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bodkin

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Everything posted by bodkin

  1. I’m trying to set up a quick battle as a German probe, tiny size on a small to large map. It seems that all the maps but two are named “Allied Probe”, does this matter if you pick those as Axis attacker? I would have thought the AI plan wouldn’t discriminate between what side is being used as the attacker but maybe it changes the setup somehow, can anyone clarify? Thanks,
  2. That’s correct this is for ‘hotkeys’ only I don’t see any files for changing mouse button use.
  3. I like the RTS camera because you can right click to bring up command menus rather than tapping the space bar all the time, unfortunately the mouse wheel zooms in and out rather than changing height and it’s not something that can be adjusted in a text file.
  4. What size is your v3 zip file? Mine is ~10gb which contains the updated modules, after installing you should then just have to use the activation tool and put your CW and MG codes in.
  5. Have you activated CW and MG? 3.0 should add an activate modules icon to your desktop with the CMBN star symbol.
  6. The thing I didn't like about the GT games is that infantry were just tank fodder, you could drive unescorted tanks around the map spotting and wiping out infantry with little fear, something you'd avoid in CM.
  7. Problem is if scenario designers start beefing up the experience and motivation of defenders to get them to hold position and then BFC decide to edit the code to get defenders to hold position longer in foxholes/trenches/buildings we could be fighting some very tough dug in defenders. I like the new dynamic of troops fleeing from a barrage too many times before men of average quality with shattered morale would hold till the last, it just needs tweaking a little.
  8. I hope they can get this feature working for walls, in urban terrain this would be very helpful especially when assaulting walled compounds.
  9. I think the new evade AI has made the game easier for scenarios where you have to attack the defending cpu (which is most scenarios). If I know enemy troops are in buildings or foxholes I call in a medium strength artillery barrage and put troops on overwatch of the area. In my experience with 4.0 the defenders will now leave their fortified positions and run out into the streets to be taken out by the artiy or picked off by my troops in overwatch. Before 4.0 you know you'd have to go into the town and weed out the stubborn survivers. Not saying this is necessarily a bad thing but it does change a lot of existing scenarios difficulty.
  10. Is the new peaking feature strictly for buildings or does it happen on wall edges as well? I'm yet to see it happen so suspect it's not included. Was this something that was tested but didn't work out or just not considered? I think it would have been a great addition to the game.
  11. I've always found this behaviour to be the case before the upgrade, I'd have to manually change move orders to stop them sneaking, maybe I've missed just missed this feature?
  12. I've tried CMFB and CMBS both get the same error.
  13. Exact same problem, I couldn't find the activate utility but at least I now know where it is. Tried upgrade key and says it's invalid, the base game key works but when I launch I get the same problem.
  14. I'm pretty sure my ISP is blocking bit.ly so I'll just have to wait for another source By the way how do you match the file tags with months of the year, I know the terrain is tagged Autumn, Cold, Winter and Snow, but not sure which months the Cold relate to.
  15. SeinfeldRules, nice work but any chance of posting this at cmmods the link above appears to be broken?
  16. Yeah got that I'd just rather have it all available via the mouse without having to touch the keyboard.
  17. I'd be happy just to see the menus available by right clicking on a unit rather than having to tap the spacebar every time, this is available in the rts controls but hopefully can be made available in standard mode even if via a keys text edit.
  18. Terrific work Worghern! Are you planning to mod any of the other seasons?
  19. What's with the infantry pathfinding around the tightly spaced buildings approaching Stavelot Square? I'm talking about the group of three and four story ones with a walled courtyard in the middle. My troops are given an order to enter a neighbouring building with an obvious door on the outside yet run around the entire block to try and enter from the other side getting wiped out in the process. Are these doors painted on or something?
  20. Not video but the only colour photography of Bastogne battlefield I know of. http://old.506infantry.org/his2ndbnwwiiarticle08.html
  21. From memory it's the actual sound of whatever MG the tank uses like the m1919
  22. Aris released a water mod for one of the CM titles but don't remember it changing the colour more just the texture and light.
  23. I'd like to see a CM based on the Six Day and/or Yom Kippur wars but I vaguely remember Steve saying they would avoid those conflicts.
  24. Sorry a bit off topic but I really like the right click command options in the RTS style camera but want the mouse wheel elevation and the other traditional controls and scrolling of the standard camera. Are there any plans to allow us to customise via text file to combine desired styles?
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