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George MC

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Everything posted by George MC

  1. Thank you - glad ya like it He! I wonder if @Mord has made a Syrian cuss mod?!
  2. These look brilliant @JulianJ - I'm playing a PBEM myself at the moment of Daraya Tank Raid so will install them right now. Thanks very much
  3. Aye it sucks! I’m still hanging in there building but brighter light required!
  4. To be fair just what came up when I googled it. Taken from a thread on a model forum re same question. I’ve other pics n books but always reluctant to copy book images and post online.
  5. They tended to come off - especially the hull skirts when caught on stuff e.g. narrow lanes, streets etc.
  6. Nope - never had to. I had issues with Avast but only with CM betas (kept putting em into quarantine) so switched back to Windows Defender and not had any issues at all.
  7. @Erwin Zero issues getting CM to run on PC. You raised a ticket with support? to add - I’m always changing bits and bobs on my machine and run W10 nae bother.
  8. If you are using Nvida Geforce drivers then there is a screenshot facility included in Geforce experience that works really well with minimum performance hit.
  9. If on Facebook worth checking out Timo Worst's page.https://www.facebook.com/groups/gustavknittel/
  10. Just registering on the site but I'm interested!
  11. Excellent - good to hear you back on the move Scripts are toughies - do you have a flowchart you can refer to whilst you work through stuff? I create one that is then linked to a spreadsheet with specific mission data (like which core units use etc). helps keep you sane! Cheery!
  12. You need to have an outcome in your script if you lose Breslau. Currently nothing happens - so either you go to another mission (which if win in mission 1 is Zuphen) or if you lose then you need to name the next mission or your campaign ends.
  13. Looking at the script you should have an option for battle lose under the first battle - either go to another mission or get booted out of the campaign. Can you share your campaign file and screenshot of the required mission file names from the compile directory please?
  14. Thank you I did update it for CMSF2 but IIRC only for the Germans. Still the original CMSF1 file will work fine - it defo loads faster in the new game engine. If I mind you could have engagements out to 2km+ on this map. Your spot on re mMap work - it is an enormous amount of work. I enjoy doing it (wouldn't otherwise) but the effort involved to do a large detailed map is considerable (and I've done a few...).
  15. Not correct. Maps can be made larger - 2km x 8km or 6km x 3km. LOS certainly in Europe is rarely that long.
  16. Aye, but you need to get em close. So close terrain and/or poor vis. It’s a high risk activity so ensure target tank buttoned up. Also in case it all goes wrong (which is likely) skit off an anti-armour team. They’ll attack the enemy tank with whatever anti armour greatness etc they have. There are threads about tactics and more detailed explanations on increasing your chances so worth searching out.
  17. Tank commander injured - have you checked the radio is not out of action for that tank? You can view that via the damage section under the 'spanner' icon. Looking at image on my phone so can't tell if CO unbuttoned but if not try unbuttoning him (unless risk of being KOd) see if that makes any odds. I've also noticed that if vehicles move you can lose radio comms for a short while till they re tune to the net.
  18. My pleasure Always here to help. Helping. Being helpful.
  19. You forgot to mention one new module, one new game and several patches which work across all game families.
  20. Here you go @Holien https://www.dropbox.com/sh/x8wchv7v7dfyv8a/AABJ-1mHKIuVuaU8ouI7Bx0Da?dl=0 Has stuff on call signs, types of radio etc.
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