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Marwek77 aka Red Reporter

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  1. Like
    Marwek77 aka Red Reporter reacted to Bufo in Artillery tables   
    So I spent a lot of time to put together an artillery table for Russia and the USA. Currently Ukraine is completely missing. My main motivation was that whenever I was putting together an ORBAT, I had no idea about artillery strike call in times and available ammunition. Now I can check and compare it very easily.
    I am sharing it with everybody in case also somebody else finds it useful.
    Please note there is a sheet for each nation, and everything was recorded with Elite difficulty settings and Regular experience levels (for both arty and spotters).
    Link to CMBS Artillery spreadsheet
  2. Like
    Marwek77 aka Red Reporter reacted to ikalugin in Russian Artillery - long time to arrive   
    The fires are called in by the forward based artillery officer, not the manuever unit commander. As such I am not sure how the above is applicable.
    Incidentally this is why you get separation between commander's vehicles and senior officer's vehicles down to battery level, one moves with the troops, the other stays with the guns. Such direct and competent control of arty, all other things being the same, allows for faster fires.

  3. Like
    Marwek77 aka Red Reporter reacted to HUSKER2142 in Russian army under equipped?   
    BTR-82A (BTR-82AM), got a thermal sight, after 7 years.
    https://btvtinfo.blogspot.com/2018/07/82.html
  4. Like
    Marwek77 aka Red Reporter reacted to Erwin in New Scenario: Coup D'etat   
    MOS is singlehandedly coming up with some amazing ideas that are redefining/refreshing the typical CM2 scenario and what can be accomplished with the editor.  Amazing stuff.
  5. Upvote
    Marwek77 aka Red Reporter got a reaction from MOS:96B2P in New Scenario: Coup D'etat   
    Thanx @MOS:96B2P
    Now I have to play with it 😎
  6. Like
    Marwek77 aka Red Reporter reacted to MOS:96B2P in New Scenario: Coup D'etat   
    In the editor a bridge can be placed inside a building.  This allows a vehicle to drive through a building.  It takes some experimenting to get it the way you want.  Originally I was just using the bridge building combination for gate houses to compounds like below. 


    Then I tried it with buildings in water for ships with well decks.


    Loading up inside the well deck of the USS Wasp. 

  7. Like
    Marwek77 aka Red Reporter reacted to MOS:96B2P in New Scenario: Coup D'etat   
    Some screenshots, just for you my friend. 
    The assault ship USS Wasp.

    View inside the well deck of USS Wasp looking towards the stern.  The well deck is made possible by the bridge inside of a building trick discovered by @RockinHarry. 

    The USS Wasp deploys a USMC beach assault unit with the USS Ticonderoga in the background.  


    US Marines watch from the starboard hangar of the USS Wasp as the USS Ticonderoga engages attacking aircraft. 

     
  8. Like
    Marwek77 aka Red Reporter reacted to 37mm in Shock Force 2 Unofficial Screenshot And Video Thread   
    A nice walk in a river valley with the Syrian Army...
    ... playing all that CMA came in handy.
  9. Like
    Marwek77 aka Red Reporter reacted to akd in Quite impressed with new redfor tank spotting in sf2 or 4.0   
    http://fofanov.armor.kiev.ua/
  10. Like
    Marwek77 aka Red Reporter reacted to mjkerner in Weapon silhouettes   
    Hopefully juju and Marco Berman will work their respective UI magic on CMSF2 soon.
  11. Like
    Marwek77 aka Red Reporter reacted to MikeyD in Clock countdown   
    I do believe in the decade+ that the CMx2 forum has been active you may be the first person to have made that request.
  12. Like
    Marwek77 aka Red Reporter reacted to DerKommissar in They meant september of next year!   
    Gotta love that OG business model, in the age of preordering ultimate editions.

  13. Like
    Marwek77 aka Red Reporter reacted to DougPhresh in The state of CMSF2   
    I don't mind that things are delayed, I mind that the customer base is often left in the dark, often for months on end.
    This has admittedly gotten much better in the last few weeks, but it has been months of waiting for the 4.0 patch.
     
    I can't say for sure how this is effecting the player base but look at how posting has died off for CMFI and CMRT -  titles I personally really enjoy. There are threads detailing bugs and TOE/OOB errors and omissions from 2014 that have still not been commented on. Are they being fixed in the next patch? Who knows?
    If BF is aware that for example FJ gun transports in CMFI carry 50mm ammo regardless of the gun in the platoon, and it's being fixed in the next patch, then that's something I don't have to worry about, if they let the customers know and then I don't have to resurrect dead threads from 2014 in the hopes that it will be noticed, only for there to be no response because nobody is posting in the CMRT forum, lest of all devs.
     
    In my opinion, it's not the big things like delays with the website or CMSF2 being a little later than expected, and certainly not major additions like France and Italy being added to CMSF2 at launch, it's the lack of patches and dev blogs on the existing titles. Little things like the graphics issues with the BMP-2M in CMBS, generated many, many community posts and were met with silence. Would it be so much to say "We're aware of that, we're fixing it, it will be in the upcoming patch for the 4.0 engine".
    The responses to the question about CMBS bugs persisting into CMSF2 and asking if they will be addressed in a patch for CMBS is a ray of hope, I can only hope that there is a more organized way of doing that going forward.
    Maybe have pinned threads in each of the titles' boards and one day a week (if possible) have someone a dev or beta tester come in and give a little update on what's being done on the title, what the known issues are, maybe even solicit help from the community if there is uncertainty about a TOE or OOB. So on Tuesday say, go into the Development Thread in CMFI and say "You know, we looked at that Italian infantry handbook you guys posted back in 2013 (and was reposted in 2018!) that mentions the squad breaking down into 3 man teams, but we think that was just for running in bounds and the Italian rifle squad was fundamentally a LMG section and a rifle section and couldn't maneuver as smaller elements than that." and then on Friday post on the CMFB board and say "Yeah, we're aware that the availability dates for HVAP for the 76mm gun might be off, we'll address that" (No more specifics needed, 10 seconds to post!). The following Tuesday, if there's less going on in the development of CMFI maybe just check in and say "We didn't really take the time to go back to look at the Italians after the engine updates, since they were in the initial release of CMFI and we couldn't just port over assets from other titles when we added AAA. We'd like to add stationary Breda 20mm guns to give Italians the ability to have AA units, and luckily we already have this modeled in game on the AS. 42. We'll hopefully have time to add this as a small patch to CMFI between CMSF2 shipping and Rome to Victory"
    I know people like to say customers ask for too much. I disagree. We're not asking for detailed weekly dev diaries, just some indication of what is being done.
    I know people say that posting on the forum takes away from development time. I disagree. Just say something like: "Not only will Module 1 for CMRT bring the timeline to the end of the war and add German formations and equipment, but the Soviets got a second looks too. So now Cavalry Uniforms are a selection as appearance in the unit purchase screen instead of a mod tag. Oh and since we already had Polish voice files from other titles, we're adding the First Polish Army to the Russian side". That took about 30 seconds and covered questions raised in dozens of threads and hundreds of posts dating from 2014.
     
     
  14. Upvote
    Marwek77 aka Red Reporter got a reaction from Artkin in The patch?   
    Another question - if Steve is silent, other testers are silent... Maybe they all are victims of some kind of digital Novichok poison and we all just dont know it...
  15. Like
    Marwek77 aka Red Reporter got a reaction from zinzan in The patch?   
    Another question - if Steve is silent, other testers are silent... Maybe they all are victims of some kind of digital Novichok poison and we all just dont know it...
  16. Upvote
    Marwek77 aka Red Reporter got a reaction from Oleksandr in Tactical Lifehack   
    Check this:

  17. Like
    Marwek77 aka Red Reporter reacted to Oleksandr in Oleksandr's Modding Space   
    CMBS: Ukrainian BTR-70 Digital Camo By Oleksandr

    This mod will provide you with BTR-70 covered into Ukrainian Digital Vehicle Camouflage.

    Dust, dirt and scratched paint details were added.


    Link to download: http://cmmodsiii.greenasjade.net/?p=5817
    Enjoy! 
  18. Upvote
    Marwek77 aka Red Reporter got a reaction from Artkin in Tactical Lifehack   
    So hopefully pics from Imgur are working...
    https://i.imgur.com/4jjlxrC.png
  19. Like
    Marwek77 aka Red Reporter got a reaction from The_MonkeyKing in How accurate *is* CMBS?   
    Thanx for the info, i will use Imgur since now.
  20. Upvote
    Marwek77 aka Red Reporter got a reaction from Machor in Tactical Lifehack   
    Hello all,
    i just wanted to let you know about my latest discovery.
    When my brave pixelsoldiers leave BMP or BTR there is leader missing. This is known to all of us. Some of us split the squad and bring somebody back to help spot better. Some of us bring another man or men there. I usually bring there single soldier - Igla trooper. Also known to all of us.
    And here is the point i was doing wrong all the time.
    In editor or QB i just bought Igla trooper - loaded it into the BMP or BTR and then during the game when other soldiers left the vehicle i was sure that there is this Igla soldier there and that he is helping to spot better! I was sure he is in the position of the leader!
    I was soooo wrong!
    The position of the leader depends from how your soldiers enter the vehicle! Usually i just bought the Igla soldier, loaded him inside and send them all to fight.
    I discovered that in the editor or during setup i must unload everybody and then load 1st soldier or soldiers i want later to play the leader role. When you save it in the editor it stays like this in scenario too. 
    So probably all of you out there knew this before, if not use it to fight better
     
    http://
  21. Upvote
    Marwek77 aka Red Reporter got a reaction from MOS:96B2P in Tactical Lifehack   
    Hello all,
    i just wanted to let you know about my latest discovery.
    When my brave pixelsoldiers leave BMP or BTR there is leader missing. This is known to all of us. Some of us split the squad and bring somebody back to help spot better. Some of us bring another man or men there. I usually bring there single soldier - Igla trooper. Also known to all of us.
    And here is the point i was doing wrong all the time.
    In editor or QB i just bought Igla trooper - loaded it into the BMP or BTR and then during the game when other soldiers left the vehicle i was sure that there is this Igla soldier there and that he is helping to spot better! I was sure he is in the position of the leader!
    I was soooo wrong!
    The position of the leader depends from how your soldiers enter the vehicle! Usually i just bought the Igla soldier, loaded him inside and send them all to fight.
    I discovered that in the editor or during setup i must unload everybody and then load 1st soldier or soldiers i want later to play the leader role. When you save it in the editor it stays like this in scenario too. 
    So probably all of you out there knew this before, if not use it to fight better
     
    http://
  22. Like
    Marwek77 aka Red Reporter got a reaction from Vergeltungswaffe in Tactical Lifehack   
    +100!
    This i have to try, thanx a lot for good information!
  23. Upvote
    Marwek77 aka Red Reporter reacted to Marco Bergman in Alternate Silhouettes - open test   
    Finally working on this mod. Was delayed due to holding up the CMBS release date doing textures.
     
    It has turned out to be a full rebuild of the CMSF version, due to different sized tiles, and also due to my finding that I couldn't understand my own mod without the reference sheet. *FAIL*
    I have all the vehicle tiles done in bglow and plain-bglow, so I'll put them up for review - hopefully to find any necessary corrections before I generate all the other versions. (In the mean time I'm working on the gun silhouettes.)
     
    All values are estimates. My estimates may vary from yours ( or BFC's ).
     
    Armour estimates used where data is unavailable:
    Turret side = Turret front / 2.5
    Hull side = Glacis / 3
    Lower Hull front = Glacis / 2
    1st gen ERA = +250mm CE  +100mm KE
    2nd gen ERA = +400mm CE  +200mm KE
    3rd gen ERA = +600mm CE  +300mm KE
    Bar armour = +150mm CE
     
    http://www.scribd.com/doc/6032093/Armor-Basics#scribd
     
    Just remember - pointy bar graphs for pointy shells ( ie KE penetration)
     

     
    bglow-v01.zip
    plain-bglow-v01.zip
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