Waycool reacted to JeanApple in Interview with the Founder of Battlefront.com & Combat Mission
I wanted to let everyone know that we at Developer Dialogue had the incredible opportunity to interview the founder & creator of Battlefront.com, Stephen Grammont. During the interview we dove into the history of the Combat Mission franchise, discuss the company’s latest partnership with Slitherine and uncover some bombshells. We also uncover why Battlefront never released on Steam, until now.
Special thank you to Stephen for taking part in this interview, it was an amazing experience.
If you guys are interested you can listen to it here:
Apple Podcasts: https://podcasts.apple.com/us/podcast/developer-dialogue/id1524192396
Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly93d3cuc3ByZWFrZXIuY29tL3Nob3cvNDUwNTYyMi9lcGlzb2Rlcy9mZWVk
Waycool reacted to DougPhresh in Question about Luftwaffe Infantry
In Fortress Italy, the troops of the Herman Goering Division display the correct white Waffenfarben in Fortress Italy, but in Gustav Line and Rome to Victory bear the green Kragenspiegel of the Field Divisions. Simply, the tropical uniform in Sicily is correct for the HG Division, but the temperate uniform for Italy and Northern Italy is, I would venture to guess, ported from Battle for Normandy or Red Thunder unmodified. The cuff title is also present in FI but disappears in the later modules.
This seems like a pretty quick fix - just a uniform option like Greatcoat/Camouflage/etc. that substitutes white collar badges for the green and adds cuff titles for Luftwaffe troops during the dates the HG was involved in the campaign. Call it "Herman Goering" or something in line with the Gebirgsjäger option added in Rome to Victory.
I have included sources below.
I think a simple swap of the collars would look a bit like this:
Compared to a Field Division Troop:
That's a quick fix and would be entirely satisfactory. However, if BF wants to go a step further, read on:
Working from these sources I have quickly put together some HG troops in M43 with Luftwaffe/Heer Smocks, Italian Camouflage Pants and the SS Oakleaf Smock.
Official support would obviously be easier to use, higher quality, and make sure that both Field Division and HG troops can be fielded.
With Rome To Victory, the elements of these uniforms all exist in the files already. It's just a matter of a more talented artist and researcher putting together Appearance options for Herman Goering / Herman Goering Greatcoat / Herman Goering Mixed Camo (Luftwaffe and Heer Splinter with some Italian?) / Herman Goering Oakleaf / Herman Goering Winter or whatever the options end up being.
Waycool reacted to John Kettler in The Field Artillery Journal September 43. Grog goodness!
Found this while trying to run down something else. Am posting it here (cover below) since it's roughly of the time frame of CMFI (almost wrote CMAK!). Not only does it have a wealth of material on the US & CW FA side of things, including some great combat anecdotes, but it has a most informative piece on German FA, in an article called "German Conduct of Fire." From spot reading, I believe many of you will thoroughly enjoy this magazine overflowing with fascinating material, including things in the PTO.
Waycool reacted to benpark in CM Community Map?
As you proceed, these may be helpful sources in no particular order (I'll add more when I'm at my Home Base).
1. Using GE eye level on the ground also helps give a basic understanding of LoS and the "lay of the land". You have this one wrapped up.
2. Combatintman found this topo tool, if you missed it in the other thread:
This tool is a huge help (especially for complex terrain), but should be used with any other sources you can find
3. I subscribe yearly to the NCAP, which houses a massive trove of aerial images made by RAF Reconnaissance flights. This is my "go to" for period overlays (sometimes overlaid with GE images, and maybe other sources like period maps- using as many sources as possible). Good for Overlays. Link:
4. Perry-Castaneda Map Library- a decent source for a wide range of map regions. Just be sure to check the scale is useful (see here for explanation of what these look like: http://www.compassdude.com/map-scales.php). Around 1:24,000 is my general target size. Lower is great, but so rare for that one region you seek that you may as well see a unicorn later in the day.
5. Mapster- A good source for maps of Poland, eastern Germany and NW Russia/SU (and maybe a little Baltic areas as well, can't recall)
6. Geoportail- Maps of France. There may be a historical overlay baked in to the site, haven't used it since CMMG, though!
7. BYU Library- 1:25,000 Maps of Germany
8. Old Maps Online- Just like the title says. More general, but you can find some fill-in-the-gaps stuff here:
9. My personal favorite- Old Hapsburg era to ww2 era maps with a sychronized view (for comparing two maps!):
10. A good source for a variety of WW2 aerial imagery and maps:
More than a few dead links as well, sadly. I see the great source a few of us used for MG for Dutch maps is now dead (http://erfgoedenlocatie.nl/resultaten/watwaswaar/#cC-Om-6-1-1v-1), but they have transferred the collection (instructions in Dutch, needs to be investigated further now..).
Waycool reacted to Mord in Reshade 4.0.2 Primer
Ok I spent a significant amount of time messing with reshade last night and decided to make a (took forever!) quick little primer for people who haven't tried it yet, or for people who (like me) tried it and just had too many problems getting it to work. I solved that!
First off you'll want to head over to Reshade.me and dl the new 4.0.2 Reshade.
Now, go to where you dled it.
You can uninstall Reshade by redoing the exact same procedure. This time when you click your CM exe
it will remove Reshade. No muss no fuss.
Ok. Now comes the part a lot of us have had problems with. If you follow my instructions you'll be able to use Reshade with very little hassle. My pain is your gain. READ THROUGH THIS ONCE OR TWICE FIRST.
1b.) Start the CM game you installed reshade on. You'll see this (pic below). DO NOTHING.
2b.) Go to the editor (easiest to just do this in the editor).
3b.) Open a map and preview it. (You can open a scenario or QB or just a flat map. Not really important for this first part).
Now this is the tricky part. Just pay attention to your old buddy Mord and I am gonna get this working for you!
While you ARE IN THE EDITOR (AND EDITOR ONLY) hit the "Home" key. It will bring up a menu. Now, when you do this, for a lot of us the screen will rotate. If it does just pay attention to the menu box you see in the picture below. It will stay still. If it gets too much you can click "Home" again and it'll take you back to normal and you can get your bearings.
I suggest skipping through the tutorial you see in the pic for now.
4b.) Ok see the set of tabs? Click the Settings tab. EDITED: Go to Settings: Input Processing. Set it to "Pass on all input". No more spinning! BIG THANKS to Captain Reyes! Now choose "Effect Toggle Key". Now choose a key on your keyboard that you would like to toggle the Reshade effects. Make sure it isn't something CM uses. I use Shift+F2. Ok press whatever key you are gonna use. That will be used to toggle your effects on and off, obviously,
5b.) Now I am gonna give you some effects to get you started. These will be a good base for you to experiment with without a lot of guess work right off the bat. Ok, click the first tab that says "Home" next to "Settings" in the menu (NOT the keyboard "Home").
Now find the following and check them.
In this pic I chose all of the above and dragged them all to the top of the list so I always know where they are and I can experiment more easily. I highly suggest you do this to make it easy on you later.
Ok, do you have them all? Now, click the "Home" key on your keyboard.
Now, if you want to switch back and forth between Vanilla graphics and Reshade graphics you just hit the key you chose in part 4b.)
HERE IS THE MOST IMPORTANT PART: Before you leave the editor make sure you toggle back to vanilla graphics. NEVER toggle Reshade graphics on outside of the editor, or outside of a battle.
NEVER toggle the Reshade menu ("Home" key) outside of the editor or a battle.
NOTE: If you screw up and do one of the above you'll have to find a way out of it. It won't damage your game or anything but it can take some trickery to get it back to normal. I've done it a bucnh of times now and am used to it. Don't panic if it happens! SEE CAPTAIN REYES'S POST BELOW.
Sounds like a lot but it's really quite easy. Once you do it for one game it won't take you long to have them all running using Reshade. And trust me it REALLY is worth it. I didn't think it was but now that I figured out not to open the menu or toggle the effects outside of the editor/battle it's a whole new world.
The screens speak for themselves!
Anybody that has any problems just ask and I'll do my best to help. I want you guys to experience this!
Waycool reacted to sttp in QB map pdfs
These are pdf's with large, labeled pictures for every QB map, covering CMFB, CMFI, and CMRT. I always get frustrated trying to remember which QB map is which, and having to load up the scenario editor just to find one gets really, really old. So I created these.
I'll eventually put these on CMMODS. As soon as I finish the CMBN one, which is a significantly bigger task, and has had to take a back seat to a different project I'm now invested in. So I decided to just post these here, now.
Can someone please let me know if these links work for plain ol' public download / access? If not, I'll repost proper links in a new thread. Dropbox recently got rid of its "Public Folder" feature, and the new way to accomplish almost the same thing is not very intuitive....
Here ya go:
https://www.dropbox.com/s/jffokwaq2w017bj/CMFB - All QB Maps.pdf?dl=0
https://www.dropbox.com/s/3l4xpbdhps0mgq6/CMRT - All QB Maps.pdf?dl=0
https://www.dropbox.com/s/4rh9ya8wbe3tldr/CMFI - Alol QB Maps - lower quality.pdf?dl=0
https://www.dropbox.com/s/p9vhj33u708h0f9/CMFI - All QB Maps.pdf?dl=0
*NOTE: the "lower quality" CMFI pdf is actually the same quality as CMFB's and CMRT's -- plenty good enough. The higher quality CMFI pdf was my first, though, and features lossless images... which is great, except that the file size is almost 300MB.
Waycool reacted to John Kettler in Panzer Tactics (from a Wehrmacht Training Circular)
Was trying to find the Soviet Armored Tactics of World War II book BFC once sold, when I came across this on Panzer tactics. Thirty rules for effectively using Panzers.
Waycool reacted to FoxZz in A plea for a French Army DLC
As it's rumored that this game is expecting several DLCs, I take this opportunity to make a plea for a French DLC, or a LDC including the French. Why should the French be included in a DLC over other nations ?
First, let's look at the setting. Game setting is placed in Ukraine, at the border of Europe in 2017/2018. France is a permanent member of the UN Security Council, it's the third world's nuclear power, and the first military power of Europe (if Russia doesn't count as Europe). Diplomatically, France has been at the forefront of the discussion on Ukraine, being at the initiative of the Minsk II agreements, and is as such very involved on this matter. Historically, France is a very active military power and has significantly taken part in all the majors conflicts since the end of the Cold War : Gulf War, Yougoslavia, Somalia, Afghanistan, Lybia, Mali, Syria, etc. Furthermore France is regularly (and currently) involved in NATO and bilateral military exercises in Eastern Europe which show its commitment to the security of this region. Lastly, France would probably be able to come very quicly into the theater with significant amount of troops having a very high readiness and being located in continental Europe. All those elements make it almost certain that France would get involved in a conflict in Ukraine.
On a gameplay point of vue, we would get a ton of exotic toys. Most of French gear and vehicles are indegenously devlopped. It would be also very refreshing as French military very rarely depicted in the Video Game industry (at the exception of the Warhame series). French army is also very modern and would be balanced with US and Russian military. Interesting fact, French army is the only to have fielded operationally its future soldier system program. French army also has an orginal doctrine which differs from the US or Russian one: emphasis on mobility, flexbility, and initiative, even at the lower echellons, which comes from its exprience in irregular warfare. It influenced many of its military design, with, for example, an emphasis of wheeled vehicles. As such, many asks, how would this system fare in a more conventionnal context ? CM:BS gives us the opportunity to test it. Here is a link about French Doctrine https://wavellroom.com/2017/11/30/the-french-intervention-in-mali-a-lesson-in-mission-command/
Moreover, as I said, French armed forces are very rarely depicted in video games, and French video games market is very dynamic one with 4,3 billion euros of revenue in 2017. So it would probably attract many French players eager to play their national forces (even if they're not very vocal on english speaking forums) while also attracting players from all around the world interested in brand new faction. Lastly, French forces are the only major military power never depicted in a modern CM game. We had the US, Russia, Canada, UK, Germany, Netherlands, but not France.
Operationnal structure :
The basic infantry combat squad is made of 8 soldiers: 1 squad leader, 1 marksman, 1 300m fire team with 1 team leader and 2 AT4 soldiers and 1 600m team with 1 team leader, 1 minimi soldier and 1 light mortar soldier. There is 3 combat squad in a platoon as well as one support squad made of 1 squad leader and 2 Eryx teams, which can exchange the Eryx against M240 MGs. Lastly, the platoon is led by a 4 men command team with one platoon leader and its deputy, one radio operator and one medic.
3 infantry platoons are supported by a weapon platoon with two 81mm mortars teams and two MILAN atgm teams, those teams can also be armed with .50 calls or .30 calls. This makes a company.
The French cavalry platoon is made of 4 tanks (Leclerc or AMX10RC) and 4 armoured scout cars (VBLs). There is also a recon platoon made of 8 scout cars with different equipments (Milan, .50, .30, etc)
The compagny is the center of an infantry centric French operationnal Battlegroup. Then, it receives several reinforcements from other arms. Usually, a cavalry platoon, an artillery battery, a engineer platoon, a recon platoon as well as support elements (Snipers, JTACs, Commandos, Logistics, Transmission, Health and Oil services, etc). If the battlegroup is cavalry centric, then, its made around a Cavalry squadron, with the support of an infantry platoon, etc. There is also the possibilty of mixing it up with two infantry platoons and two cavalry platoons, etc.
Those battlegroups are part of a broader battallion which can either use them dispersed or together. Usually it's made of 3 infantry compagnies and 1 tank squadron and the support elements. The proportion between tanks and infantry varies in the same fashion as in BG depending of the need. Nowadays, French troops are always deployed in Battlegroups or Battallions. Regiments, Brigades and Division are only used as adminsitrative command levels in metropolitan France.
As of 2017, here is a list of indigenous French army armament :
- Leclerc MBT: https://en.wikipedia.org/wiki/AMX_Leclerc ; http://www.military-today.com/tanks/leclerc.htm
- AMX 10 RCR wheeled tank: http://www.tanks-encyclopedia.com/coldwar/France/AMX-10-RC-RCR.php
- VBCI IFV: http://www.military-today.com/apc/vbci.htm
- VAB line of vehicles, including ULTIMA version with remote .50 cal, Mephisto version with HOT missiles, 20mm version, etc: https://en.wikipedia.org/wiki/Véhicule_de_l'Avant_Blindé
- VBL scout vehicle: https://en.wikipedia.org/wiki/Véhicule_Blindé_Léger
- PVP liaison vehicle: https://en.wikipedia.org/wiki/Petit_Véhicule_Protégé
- 120mm Rifled Mortar, its rifling permits to fire bigger shells (similar effect than 155mm shells) at longer ranges than regular mortars: https://en.wikipedia.org/wiki/Mortier_120mm_Rayé_Tracté_Modèle_F1
- CAESAR 155mm SPG: https://en.wikipedia.org/wiki/CAESAR_self-propelled_howitzer ; https://www.army-technology.com/projects/caesar/ ; http://www.army-guide.com/eng/product1470.htm
- 81mm Mortar: https://en.wikipedia.org/wiki/LLR_81mm
- FAMAS assault rifle: https://en.wikipedia.org/wiki/FAMAS
- FRF2 and HECATE II sniper rifles: https://en.wikipedia.org/wiki/FR_F2_sniper_rifle ; https://en.wikipedia.org/wiki/PGM_Hécate_II
- MILAN 3, ERYX and HOT 3 ATGMs: https://www.army-technology.com/projects/milan/ ; https://en.wikipedia.org/wiki/ERYX ; https://en.wikipedia.org/wiki/HOT_(missile)
- Mistral MANPAD: https://en.wikipedia.org/wiki/Mistral_(missile)
- Tiger HAD and HAP attack helicopters: https://en.wikipedia.org/wiki/Eurocopter_Tiger
- Gazelle HOT scout helicopter: https://en.wikipedia.org/wiki/Aérospatiale_Gazelle
- Rafale fighter-bomber: https://en.wikipedia.org/wiki/Dassault_Rafale
- Mirage 2000D bomber: https://en.wikipedia.org/wiki/Dassault_Mirage_2000N/2000D
France interesting bits of kit :
- Rifle Grenades, both anti-tank and HE: https://en.wikipedia.org/wiki/AC58 ; https://en.wikipedia.org/wiki/APAV40
- Infantry mortars: https://en.wikipedia.org/wiki/Lance-grenade_individuel_Mle_F1_(LGI_Mle_F1)
- BONUS anti-tank shells: https://en.wikipedia.org/wiki/Bofors_155_Bonus
- SPACIDO precision fuse: http://www.nexter-group.fr/en/press/528-spacido-la-france-engage-la-phase-finale-de-la-qualification-du-premier-systeme-dartillerie-a-correction-de-trajectoire-de-nexter-munitions-et-junghans ; http://basart.artillerie.asso.fr/article.php3?id_article=1341
- FELIN system, with special optics and improved situation awarness: https://en.wikipedia.org/wiki/FÉLIN
- AASM self propelled stand-off bomb, with a low altitude launch range of 15km, which allows the plane to escape long range anti-air missile while staying out of range of SHORAD systems: https://en.wikipedia.org/wiki/AASM
Here are some videos where you can see most of the gear I talked about :
In 2017 in Estonia, where you can how would look like a French Battlegroup in CM:BS :
Combat actions in Mali where you can see VBCI, VAB, AMX10RC, shoulder launched Eryx, Rifle grenades, infantry mortar, Hecate II, Tiger, etc
So, as you saw, lots of interesting and cool stuff could get added into the game with a French DLC. I hope it will convince you ! DOn't hesistate if you have any question.
Here is a last video to convince you of the awesomeness of the French Army
Waycool got a reaction from Ivan Zaitzev in The Long Dark key ======= free-free-free
1st reply here gets it. Activates via steam.
The Long Dark is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness in the aftermath of a geomagnetic disaster. There are no zombies -- only you, the cold, and all the threats Mother Nature can muster.
Waycool reacted to John Kettler in 752 Tank Battalion site (meaty!)
This is a great site on a unit which saw more consecutive days in action (341) than any other in the Fifth Army. This is an extensive site covering pretty much everything you'd want to know about an independent tank battalion which fought its way up from the toe of the Italian boot. Wiring diagrams, personnel lists, tons of photos, route maps, battle expositions (including great material on a Tiger 1 engagment, equipment lists, honor and more grace this useful site. If you would understand the independent tank battalion, this is a fine resource.
Waycool reacted to John Kettler in Soviet Tank Tactics 1945
Found this on Tank Archives while trying to chase down something else. This is chiefly about MOUT and is essential reading if you would understand how the Soviets dismantled German defenses via CA tactics and organization. They were meticulous.