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Commanderski

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  1. Like
    Commanderski reacted to Sgt.Squarehead in Welcome to 2021!   
    Really pleased to see that Valentine. 
  2. Like
    Commanderski reacted to Suchy in Welcome to 2021!   
    WONDERFUL!!!
  3. Like
    Commanderski reacted to Lille Fiskerby in Welcome to 2021!   
    Just noted the tank commanders position in the turret door, just peeping out, looks great.

  4. Like
    Commanderski reacted to Lille Fiskerby in Welcome to 2021!   
    Thanks BFCElvis, much appreciated and great pictures. Is there any chance to see the Valentine tank ?
  5. Like
    Commanderski reacted to Lille Fiskerby in Welcome to 2021!   
    How about some new pictures of lend lease vehicles.
  6. Like
    Commanderski reacted to chuckdyke in Shall try to start an unofficial screenshots thread?   
    Hollow points are not allowed but a hollow charge is. Wonder who came up with that idea?
  7. Upvote
    Commanderski got a reaction from sttp in Recommended game for starting "small" and to gradually progress?   
    Yes, when making QB's you can adjust the the platoons down to squads just a squad by deleting what you don't want. CMBN is the game you want and get all the modules with it as that is the most complete and there are tons of scenarios.
  8. Like
    Commanderski got a reaction from jtsjc1 in For the member's in the US, Mega Millions is at $750 million   
    Mega Millions is currently at 750 million and will go higher by Friday's drawing. We should be some lottery tickets and if any of us wins give Battlefront about 100 million so they can hire more programmers and really crank out some fantastic games...😀
  9. Like
    Commanderski reacted to danfrodo in Welcome to 2021!   
    maybe I don't need pre-order because I will never ever ever ever ever play CM again (kidding).  Last night lost 4 tiger tanks in 60 seconds in St Vith battle in CMFB (one tiger1, three tiger2).  To 57mm & sherman 75mm fire!  Two destroyed, two immobilized.  Flanking fire. NOOOOOOOOOOOOOOOOOOOOOO!  
    I know this is realistic WW2 warfare, based on what I've read, but it HURTS
  10. Like
    Commanderski reacted to Vacilllator in Fire and Rubble Update   
    You should keep an eye on that cough 😉.
  11. Like
    Commanderski reacted to danfrodo in Welcome to 2021!   
    Aragorn, I will pre-order just because it makes me feel good. and it probably makes our friends at BFC feel good to get lots of early orders.  I am spending the money anyway, so doesn't hurt me to spend it a month or two early.
  12. Like
    Commanderski reacted to Zloba in Recommended game for starting "small" and to gradually progress?   
    Thanks for the warm welcome!
    I read about the Iron difficulty before and i choosed it even for the tutorial campaign, just to get used to it. Thanks for the suggestion!
    I see this thread is being busy and i don't want to turn it into something else so i will continue my journey in the game specific section of the forum here - 
     
  13. Like
    Commanderski reacted to Macisle in CMFB (Unofficial) Screenshot Thread   
    The battalion commander orders his team to dash to the building behind them. A low crawl would have been wiser. The eagle eyes of the American tank destroyer crew immediately spot their movement and in short order a round is fired. From their vantage point, the HMG team watches the round rip through the the battalion commander's assistant, killing him instantly.  The round explodes on the outer wall of the team's destination, but they make it safely inside. Thankfully, they have not lost their radio and the commander immediately calls for medium mortar fire on the open-topped devil. The ammo bearers are too panicked to move.

     
    Meanwhile, on the German far left, HMG, medium and heavy mortar fire continues to shred any Americans foolish enough to keep pressing forward. The battle began there, with a strong enemy infantry push. Luckily, German forces had just arrived, whereupon the above mentioned heavy weapons annihilated the enemy attempt. The front line group has since been thinned to half strength as a hedge against artillery.  Aside from one salvo that hurt friendly infantry nearby, only occasional, ineffective rounds have been encountered here. Perhaps friendly artillery is killing the spotters before they can finish their work.

     
    Between the far left flank defense group and the Hetzer-backed flanking attack group is another marsh road running parallel to that of the flanking group. Both roads are surrounded by wetland areas containing vegetation that blocks line of sight to varying degrees.  Up to now, German infantry has been holding part of the inactive road to act as a defense against enemy probes down it and any "refugee" infiltrators making it out of the far left defenders' kill zone and into the marsh. However, the flanking group has reached the same point on its road, so the friendly forces on the quiet road begin to probe down it to serve as left flank protection for the other group. As they advance, distant enemy infantry is spotted heading towards the last known position of the Sherman. Lead elements of the probe begin to encounter light incoming rifle fire from somewhere closer and to their right.

     
    On the flanking attack road, friendly infantry breaks into smaller teams and groups of three spearhead the advance under overwatch of the others. More enemy bodies are found. Brief small arms firefights ensue as they encounter paratrooper remnants. These are one-sided affairs that end quickly. Often, the Americans attempt to flee.

     
    However, it's no time to get complacent. Some of the enemy groups are equipped with AT weapons and there could be substantial enemy forces further down.

     
    As the lead point team finishes another bound forward, they hear enemy rifle fire up ahead. It is outgoing towards the other group's road.

     
    They spot a paratrooper command team attempting to shoot up the other group's lead scouts.

     
    Back on the German right, the Sherman has joined the tank destroyer for what looks like an imminent push on the German battalion HQ's farm complex. That's good news for the flanking group, as it potentially makes their work easier. However, both marsh roads open up out of the wetland areas into territory that could contain considerable enemy forces. Overall, intel is still poor and the three enemy vehicles identified so far may well not be the last. Despite the punishment the enemy has suffered, he is sure to have plenty of combat power left and the Germans have a large battlefield to take. The day is still young and the victor very undecided.

  14. Like
    Commanderski reacted to Ithikial_AU in Fire and Rubble Preview: The Anatomy of What Goes Into a Stock Campaign Release   
    What he said.
    Distracted in a good way at the moment with Fire and Rubble but this will be finished.
    Final three sections will be:
    5 - Campaign Briefings (drafting now)
    6 - Campaign Scripts
    7 - Testing and Balance
    (Dad is also out of hospital doing well)
     
    Cheers
    Ithikial
  15. Like
    Commanderski reacted to S.h.r.i.k.e in GOG Just Made Battlefront Some Cash   
    Hello all,
    I thought I'd tell a little story for what it is worth.  This post is bit related a little to CM's recent decision to start pushing the Steam front of things and a general need for exposure. 
    Something like 15 years or so ago I owned and played CMBO, CMBB, and CMAK.  I played for about 2 or 3 years before life took hold and I felt like I had mostly played those games out. 
    Well, a few weeks ago I was browsing GOG's sale and found all three of those old games for like $3 each.  For that price I bought all three to see if there was any magic left.  Partly nostalgia and partly based on fun game play, I had a grand old time even though the games are so old have have pretty poor graphics now.  So I decided to see if Battlefront was even alive and find out what they were up to.  Lo and behold, CMx2 was going strong. 
    I immediately downloaded the CMBN demo and was very impressed with how everything had improved (except for a little frustration looking for the old LOS tool).  About 15 minutes into the battle I witnessed a hidden German MG position open up behind a stone wall and my Shermans and M1918s returned fire.  Seeing my tracers ricocheting all over the place after hitting the wall (pretty much like in real life) had me let out a giddy laugh and I was sold.  It's amazing to me how rare it is to see that happen in games.  I spent about 12 hours on the demo playing the missions and testing out stuff.
    So thanks for letting GOG sell the old trio since you have apparently not spent a dime on marketing in 15 years ;).  As of now, I have purchased the CMFI big bundle. That GOG exposure will end up netting Battlefront at least the following sales from me within the next year: CMFI Big Bundle, CMBS (coding the need to split off some men from the squad disembarking the BMP to man the optics show a startling attention to detail that I love), CMRT + Fire & Rubble bundle (once released).  Who knows, maybe I'll get suckered in on some of the other titles too.
    Regards
  16. Like
    Commanderski got a reaction from umlaut in Recommended game for starting "small" and to gradually progress?   
    For what you spend compared to the amount of time you'll be playing it comes out to less than a few pennies (or Euro cents) per hour.
  17. Like
    Commanderski reacted to Macisle in CMFB (Unofficial) Screenshot Thread   
    Okay, I won't Carry On with that bawdy kind of humor anymore. Back to our regularly scheduled program...
    An HMG team throws smoke to conceal itself from the hungry eyes of the Rooster Gang and relocates across the street in response to infantry contacts moving away from Rooster and toward the German right flank. They make it to the farm buildings safely.

     
    Not so lucky are some German teams attempting to join the marsh road flanking attack. A salvo of artillery lands further left and wider than expected, taking out a squad's worth of men across the teams.

     
    The flanking attack group pushes forward down the marsh road that comes out on the right of Rooster's position. A few minutes ago, it had been the scene of a probe by US paratroopers. With intel and visibility on the probe poor, the German response had been to saturate the area with blind fire from four HMG teams, which repelled the Americans. As the Germans move through the zone, a number of dead paratroopers are found, along with brief sightings of enemy soldiers retreating along the marsh edge. The left Hetzer, with its higher vantage point, spots a paratrooper with a machine gun waiting in ambush in the tall grass. A quick HE round ends the American's ambitions before he can hurt any friendly infantry.

     
  18. Like
    Commanderski reacted to weapon2010 in Watch this grenade toss.   
    Kills like 6 men.
  19. Like
    Commanderski reacted to Sgt.Squarehead in Recommended game for starting "small" and to gradually progress?   
    He'll probably have the lot within a year (just like the rest of us). 
  20. Like
    Commanderski reacted to RepsolCBR in Fire and Rubble Update   
    The way i see it is...Combat Mission is a TACTICAL SIMULATOR...
    The majority of the other, prettier games are TACTICAL GAMES...
    What I wan't to play is a....
    TACTICAL SIMULATOR !
    That's why i'm here 😊...
  21. Upvote
    Commanderski got a reaction from MOS:96B2P in Fire and Rubble Update   
    I'm 99% sure it had replay and yes it did have a free moving camera. It was so detailed that you could see the troops breathing heavy if they ran a bit and they would take over and use an abandoned ATG's. I still have the game on another hard drive, I might have to take a look at that again.
  22. Like
    Commanderski reacted to RepsolCBR in Welcome to 2021!   
    It would be kind of neat if you could have a building fortrification kit as a unit... to be deployed in the setup face of the scenario simply by clicking on the desired building....to turn it into a fortrified area.
     
  23. Like
    Commanderski got a reaction from Zloba in Recommended game for starting "small" and to gradually progress?   
    For what you spend compared to the amount of time you'll be playing it comes out to less than a few pennies (or Euro cents) per hour.
  24. Like
    Commanderski reacted to nik mond in No hedge cutter   
    The Canadian hedge cutters seem OK. Here's a Sherman V with twin Sunjo's

  25. Like
    Commanderski reacted to BornGinger in Exciting news about Battlefront and Slitherine   
    It seems someone had something he wanted to say.
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