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Commanderski

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  1. Like
    Commanderski reacted to MOS:96B2P in RT Unofficial Screenshot Thread   
    Two grenades pass in mid flight during a grenade chucking contest. 
     
     
  2. Like
    Commanderski reacted to MOS:96B2P in RT Unofficial Screenshot Thread   
    AIR RAID!!! 



  3. Like
    Commanderski reacted to Aragorn2002 in RT Unofficial Screenshot Thread   
    Never knew that! So just make a map called (for instance) [trash] in your z-folder, add it in the editor as a mod tag and voila?
  4. Like
    Commanderski reacted to MOS:96B2P in Mission to Maas   
    +1.  Sounds cool.  You're Mission to Mass scenario gave me some ideas for a CMRT scenario that I've been working on.  
    FIVE AI plans!!!     Now, that's motivation. 
    One trick I recently learned is to leave plan #5 blank.  So if I ever want to wipe clean plans #1 through #4 I'll Copy the blank plan#5 and paste it into the plan(s) I want to wipe clean.  A lot faster than going through and deleting every order for every AI group.  With a huge map you're more likely to want to reuse it or a portion of it for some future scenario / campaign.  Or just to start clean with an AI plan you decided you didn't care for etc. 
    Good luck.  Look forward to seeing what you come up with.    
  5. Like
    Commanderski reacted to General Jack Ripper in CM WWII: Are tanks "overpowered"?   
    So I take it you're one of the people in the "foxholes should make infantry immune to cannon fire" camp.
    Feel free to start a thread and hash out the issue, but cherry-picking my statements won't help you. Here's the missing context you decided to leave out:
    Moot point.
     
    It's still not borg spotting though. It's all down to the player. CMx1 had borg spotting, where if even one unit could see the enemy, then all units magically became aware of their position, and all units with LOS and LOF could engage said unit with zero delay. That's what borg-spotting is.
    Players using gamey tactics that infuriate other players is not a bug, it's a feature, and has no bearing on the relative strength or weakness of tanks.
  6. Like
    Commanderski reacted to Majick in The Year Ahead Bone Post   
    +1
  7. Like
    Commanderski reacted to Bud Backer in Shall try to start an unofficial screenshots thread?   
    From a battle I have been playing in pre-R2V CMFI for months with a friend. It’s a huge complicated battle, starting in pre-dawn light and with rain.
    An early engagement led to him losing quite a lot of armour and infantry around a wooded hilltop that I was using as a place to park my reserves. My estimate is it cost him three to four Shermans, three to five Bren carriers, and probably a platoon and a half of infantry. I lost a Panzer III and a Tiger and one squad. I still have armour, artillery and infantry there. That was an unfortunate place for him to attack...

    A kilometre or two away, my main defensive position, a large town, falls under an exceptionally heavy artillery bombardment. This explosion is the result of a large artillery shell striking the roof of a Brumbar, as well as the detonation of on-board ammo. Never seen this in game before and the image isn’t doing the spectacular effect justice. Nevertheless you can see the blast is substantially taller than the four and five story buildings nearby.

    This is the scene after the blast dissipated. The Jagdpanzer IV in the foreground is operational and undamaged from the blast, but the hapless Brumbar, which is kept secreted totally out of sight, is visible (below the smoke plume and flames) in the giant crater beyond it. The blast appears to have knocked down an adjacent building as well. Men inside nearby buildings are cowering. 

  8. Like
    Commanderski reacted to Aragorn2002 in The Year Ahead Bone Post   
    Apart from that. Real life is full of bugs.
  9. Like
    Commanderski reacted to MeatEtr in The Year Ahead Bone Post   
    It's simple really... I lose a battle and the game is broken beyond repair! I win a battle and the game is perfect! 🤪
  10. Like
    Commanderski reacted to Erwin in Good Movie for Research   
    Pavilov's 28 men:
    Not a great drama and dumb dialogue with highly dubious German tactics allowing them to be mowed down like we used to see the Russians get mowed down.  But, great for winter scenery, Russian uniforms and some very real looking PzIV's.
    https://youtu.be/8suNNyaZqMU
  11. Like
    Commanderski reacted to MOS:96B2P in Infantry Riding Tanks   
    Steve from Battlefront posted the below: 
    CM Final Blitzkrieg Module will take the Western Front from the Rein to the Elbe.
    I hope this might include things like Kriegsmarine, Commonwealth and Pershing tanks. 
  12. Like
    Commanderski reacted to Warts 'n' all in CM WWII: Are tanks "overpowered"?   
    "Are tanks overpowered?"....
    Yes, if they are enemy and blowing yours up.
    No, if they are friendly and can't hit a barn door 2 miles away.
  13. Like
    Commanderski reacted to Bulletpoint in Mission to Maas   
    True, but Peiper wouldn't have needed to call up every single halftrack and say "Feldwebel Schmidt, your orders are to drive forward 90 metres, then turn 45 degree to the left, then drive forward 50 metres, then turn 45 degrees to the right..." etc etc etc...
  14. Like
    Commanderski reacted to Falaise in battlefield relic   
    I just got this helmet from a farm near Mortrée, probably 116 PzD
    it is so beautiful that i integrated it into the game


  15. Like
    Commanderski reacted to John Kettler in Brécourt Manor attack dissected   
    Found this useful piece and thought I'd share it. Taught me a number of things I didn't know about this tiny CM level engagement that shut down punishing fire on the beachhead and yielded a true intelligence windfall.

    https://www.wwiidogtags.com/ww2-history/assault-on-brecourt-manor/
    Regards,
    John Kettler
  16. Like
  17. Like
    Commanderski reacted to Macisle in CM:BN Screenshot Thread #2   
    AT guns to the left of me,
    Shermans to the right, here I am...

  18. Like
    Commanderski reacted to John Kettler in CW's push to the Rhine newsreel   
    One of the CoC guys posted this most informative 4 minute newsreel, which is replete with CM level goodies. First time I ever saw British units in closeup street fighting, a Churchill in action shot at spitting range by the camera man, an LVT loaded with a UC, putting the tail ramp up and driving into the water with it. Great visual reference for terrain, buildings, kit, etc.
     
    Regards,
    John Kettler
  19. Like
    Commanderski reacted to Warts 'n' all in Infantry Gun Bug   
    I think that you will find that during the set-up phase, one of the crew took his ranging poles and measured both the distance to the barn, and the height of the roof. Then he clambered up onto the roof and checked it's angle. And once the battle started he lay there calling in targets to his mates. Of course, all of this is abstracted in the game. Or, maybe not.
  20. Like
    Commanderski reacted to wadepm in The Year Ahead Bone Post   
    I think a vehicle pack of early war stuff would be a good seller.  It has been mentioned that BF might not want to double sell stuff that would be in later modules/games but at the rate we are going the early war Russian Front is 5 years away and probably in CM3,  I don't think it will cause a sales problem. 
    We would need a couple of early T-34s, KV-I, KV-II, a couple of BTs, A couple of PzKpfw IIIs, the early PzKpfw IV , and the early STuG  - maybe 10 in all.  Half of these models are already complete in later versions.  Of course this work would have to be squeezed in around a lot of other stuff but it would make ME so happy... 
  21. Like
    Commanderski reacted to Heirloom_Tomato in CM WWII: Are tanks "overpowered"?   
    The only thing stopping you from playing with 5 minute intervals, is you. There is no in game limitation say you HAVE to give orders every minute. The problem is this is a game, and we all want to win. It will be difficult watching your men get shot to pieces and knowing there is nothing you can do to stop it for the next few turns because of a simple rule. I think most players would break their own rule.
    That said, the greatest lessons I have learned in this game have come from watching my many failures and trying to figure out what I did wrong. A battle where you can only give orders every 5 minutes would definitely be a harsh teacher. 
    If an H2H battle was to feature orders every 5 minutes and use the no enemy icons mod, there would be a lot of lessons being learned by both sides.
  22. Like
    Commanderski reacted to Anson Pelmet in The Advantages and Negatives of Opening Up   
    Re. "A couple of us are experimenting with long duration, small unit scenarios set on whopping maps...."
    I love that idea,  but lack the skills and gumption to make such scenarios myself. Way too many campaigns and scenarios are so packed with soldiers and vehicles it looks like a car park! They often start off well with just a few forces but then as reinforcements arrive thick and fast the game turns into a traffic management exercise. And worse, because of restricted time frames you have to race these masses of forces across the map without adequate recon. I find I give up on loads of scenarios and campaigns because they feel totally unrealistic. I try to make more realistic games by playing quick battles with 'tiny' forces on 'large' or 'huge'  maps, with the time set on 2 hours, but purpose-built scenarios are always better. If others feel the same way maybe we'll get some official campaigns that use smaller forces. The drawback for me is I'm conservatively struck in WW2, so won't be able to try your upcoming Fire & Earth campaign...
     
     
  23. Like
    Commanderski reacted to BluecherForward in Is there a Mod site somewhere?   
    Thank you Commanderski!
  24. Like
    Commanderski reacted to MOS:96B2P in Mission to Maas   
    +1.  Nice analysis.  One of the problems that players will point out is the lack of persistent map damage.  The battle damage that occurred to the town of La Gleize, in the first scenario, will not be present in the following scenarios unfortunately.  But given the tools at hand your suggestions are probably the best way to turn the scenario into a campaign (if that is what @theforger decided to do).   
    This is an interesting scenario that has given me several scenario ideas.  IMO it is interesting to have a company size combined arms force on a huge map that allows maneuver.  The combination of a huge map and a relatively small force can help to give an operational feel to a scenario.  This also can provide many interesting command decisions for the player as  he works multiple missions / situations on the same huge map. 
    But a few more screenshots from Mission to Maas.........

     
    These things are deadly in overwatch.......... go ahead shoot at my two man scout team 
     
  25. Like
    Commanderski reacted to MOS:96B2P in RT Unofficial Screenshot Thread   
    PANZERFAUST !!! 
    Soviet tanks breakthrough the forward positions and make it into town however most of their infantry was left behind. 


    The detail ............ very cool. 



    Cool game.
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