Franko Posted June 24, 2011 Share Posted June 24, 2011 I'm trying to design a scenario, and I note that there is no heavy fog setting, a la CMBO. Is there any plan for this? The current "light fog" setting still has 100m of visibility..,is there a way to decrease visibility further? I need the pea soup stuff. Frank 0 Quote Link to comment Share on other sites More sharing options...
Agua Posted June 24, 2011 Share Posted June 24, 2011 Hope to see this setting return soon; provided great, ahem... "atmosphere". 0 Quote Link to comment Share on other sites More sharing options...
womble Posted June 24, 2011 Share Posted June 24, 2011 I suspect 'Heavy Fog' is rare in Normandy, at the height of summer. Come the Autumn modules further east, maybe? 0 Quote Link to comment Share on other sites More sharing options...
Speedy Posted June 24, 2011 Share Posted June 24, 2011 Try light fog at night perhaps. 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted June 25, 2011 Share Posted June 25, 2011 I "mist" admit to being a bit disappointed by the fog effect; I had hoped for hedgerows wreathed in wisps of vapor, more akin to the existing look of dispersing smoke, but slower to burn off. Instead it's just a uniform haze. I suppose it's another CPU hog, like illums and billowing wreck fires but too bad since it's clearly within the abilities of the game engine. 0 Quote Link to comment Share on other sites More sharing options...
Broadsword56 Posted June 25, 2011 Share Posted June 25, 2011 Having lived in Nancy (Lorraine) in eastern France for a school year once upon a time, I can attest that it's a region known for its extremely heavy morning fogs, starting in late September or so. They usually burn off by midday, but they would definitely be a significant battlefield factor for anyone wanting to use CMBN to re-create the autumn 1944 Lorraine campaign. 0 Quote Link to comment Share on other sites More sharing options...
Magpie_Oz Posted June 25, 2011 Share Posted June 25, 2011 Having lived in Nancy (Lorraine) So you're an old Nancy boy ? 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted June 25, 2011 Share Posted June 25, 2011 I "mist" admit to being a bit disappointed by the fog effect; I had hoped for hedgerows wreathed in wisps of vapor, more akin to the existing look of dispersing smoke, but slower to burn off. Instead it's just a uniform haze. I suppose it's another CPU hog, like illums and billowing wreck fires but too bad since it's clearly within the abilities of the game engine. Yeah, the fog was one of the first things I checked when I got the game and I was pretty confused as to whether I was even seeing it...It's one of the few things that looked better in CMX1. I am hoping it comes across thicker and more there, when they add in heavy fog. Mord. 0 Quote Link to comment Share on other sites More sharing options...
Sgt Schultz Posted June 25, 2011 Share Posted June 25, 2011 I was hoping fog would stay within about 10 meters above the ground. I made hills to poke up above the fog that I wanted to hug the river. No go. No biggie. Extremely minor disappointment that I figured would be a memory hog anyway. Making battles start either just before dawn or just before sundown makes fog(or any weather variation) much more of a tactical variable as far as LOS is concerned. It depends on whether you want better LOS in the beginning or end of a battle. If you want 50 meter LOS, you may want to mix and match some weather and time variables. --- 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted June 25, 2011 Share Posted June 25, 2011 I suppose this IS one of the very few problems in CM that cannot be solved by the proper application of high explosives. 0 Quote Link to comment Share on other sites More sharing options...
Magpie_Oz Posted June 25, 2011 Share Posted June 25, 2011 I suppose this IS one of the very few problems in CM that cannot be solved by the proper application of high explosives. You lie ! No problem however great or small cannot be solved with more HE 0 Quote Link to comment Share on other sites More sharing options...
Darius359au Posted June 25, 2011 Share Posted June 25, 2011 can anyone remember the name of the CMBO scenario where German and American recon units bump into each other in thick fog near a church? ,that one was alot of fun ,especially because you had no idea what was out there in the fog! 0 Quote Link to comment Share on other sites More sharing options...
Lanzfeld Posted June 25, 2011 Share Posted June 25, 2011 I think it was called Halt 0 Quote Link to comment Share on other sites More sharing options...
Franko Posted June 25, 2011 Author Share Posted June 25, 2011 can anyone remember the name of the CMBO scenario where German and American recon units bump into each other in thick fog near a church? ,that one was alot of fun ,especially because you had no idea what was out there in the fog! It was called "Fear in the Fog", I think. Fog is an enormous factor in the Mortain Offensive, which, of course, took place August 6-10, in Normandy. So it's in the games purview. 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted June 25, 2011 Share Posted June 25, 2011 It was called "Fear in the Fog", I think. Sounds right, I believe...they were US Airborne units vs some Mech Germies. One of Wild Bill's classics. Probably one of my most memorable CM moments of all time. I had a heart pounding duel with a bazooka team and a Panther that had me screaming at my monitor. Mord. 0 Quote Link to comment Share on other sites More sharing options...
Rokko Posted June 25, 2011 Share Posted June 25, 2011 Definately needed! I was working on a Op. Luettich map (St. Barthelemy actually) and had to find out that there is no heavy fog in CMBN 0 Quote Link to comment Share on other sites More sharing options...
Speedy Posted June 25, 2011 Share Posted June 25, 2011 So you're an old Nancy boy ? That will make Gruber happy. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted June 25, 2011 Share Posted June 25, 2011 I suppose this IS one of the very few problems in CM that cannot be solved by the proper application of high explosives. If you had a heavy enough sustained saturation bombardment, that would emulate some of the LOS-affecting characteristics of heavy fog. 0 Quote Link to comment Share on other sites More sharing options...
SlapHappy Posted June 25, 2011 Share Posted June 25, 2011 Wouldn't something that inhibits LOS actually take some of the load off of the CPU? Isn't action spot calculations one of the most intensive CPU operations? 0 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted June 25, 2011 Share Posted June 25, 2011 Could be that having fog at all the action spots actually makes for more of a load. Only the Jar knows. 0 Quote Link to comment Share on other sites More sharing options...
Sgt Schultz Posted June 25, 2011 Share Posted June 25, 2011 One could assume that any/all weather effects are another layer of LOS calculations for every tile between every unit. From a GPU standpoint the issue is more self-evident. It all has to be drawn and redrawn as the POV changes. 0 Quote Link to comment Share on other sites More sharing options...
Chris Ferrous Posted June 26, 2011 Share Posted June 26, 2011 Definately needed! I was working on a Op. Luettich map (St. Barthelemy actually) and had to find out that there is no heavy fog in CMBN Rokko: don't despair; perhaps after picking the nearest available weather condition you could try a different time of day, e.g. dusk to emulate the required LOS in fog. 0 Quote Link to comment Share on other sites More sharing options...
McAuliffe Posted June 27, 2011 Share Posted June 27, 2011 Has anyone a table with visibility distances for various settings? Or does visibility changes by the hour ? 0 Quote Link to comment Share on other sites More sharing options...
Chris Ferrous Posted June 27, 2011 Share Posted June 27, 2011 I'm fairly sure it changes by the minute, well lighting intensity certainly does, as if a light cloud has just passed over the sun, so I'd expect that would affect visible distances to some extent. 0 Quote Link to comment Share on other sites More sharing options...
Sgt Schultz Posted June 28, 2011 Share Posted June 28, 2011 LOS changes constantly during sunrise and sunset. I have not done any tables or tests of exact distances, but I know it does. "No Exit" will confirm this to any doubters. Any additional weather effects will pile on more LOS variables. Testing should be done in turn based mode during orders phase(duh, since you cannot do it during playback). If you try it in realtime or in the editor, the clock is running and LOS changes. It seems unlikely that exact numbers can be derived, which I consider a good thing. It's a sim not a game... and sims, like life, can be a biotch. ---- 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.