kipanderson
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Posts
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Topics posted by kipanderson
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- 19 replies
- 991 views
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- 4 replies
- 243 views
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- 7 replies
- 875 views
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- 16 replies
- 246 views
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- 3 replies
- 145 views
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- 3 replies
- 368 views
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- 5 replies
- 377 views
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Real-time, turn based engines and maximum game size.
By kipanderson, in Combat Mission Shock Force 1
- 15 replies
- 221 views
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- 6 replies
- 305 views
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The uber nature of obstacles/mines in CMX1 and changes for CMX2?
By kipanderson, in Combat Mission Shock Force 1
- 4 replies
- 142 views
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- 11 replies
- 201 views
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- 5 replies
- 314 views
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- 5 replies
- 140 views
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- 7 replies
- 146 views
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- 38 replies
- 462 views
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Engineering, mines, wire and breaching operations in CMX2.
By kipanderson, in Combat Mission Shock Force 1
- 20 replies
- 908 views
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Even more ranting in praise of the Cold War for CMX2 :) 1 2 3 4 13
By kipanderson, in Combat Mission: Afrika Korps
- 313 replies
- 4,878 views
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- 18 replies
- 380 views
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- 14 replies
- 217 views
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- 20 replies
- 263 views
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- 4 replies
- 474 views
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- 12 replies
- 307 views
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- 21 replies
- 318 views
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- 3 replies
- 214 views
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Ratio of AT guns to attacking Panzers and the fate of Uber tanks. 1 2
By kipanderson, in Combat Mission: Barbarossa to Berlin
- 40 replies
- 1,395 views