Vin Posted February 12, 2011 Share Posted February 12, 2011 Will Hand-to-hand combat be featured in CM:BN, either with new unit animations or in abstract form? I searched on the forum and found this question was brought up a couple months ago but not answered. Now that Battlefront is further along in the development cycle, maybe someone can let us know? It would be nice to know if the soldiers will be capable of giving a beat down with guns, knives, bayonets and fists or whether they will just have to retreat when the ammo runs out. 0 Quote Link to comment Share on other sites More sharing options...
YankeeDog Posted February 12, 2011 Share Posted February 12, 2011 BFC has already said: No hand-to-hand animations of bayonets, rifle butts, etc. Too difficult and time consuming for something that happens only rarely. But close combat will be modeled in some way. That is, the modeling will take into account that soldiers can use their bayonets, fists, etc. You just won't see detailed animations of this happening. As of now, no other details about this have been released that I am aware of. 0 Quote Link to comment Share on other sites More sharing options...
Wiggum Posted February 12, 2011 Share Posted February 12, 2011 ...i hope we will get those close-combat sounds like in the CMx1 games back ! That adds some more atmosphere to this kind of combat... Animations are too complex, thats clear but some sounds should be easy to do. 0 Quote Link to comment Share on other sites More sharing options...
Vin Posted February 12, 2011 Author Share Posted February 12, 2011 Thanks for the quick response. I had a feeling I might have overlooked that information on the forum. I'm happy the close combat will at least be modeled in an abstract way. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted February 12, 2011 Share Posted February 12, 2011 It would be nice to know if the soldiers will be capable of giving a beat down with guns, knives, bayonets and fists... You left out entrenching tools. Very handy those in close quarters. Michael 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted February 12, 2011 Share Posted February 12, 2011 This has been discussed many times, and the conclusion always seems to be that by far the most common CQB weapon was and remains...... each soldier's primary weapon (that is, shooting bullets, as opposed to used as a club or a spear). With hand grenades in second place. Stabbing and clubbing is a distant third and is sufficiently rare as to warrant only abstract treatment. And that works for me, honestly. I'm surprised (though pleased) that pistols have made it in, as marginal a weapon as they are at a company scale. 0 Quote Link to comment Share on other sites More sharing options...
MeatEtr Posted February 12, 2011 Share Posted February 12, 2011 I'm curious about this too. With CMx1 it made sense for the simple abstraction of just sound effects. But now with 1:1 it will look pretty odd for two units to just stare at each other with close combat sounds in the background. Perhaps only animate a soldier doing a simple bayonet attack and using the buttend of a weapon. This includes almost everybody in the game, pistol whip not included. Save the entrenching tool for a later update maybe. When two units get close enough, they run up(already animated) to each other and let loose the animations and sound effects. I know the saying of, "easier said than done" comes to mind. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted February 13, 2011 Share Posted February 13, 2011 I think they're working out a deal with "Mortal Kombat" for animations where your soldiers will be able rip the spinal columns out their the enemies with their bare hands. 0 Quote Link to comment Share on other sites More sharing options...
MeatEtr Posted February 13, 2011 Share Posted February 13, 2011 I think they're working out a deal with "Mortal Kombat" for animations where your soldiers will be able rip the spinal columns out their the enemies with their bare hands. Hell yeah, I was unstoppable with Check out MikeyDs badass tattoo! 0 Quote Link to comment Share on other sites More sharing options...
Vin Posted February 13, 2011 Author Share Posted February 13, 2011 Mortal Kombat animations? Rofl. Eric Young's Squad Assault just had them smack each other around with guns, sometimes a couple feet or a little further apart, so there was some direct contact and some abstraction mixed. I thought we might end up with something like that in CM:BN, but was hoping for a bit more detail in the close quarters fighting. I'll still enjoy the game if they leave out attack combos and spinal extractions. 0 Quote Link to comment Share on other sites More sharing options...
gunnersman Posted February 13, 2011 Share Posted February 13, 2011 Hell yeah, I was unstoppable with Check out MikeyDs badass tattoo! Oh man...I hope that's disappearing ink. 0 Quote Link to comment Share on other sites More sharing options...
Destraex1 Posted February 13, 2011 Share Posted February 13, 2011 theatre of war does close combat really well actually. 0 Quote Link to comment Share on other sites More sharing options...
Gromit Posted February 13, 2011 Share Posted February 13, 2011 Hey Gpig, hows about you dig up those nifty close combat sketches from the other year and post 'em again? Couldn't hurt. 0 Quote Link to comment Share on other sites More sharing options...
Pvt. Ryan Posted February 13, 2011 Share Posted February 13, 2011 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted February 13, 2011 Share Posted February 13, 2011 Terrible. Where do I start with the glaring inaccuracies? First the GI is obviously holding a handgun and yet the bullet spacing leads me to believe that it is an automatic weapon. Then there is the terribly depicted weapon the German is holding. The magazine is OBVIOUSLY much too big. His uniform if the wrong color as well. And is he a centaur or something? F-. PS. I'm putting it on my fridge. 0 Quote Link to comment Share on other sites More sharing options...
bodkin Posted February 13, 2011 Share Posted February 13, 2011 Terrible. Where do I start with the glaring inaccuracies? First the GI is obviously holding a handgun and yet the bullet spacing leads me to believe that it is an automatic weapon. Then there is the terribly depicted weapon the German is holding. The magazine is OBVIOUSLY much too big. His uniform if the wrong color as well. And is he a centaur or something? F-. PS. I'm putting it on my fridge. I'm glad they corrected the evelation inaccuracies of the tanks main gun. 0 Quote Link to comment Share on other sites More sharing options...
Lanzfeld Posted February 13, 2011 Share Posted February 13, 2011 Looks like an autocannon to me. 0 Quote Link to comment Share on other sites More sharing options...
Bertram Posted February 13, 2011 Share Posted February 13, 2011 I never have actualy read about instances of close combat (that is combat with bajonets, or hitting the enemy with rifles or entrenching tools) in Normandy. Closest I have read about is tossing grenades and shooting point blanc. Has anyone links to actual combat reports or reasonable reliable histories where there is any? (In this theatre and this time frame?) 0 Quote Link to comment Share on other sites More sharing options...
Vin Posted February 13, 2011 Author Share Posted February 13, 2011 Pvt. Ryan, your picture is priceless. Now if we could just get this kind of CQC detail implemented in game ... 0 Quote Link to comment Share on other sites More sharing options...
Noltyboy Posted February 13, 2011 Share Posted February 13, 2011 I never have actualy read about instances of close combat (that is combat with bajonets, or hitting the enemy with rifles or entrenching tools) in Normandy. Closest I have read about is tossing grenades and shooting point blanc. Has anyone links to actual combat reports or reasonable reliable histories where there is any? (In this theatre and this time frame?) Didnt someone in the 101st win the MOH for leading a bayonet charge on DDay? 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted February 13, 2011 Share Posted February 13, 2011 I think that incident is discussed by SLA Marshall in one or more of his books. I believe it's A Soldier's Load where he notes that armies send infantry into combat loaded down with all kinds of heavy but now underused paraphernalia, and the bayonet (as opposed to a trench knife) is one example. 0 Quote Link to comment Share on other sites More sharing options...
Noltyboy Posted February 13, 2011 Share Posted February 13, 2011 I think that incident is discussed by SLA Marshall in one or more of his books. I believe it's A Soldier's Load where he notes that armies send infantry into combat loaded down with all kinds of heavy but now underused paraphernalia, and the bayonet (as opposed to a trench knife) is one example. Id say the Brit lads that used them in Iraq and Afghanistan would disagree with you on that. Fixing bayonets focus's the mind and loosens bowls! 0 Quote Link to comment Share on other sites More sharing options...
Pvt. Ryan Posted February 13, 2011 Share Posted February 13, 2011 Pvt. Ryan, your picture is priceless. Now if we could just get this kind of CQC detail implemented in game ... That was a CD case insert made for CMBO. I am pretty sure Gpig made it. 0 Quote Link to comment Share on other sites More sharing options...
Kanonier Reichmann Posted February 14, 2011 Share Posted February 14, 2011 Fixing bayonets focus's the mind and loosens bowls! Would that be mixing bowls or fruit bowls? Maybe even lawn bowls? Regards KR 0 Quote Link to comment Share on other sites More sharing options...
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