the German player ceasefire before the units arrive on the map - German player scores no points whilst Soviet player scores 59 points (!)
Remove the destroy objective from the SPW and keep points the same (100). So now only the dismounts count as a 'destroy' objective.
If the German player ceasefire before the dismounts arrive on the map - German player scores no points whilst Soviet player scores 100 points - as expected.
Revive the SPW but remove the dismounts as a destroy objective - so effectively only the SPW count as 'destroy' objectives.
If the German player ceasefire before the SPW arrive on the map - German player scores no points whilst Soviet player scores 23 points.
So different numbers but similar effects noticed. Infantry only count as full destroy objective - whether they arrive and fail to exit or game ends before they arrive. But add SPW then the scoring goes a bit out of whack if the game ceasefire before the tracks appear resulting in not full points being awarded.
However this only becomes an issue if the game is cease fired before reinforcement units which are also a destroy objective in a exit scenario. In exit scenarios cease firing early if one player has units marked as destroy objectives can really muck up scoring. One reason I tend to make this clear within the briefing. Don't do it kids!
FYI I've filed a bug report with BFC re this issue.
EXIT TEST_V1.btt
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Vergeltungswaffe reacted to laurent 22 in Winter Pershing +British vehicles
2 snowy US tanks from Downfall (2 versions each),
M4-75 latest
View:
https://www.mediafire.com/view/vlqd5rkgnc2vqib/M4_75_Latest_snow.jpg/file
Zip:
https://www.mediafire.com/file/u3qe3dhb59l3gp2/M4_75_latest_snow.zip/file
Zip white:
https://www.mediafire.com/file/daaieahyxp6yp8n/M4_75_latest_White.zip/file
M4 A1-76W
View:
https://www.mediafire.com/view/4s5h8mai84r8en1/M4_A1-_76W_late.jpg/file
Zip:
https://www.mediafire.com/file/vblut98s4zrlrp1/M4a1-76w-late_Snow.zip/file
Zip white:
https://www.mediafire.com/file/d8gewslo7iw0iq0/m4a1-76w-late_white.zip/file
I would redo the tracks for the final file for CMOD.
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Vergeltungswaffe reacted to Vacillator in CMRT ITALY MOD AND FIRST SCENARIO NOW AVAILABLE!
Yeah, I'm with you on that. He's 'just up the road' from you in TX of course 😉.
He's a good friend to me whatever, we had a great time on his UK visit, including Bovington, beers and curry ❤️.
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Vergeltungswaffe got a reaction from Vacillator in CMRT ITALY MOD AND FIRST SCENARIO NOW AVAILABLE!
Try hard!
🙏
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Vergeltungswaffe reacted to dragonwynn in Arghandab River Valley, Afghanistan Master Map
Here are some preliminary screenshots of a master map I have been working on of the Arghandab River Valley in Afghanistan. It is roughly half done is by far the largest map I have ever tried to create. It will be 4160m wide and 2992m deep and it covers a variety of terrain including farm fields, waddies, compounds, villages, highlands and lowlands. There is tons of micro terrain to battle through and the map is for a future campaign for either the 82nd Airborne or Canadian forces, haven't made up my mind yet.
In Kandahar province, the Arghandab River flows south from the Afghan central mountains, passing just north of Kandahar City. Together with its various tributaries, the Arghandab irrigates the greater Kandahar area—including the Arghandab Valley, northern Panjwaii, Zhari and Maywand—before continuing westward to join the Helmand River immediately south of Lashkar Gah. The Registan Desert lies south of Kandahar and the Arghandab. To the north, foothills and mountains of the Afghan central mountains separate Kandahar from Oruzgan province. A highway runs southeast from Kandahar to the Spin Boldak-Chaman border crossing and thence to Quetta, Pakistan. The Kandahar to Kabul section of the Afghan Ring Road stretches east and northeastward from Kandahar into Zabul and then Ghazni provinces.
Arghandab district is one of the most troublesome in Kandahar because of the level of insurgency and insecurity. The Taliban have taken control partial of complete control of the strategic district as they see it as a gateway to the city of Kandahar. It is strategic terrain given its proximity to Kandahar city (it is only fifteen kilometers to the north). It also offers natural defenses. Insurgents can hide from the air attacks of the ISAF Forces in the district’s fruit orchards.
The map is as accurate as I can make it using satellite imagery and photographs though there will be some fictional farms and villages. The campaign I hope to create will hopefully be a different type of experience where the idea is your forces, based out of a FOB and a OP, are responsible to gaining control of the valley from the Taliban. The valley is a rich source of poppy harvests used to produce opium that the Taliban use to finance their insurgency. Your mission will be to secure the villages from the Taliban and win the hearts and minds of the local population.
If anyone has a preference of whether to have the 82nd or Canadian Forces you can chime in. Right now I am leaning towards the Canadians. The master map has a long way to go so it will be a future project.
Here is the link to the screenshots. I'll post more as it comes along.
https://www.mediafire.com/folder/utq8x5kmoyusg/Arghandab_River_Valley
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Vergeltungswaffe got a reaction from Chibot Mk IX in Will we ever get a CMAK 2.0
I've wanted CMx2 40-41 in the desert more than anything else.
They're just not going to put in the time and effort to create it since Steve says sales wouldn't justify it.
He certainly knows better than I do, but I'll keep hoping and dreaming of the day when I can once again enjoy the thrill of Crap Tanks™ in the desert blazing away at ludicrous distances and missing constantly.
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Vergeltungswaffe got a reaction from PEB14 in Will we ever get a CMAK 2.0
I've wanted CMx2 40-41 in the desert more than anything else.
They're just not going to put in the time and effort to create it since Steve says sales wouldn't justify it.
He certainly knows better than I do, but I'll keep hoping and dreaming of the day when I can once again enjoy the thrill of Crap Tanks™ in the desert blazing away at ludicrous distances and missing constantly.
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Vergeltungswaffe reacted to Vacillator in The year to come - 2024 (Part 2)
Yup, maybe another one for @BFCElvis to consider?
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Vergeltungswaffe got a reaction from Raging Al in Will we ever get a CMAK 2.0
I've wanted CMx2 40-41 in the desert more than anything else.
They're just not going to put in the time and effort to create it since Steve says sales wouldn't justify it.
He certainly knows better than I do, but I'll keep hoping and dreaming of the day when I can once again enjoy the thrill of Crap Tanks™ in the desert blazing away at ludicrous distances and missing constantly.
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Vergeltungswaffe got a reaction from THH149 in Is there a Winter mod for Black Sea? Or an all in one mod?
The all in one mods are here
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Vergeltungswaffe got a reaction from Anonymous_Jonze in Will we ever get a CMAK 2.0
I'm telling you, Crap Tanks in the Desert would outsell Space Lobsters by an order of magnitude!
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Vergeltungswaffe got a reaction from Anonymous_Jonze in Will we ever get a CMAK 2.0
I've wanted CMx2 40-41 in the desert more than anything else.
They're just not going to put in the time and effort to create it since Steve says sales wouldn't justify it.
He certainly knows better than I do, but I'll keep hoping and dreaming of the day when I can once again enjoy the thrill of Crap Tanks™ in the desert blazing away at ludicrous distances and missing constantly.
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Vergeltungswaffe reacted to George MC in I didn't know you make your AI tanks do this.
Ah nice one it’s a handy wee AI plan device for sure. I’ve also used it for having the turrets of advancing tanks swing about as though searching. Just plot the area fire point out of their LOF. They’ll swing the turrets to face the plotted area fire point but not fire.
But otherwise I tend to use it is mainly for effect as you have to make an educated guess where the player might be defending. Latest etc can make this more educated and less guess though!
So in this case I’m glad it gave the impression of engaging a more sentient enemy! Immersion is what I’m shooting for!
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Vergeltungswaffe reacted to Vacillator in Will we ever get a CMAK 2.0
There must be at least a dozen who have previously said they would buy it 🤣. Me being one.
If they adopted your trademarked name, who could resist it?
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Vergeltungswaffe got a reaction from GhostRider3/3 in Will we ever get a CMAK 2.0
I've wanted CMx2 40-41 in the desert more than anything else.
They're just not going to put in the time and effort to create it since Steve says sales wouldn't justify it.
He certainly knows better than I do, but I'll keep hoping and dreaming of the day when I can once again enjoy the thrill of Crap Tanks™ in the desert blazing away at ludicrous distances and missing constantly.
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Vergeltungswaffe reacted to Paper Tiger in Dinas Rework in progress
There is so much more that we can do with this simple binary system with a little imagination. I'm feeling the 'so little time' part too. There reworks are taking up months of my time - I had hoped to make much faster progress with them but I just have to rework these old maps first and the AI in these two early campaigns was abysmal, basically being QB map AI plans. Although I was pleasantly surprised by what I was getting from testing the original Amarah - one sees what can still be done with the old forms by one who knows how to handle them.
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Vergeltungswaffe reacted to MOS:96B2P in Dinas Rework in progress
This is an interesting idea that I have been playing around with in CMCW for an NTC rotation (campaign). This is to add an S4 logistics element that can be evaluated and has real implications in a campaign.
The mechanics of the idea is that there are two supply trucks that are part of the core force. The supply trucks only show up in scenarios where the scenario designer wants the player to have a possibility of refit, repair and resupply (or at least one of these three things). In the chosen scenario(s) the two trucks are on the scenario map (either from the start or as reinforcements). The player must keep these trucks safe and move them to an exit on the OpFor side of the map. The exit is to prevent the player from simply hiding the trucks in the player's setup zone. No other unit needs to exit for the supply system to work. The player has the challenge of preserving his supply trucks while having them follow the combat units across the map.
The next mission is a supply scenario (referred to as a "mini mission" above). If the supply trucks safely made the exit in the previous "battle" scenario they will appear on the supply scenario map. A short distance in front of the supply trucks is an occupy objective worth X amount of VPs. If at least one of the two trucks are present it drives forward to occupy the objective wining the scenario and earning whatever % of whatever Refit and/or Repair and/or Resupply the scenario designer decided was appropriate. If the player has no supply trucks on the map he gets zero or some very low number of the three Rs as determined by the scenario designer.
The player then hits cease fire and starts the next battle scenario with the three R's he earned (or didn't). This rewards the player for thinking about and taking care of his S4 logistics.
I conceptually decided on two supply trucks just in case a player had bad luck and one truck was immobilized from bogging while moving across the battle scenario map. Of course the number of supply trucks can be lowered or raised depending on what a scenario designer thought was best for the campaign.
So many ideas, so little time ....... ......
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Vergeltungswaffe reacted to Paper Tiger in Dinas Rework in progress
Two completely contradictory requests. Whatever I do, one of you is going to be unhappy. It's something I'm taking my mind to consider and I won't decide until a bit later, at least until testing properly starts. In favour of the consolidation option is that the average player will probably have pretty much the same head and vehicle count as they would without it. On the other hand, an experienced player who has managed to complete the earlier missions with next to no casualties would see his forces lost. My thinking on that point is that if you've already preserved your force so well, the campaign obviously isn't posing a real challenge and so you will probably find a better challenge at the end. Who knows? There's a lot to consider and sometimes the best answer is just to leave as much as possible without changing it. If it ain't broken, don't fix it.
Which segues nicely to my next point. As I've said a few times already, the new engine has pretty much obsoleted the old campaign because defenders in buildings are far more resilient and even conscripts with low morale will stand and fight. And artillery doesn't do nearly as much damage to infantry in buildings as it did way back when the campaign was first devised. Add to that the near-absurd force ratios and that's a lot of rebalancing work.
I've started real work on the phase 3 missions now, Amarah, Farmers, Jameelah and Tumah, and have decided not to make nearly so many radical map overhauls this time around apart from the Tumah Crossing map which has already been improved considerably. I am splitting up some of the massive grain fields on these maps and 'planting' different crops there to make them a little less yellow overall. And I'm reworking some of the compounds so that they're a bit more realistic but otherwise, I want to keep the flavour of these maps intact as much as possible. It will also save a bit of time.
When I was devising core units, I spent a lot of time improving three of these four maps so most of the map work is already done. Amarah is the only one that needs real improvements but I'm keeping the extreme elevation changes and the overall terrain as is. What WILL go are the AT-14 ATGM teams. The briefing is totally misleading in that respect, not to mention that they're massively lethal to both vehicles and infantry.
The initial recon phase is a bit boring so instead of having the reinforcements arrive earlier, I'm going to beef up the starting OB with some of the 'tools' that the original CMSF didn't have. These two changes alone should allow me to keep the general flow of the battle intact from the original rather than a whole new battle like Sagger Point and SAM Hill needed after the extensive overhaul.
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Vergeltungswaffe reacted to Vacillator in I didn't know you make your AI tanks do this.
All I can say is it's @George MC. I would expect no less 😉.
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Vergeltungswaffe reacted to Vanir Ausf B in Tank v. tank spotting.. (what a ***** mess)
It is and always has been. There are things you can do to stack the odds in your favor, and it sounds like you did that to a degree. But in Combat Mission, and I would argue in real life, doing everything the right way doesn't guarantee success. Of course, the corollary to that is sometimes you can screw up and still win.
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Vergeltungswaffe reacted to laurent 22 in Winter Pershing +British vehicles
Winter textures of British vehicles complementing those made for FI, + a version 2 of the Archer and Morris bofor (my FI textures also work on FB). They are mostly based on the excellent work of Umlaut and Aris, the others are made from the BF.C originals. I'll put it all in a single file on Bootie's site when I've finished some American armored vehicles and made some improvements. (I'm having some difficulty with the Sherman 3, its winter textures are not loading into the game for the moment).
Pershing (Aris,Umlaut)
view:
https://www.mediafire.com/view/mdr5cahjd52fdx4/Pershing_Snow.jpg/file
Zip:
https://www.mediafire.com/file/eaws4ywa0r7lbwt/Pershing_snowy.zip/file
zip white:
https://www.mediafire.com/file/nenzy25ysxrltuj/Pershing_White.zip/file
Daimler Sod (BF.c)
View:
https://www.mediafire.com/view/ad644j0xicecwn8/Daimler_SOD_snow.jpg/file
Zip:
https://www.mediafire.com/file/arjdx0o5s07dlw8/Daimler_Sod_snowy.zip/file
Zip white:
https://www.mediafire.com/file/d6cfb374ghvs4p8/Daimler_SOD_White.zip/file
Ram Kangaroo (BF.c)
View:
https://www.mediafire.com/view/dwvz79km31x7fnb/Ram_Kangaroo_Snow.jpg/file
Zip:
https://www.mediafire.com/file/tegro70h4ua9fl3/Ram_Kangaroo_snowy.zip/file
White Zip:
https://www.mediafire.com/file/8fvry7dvufwe59p/Ram_Kangaroo_white.zip/file
Challenger (Aris)
View:
https://www.mediafire.com/view/5zz1qh48i7gl6dq/Challenger_snow.jpg/file
Zip:
https://www.mediafire.com/view/5zz1qh48i7gl6dq/Challenger_snow.jpg/file
Cromwell 4-6-7-8 (Aris)
View:
https://www.mediafire.com/view/o4wanbi0e4818nr/Cromwell_white.jpg/file
Zip:
https://www.mediafire.com/file/e1e6hyc6yeozhef/Cromwell_snow.zip/file
Churchill 6-8 (Aris)
View:
https://www.mediafire.com/view/b9lujgramnrh0ap/Churchill_6_-_8_White.jpg/file
Zip:
https://www.mediafire.com/file/73thst87brzy6va/Churchill_6-8_white.zip/file
Comet (Aris, Umlaut)
View:
https://www.mediafire.com/view/b0moavieoa2dv3v/Comet.jpg/file
Zip:
https://www.mediafire.com/file/0i355vswugctd9z/Comet_white.zip/file
Crusader MK III AA (Aris)
View:
https://www.mediafire.com/view/xkkmva98j830haf/Crusader_MK_3_AA.jpg/file
Zip:
https://www.mediafire.com/file/2xwzu9uaf5btwxf/Crusader_AA.zip/file
Daimler MK2 AC Little John (Aris)
View:
https://www.mediafire.com/view/ssv7cre2r09vzso/Daimler_MK_2_AC_Litlle_John.jpg/file
Zip:
https://www.mediafire.com/file/bpgz9or6p5obxv6/Daimler_Litlle_John_snowy.zip/file
Stuart VI (Aris)
view:
https://www.mediafire.com/view/wyhc5hm9ayvfo6e/Stuart_6_snow.jpg/file
Zip:
https://www.mediafire.com/file/px5r61f2u994419/Stuart_6_snow.zip/file
Archer V2 (update_ Aris)
view:
https://www.mediafire.com/view/77hzs694mjozt24/Archer_White_V2.jpg/file
Zip:
https://www.mediafire.com/file/pgoojk16r90ejth/Archer_V2_snowy.zip/file
Morris Bofor V2 (Aris, Umlaut)
View:
https://www.mediafire.com/view/vjga5hxunsw9083/Morris_Bofor_40_white.jpg/file
Zip:
https://www.mediafire.com/file/493e5e4zjldxd1y/Morris_Bofor_V2_white.zip/file
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Vergeltungswaffe reacted to Bootie in Umlaut's Downfall mods
Im alive.
Will get onto this tonight.
Bootie
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Vergeltungswaffe reacted to Probus in The year to come - 2024 (Part 2)
I've been playing since approximately 2000. I had the first 2 games. Really enjoyed them. Didn't rediscover the franchise until 2020 when looking for instructions on how to reinstall CMBO. I went crazy over CM2 and within a couple months had all the games and DLC (except Afghanistan). Been my #1 goto game ever since.
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Vergeltungswaffe reacted to Panzer Lehr in The year to come - 2024 (Part 2)
Thank you Steve for your commitment my favorite game system. For nearly 24 years I have been playing CM everyday practically, I never tire of it and I look forward to every new advancement. Cheers to many more years of fun.